Mage (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
* Molten Armor, Frost Armor, and Mage Armor no longer cost mana.
* Mage Armor now reduces the duration of magic effects by 35%, down from 50%.
Mage (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
* Arcane Barrage mana cost has been reduced by 8%.
* Arcane Blast mana cost has been reduced by 12%.
* Counterspell lockout duration reduced to 7 seconds, down from 8.
* Fireball mana cost has been reduced by 25%.
* Polymorph now has a PvP duration of 8 seconds.
* Ring of Frost: Radius shrunk to 8 yards, and inner "safe" radius is now 4.7 yards (exactly matching graphic). Dispelling the effect of Ring of Frost will now make the target immune to being refrozen for 3 seconds. If a second Ring of Frost is cast by the same mage while the first is still active (via Cold Snap), the first will now disappear and cease functioning. In addition, Ring of Frost now has a PvP duration of 8 seconds.
* When a mage uses the Invisibility spell, it will now also cause their pet Water Elemental to become invisible.
Arcane
* Slow now has a PvP duration of 8 seconds.
Fire
* Firestarter now allows the mage to cast Scorch while moving (regardless of which armor spell is used), and no longer eliminates Molten Armor's critical strike chance reduction.
* Flashburn (Mastery) benefit per mastery has been increased by 12%.
* Living Bomb mana cost has been reduced by 22%.
Frost
* Deep Freeze's base damage has been reduced by 20%, from [ 1447 to 1814 ] to [ 1157 to 1451 ].
* Fingers of Frost now also increases Ice Lance damage by 15%.
* Frost Specialization now also increases the damage of Frostbolt by an additional 15%. However, if will decrease your Frostburn mastery by 6.
Restoration
* Tree of Life Polymorph immunity change reverted
Shatter is a 3x multiplier of crit resulting in mages having to stack crit to at least 17% to get the same effect as before when it was a decided percentage (50%)
With this shatter nerf, it results in mages having less funstats to reforge/gem into haste/intellect/mastery. This is a huge nerf
Then we have the famous Fingers of frost nerf that removed frostbolt from counting in with fingers of frost.
Then we have the bloodlust removal from arena, which was a fun spell for mages, I don't PvE and if I can't use my 85 spell in PvP then how worthless is it! I demand a PvP 85 spell.
Or a spell that is good for both PvE or PvP, its a waste that our 85 spell, that is the most special for every class except maybe boomkin and now mages in the upcoming change to be completly worthless in PvP
If you look at these nerfs they are alot, and they will nodoubt affect my 2k+ rating in the arena. But at the same I'm kind of glad that all the FotM rerollers will rollback to their normal classes. WoW was getting inflated with mages.
But rest in peace mage, you're dead. And hope you rise one day from the ashes of your flames to be a fully burning phoenix again (Not meaning hope they will be op again, but hope we will be balanced some day again)
Of course mages can still perform good, but now you have to be like 3x the skill level of someone for say an affli warlock to beat them in a duel/arena.
Love to see a single guy saying mages are OP now, but I bet most of you whiners who are whining that frostmages are op, would be owned against me in arena/duel even after these changes. GG Nerfs will never make you more skilled.