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  1. #1
    Herald of the Titans Drunkenfinn's Avatar
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    Question Recklesness change, what do you think?

    "Recklessness now increases special critical strike chance by 50%, down from 100%, but lasts the full 12 seconds instead of allowing only 3 charges."

    What do you guys think about this change?

    Obviously it's there to make our burst in PvP less bursty while not nerfing the PvE damage.

    In my opinion this is definately a buff for PvE as well as PvP to some extent.
    It however makes our PvP burst even more RNG... heck, you might crit just about every attack during those 12 seconds or barely crit at all, making it either make or break our game.

    All in all, I'm pretty happy with this change. More sustained burst for 12 seconds > 3 lolcrits.

    However, depending on how good it will be the might end up nefing the durationg from 12 seconds to 10-8 seconds.

  2. #2
    we still get the 20% increased dmg taken while this is active, so its gonna be dangerous in pvp. 12 seconds of +20% increased damage taken is a long time lol...

    PVE will be amazing, just be careful when you use it...
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  3. #3
    Warchief Freedom's Avatar
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    If the 20% damage taken increase is still present unless you have some sort of "guarantee" that your opponent won't start attacking you heavily I doubt it will be used much in PVP. 12 seconds taking 20% more damage is more than enough time for someone to notice you have Recklessness up and focus you.

    Then again I just Arena for points so idk.
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  4. #4
    Herald of the Titans Drunkenfinn's Avatar
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    Guess you could put a /cancelaura Recklesness macro on some defensive abilities in case they start training you when you start bursting.

  5. #5
    Scarab Lord Master Guns's Avatar
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    In all honestly, it's a huge buff. This gives us more sustained DPS, while nerfing our outrageous PvP burst. Just an all around great change.

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  6. #6
    Herald of the Titans Drunkenfinn's Avatar
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    I wonder, however, how the +20% damage taken will work out with lets say the Lightning Machine damage on the Nefarian encounter.
    We might get oneshot by it with Recklesness up D:

  7. #7
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    Yay for more rng!

    Sure will boost PvE, but PvP I don't know.

  8. #8
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    Since I'm not in the PTR, I'll be waiting for this to go live. I'm feeling pretty good about this change and I'm a PvP warrior but it might disappoint me because RNG is always RNG but still, it's 12 seconds.

  9. #9
    Quote Originally Posted by Drunkenfinn View Post
    I wonder, however, how the +20% damage taken will work out with lets say the Lightning Machine damage on the Nefarian encounter.
    We might get oneshot by it with Recklesness up D:
    So it'll now be a useful buff that you have to think about before using.

  10. #10
    Herald of the Titans Drunkenfinn's Avatar
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    Quote Originally Posted by saberon View Post
    So it'll now be a useful buff that you have to think about before using.
    Indeed. I'll have to test this once we get to Nef again this reset... It's not really a problem as long as it doesnt one-shot you, but if it does you'll have to pop it after one lightning machine and make a /cancelaura macro for it for when you reach the next X8% for the next Lightning Machine.
    You wont probably have to clip it for more than 1-2 seconds, though!

    I guess making abilities "more" interesting is good. Great benefits usually come with great risks, after all!

  11. #11
    sucks for ppl with like 12% crit, lovey for high geared people with like 27%

  12. #12
    Dreadlord lol's Avatar
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    PvE, I like it... Not a big person for change, but I'll get used to it. Since now it has a 50% chance to crit but lasts 12 seconds you will most likely get around 6 or 7 critical strikes instead of 3, but it'll be very situational (Any AoE damage, or enviromental damage will have to be factored in and you'll have to use some situational awareness to best use this ability).

    PvP - Very situational as well... If its 1v1, this is not a good idea to use obviously with the extra 20% damage taken. If you are zerging like 2 people with a bunch of allies its great to use to try and get that killing blow
    Last edited by lol; 2011-01-13 at 07:42 AM. Reason: tired, had to fix some grammatical errors

  13. #13
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    Quote Originally Posted by hybrid sun View Post
    sucks for ppl with like 12% crit, lovey for high geared people with like 27%
    true, still will probly produce a HS crit and trigget incite like 100% even with low crit rate.

  14. #14
    I love this change to sustained PvE. I also agree this was a huge part to PvP bursting, and is a very nice way to even out both sides. This is the flavor of warrior dps for fury, all in all my favorite change in the patch notes overall, seems about as balanced as can be.

  15. #15
    Stood in the Fire lukyl's Avatar
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    Quote Originally Posted by hybrid sun View Post
    sucks for ppl with like 12% crit, lovey for high geared people with like 27%
    what lol? even with best t11 gear a fury warrior or arms wont have 27% crit they'll still be around 20% max, or atleast a fury warrior due to all the need to find hit rating. but any way it wont suck because that extra 50% crit ontop of of for example 12% is pretty awsome for that prolonged period of 12 seconds.

    but its also kinda sad to see a move thats been around for ever and never been changed or altered at all to be changed now =P but still it seems for the good so thats cool.

  16. #16
    Totally agree its a good way to balance PvP vs PvE, but I'm guessing people who dont know to focus us when we pop it in PvP will scream their loungs out with the two magic letters, OOOOOOOOP!

  17. #17
    Stood in the Fire lukyl's Avatar
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    Quote Originally Posted by Shortiey View Post
    Totally agree its a good way to balance PvP vs PvE, but I'm guessing people who dont know to focus us when we pop it in PvP will scream their loungs out with the two magic letters, OOOOOOOOP!
    ^
    this is so sadly true lol. what scares me after reading that is that insted of then bringing it back to 100% crit and 3 specials, they will just go nerfing the 50% crit chance and give us 30% crit chance, which if it happens will make the move completely not worth the risk in many situations. = ( pray that will never happen.

  18. #18
    Speaking as a tank, this buff is amazing.

    With all the talented in crit modifiers for devastate and shield slam this is going to have us pouring out insane threat at the start of a fight.

    PvP, well I'm not sure. I'm going to go with buff, especially for arms since it pretty much means that you'll be crit-storming since as far as I know each bladestorm hit counts as a single yellow attack. So it's going to make the use of recklessness just that much more tactical to get the most burst you can before it fades.

  19. #19
    Awesome change imo. I was longing for more classic-style Recklesness and giving it 12sec and 50% crit increase is great idea. I really hope that it'll make it to live because it is a big boost to pve damage (I think everyone can agree that current Reck is very petty) and at the same time lowers our burst but gives possibilities for successful but dangerous finisher in pvp (again, I think most of us can agree that 3 charges of 100% crit in pvp were an overkill)

  20. #20
    Herald of the Titans Drunkenfinn's Avatar
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    Quote Originally Posted by Shelly View Post
    Speaking as a tank, this buff is amazing.

    With all the talented in crit modifiers for devastate and shield slam this is going to have us pouring out insane threat at the start of a fight.

    PvP, well I'm not sure. I'm going to go with buff, especially for arms since it pretty much means that you'll be crit-storming since as far as I know each bladestorm hit counts as a single yellow attack. So it's going to make the use of recklessness just that much more tactical to get the most burst you can before it fades.
    If you're gonna use a cooldown that increases your damage taken by 20% for 12 seconds while tanking, I wont hate you.

    You healers might, though!

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