1. #1

    Steady / Cobra affected by haste?

    Hey , sorry if this has already been posted

    Is steady / cobra gonna be affected by haste next patch , cause i cant find anything about it in the notes ?
    thanks!

  2. #2
    Pretty sure they reverted that change, I think it was released in the first "wave" of notes.

    Then they tested it, and realized their mistake.
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  3. #3
    Deleted
    SS and CS are already being affected by the haste.The question is if they are going to get more benefit now from it or its going to stay the same way witch would be kinda stupid.

  4. #4
    Quote Originally Posted by Gorlom View Post
    SS and CS are already being affected by the haste.The question is if they are going to get more benefit now from it or its going to stay the same way witch would be kinda stupid.
    It is indeed affected by haste , but even with 6,6% cast time is 1,7 sec , wich is preety big and we need 5 master marksman procs for instant aimed + chance for it per steady is 60% , so yeh , either buff haste alittle or get proc to 80% per steady or smth

  5. #5
    I believe the original patch notes were misleading, what they meant to say was: "SS and CS FOCUS regen will be affected by haste". ie, the more haste you have the more focus you will get back from using SS/CS. Because the abilities themselves are already affected by haste.

  6. #6
    Both shots already scale with haste before the "change," just as each shot has since its inception. Bashiok originally posted the much-maligned note about the "NEW!" haste scaling a while back, but later backpedaled on his post and revealed that the only change was a behind-the-scenes update to the code that determines Steady/Cobra Shot and Slam cast speeds. He concluded by saying that we would likely observe little or no performance change as a result of the updated code.

    Instead, we did receive one (unintended) change. As of the last PTR build, Cobra Shot's cast time is double dipping on haste effects (Steady Shot remains unaffected by this bug).

    Then there's the separate but related matter of Aimed Shot's cast time still being 0.5s longer than Blizzard has claimed it to be since 4.0.1. It's been a 3.5s cast, but the patch notes claim it's being decreased from 2.9 down to 2.4! After that change, it's now a 2.9s cast. Yay.
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