1. #1

    Halfus Help. This drake comp... I dont know...

    We have Storm Rider, Nether Scion, and Time Warden up. Ive never had this. I thought it was always 2 drakes + Whelps, apparently I was wrong.

    Could someone please give some insight as to how we want to handle this fight? I would appreciate it a lot.

    This is normal mode, also.

  2. #2
    Deleted
    You want to kill the storm rider first to remove the annoying aoe knockback, since this completely knocks out your dps and healing.
    after that you want to release the time warden so everyone can avoid the fireballs.
    When those two are dead its basically a tank and spank fight, kill the nether scion fast and then nuke halfus.

    Some pointers
    Release Storm Rider at start and have a tank + melee interupt him in turns.
    Have the raid spread out, so nobody gets hit by the same fireballs. doing /range 8 should be enough.
    Pop bloodlust after the drake tank has esstablished some threat on the storm rider, nuke down the storm rider.
    People will be taking a lot of raid dmg from the fireballs, so have healers use their cooldowns in the first few minutes.
    If the Storm Rider is dead, release the time warden. raid dmg will be reduced to nearly zero, as long as people avoid fireballs, and the knocksback are interrupted.
    Kill time warden, release nether scion, kill nether scion, kill halfus (all tank n spank)

    hope this has helped you

  3. #3
    Quote Originally Posted by Lowl View Post
    You want to kill the storm rider first to remove the annoying aoe knockback, since this completely knocks out your dps and healing.
    after that you want to release the time warden so everyone can avoid the fireballs.
    When those two are dead its basically a tank and spank fight, kill the nether scion fast and then nuke halfus.

    Some pointers
    Release Storm Rider at start and have a tank + melee interupt him in turns.
    Have the raid spread out, so nobody gets hit by the same fireballs. doing /range 8 should be enough.
    Pop bloodlust after the drake tank has esstablished some threat on the storm rider, nuke down the storm rider.
    People will be taking a lot of raid dmg from the fireballs, so have healers use their cooldowns in the first few minutes.
    If the Storm Rider is dead, release the time warden. raid dmg will be reduced to nearly zero, as long as people avoid fireballs, and the knocksback are interrupted.
    Kill time warden, release nether scion, kill nether scion, kill halfus (all tank n spank)

    hope this has helped you
    This was actually quote helpful. Thank you very much!

  4. #4
    Pretty much what Lowl said. If you find yourself having trouble with the enrage timer, try saving heroism until all the drakes are dead. If you're still having trouble, try releasing two drakes at once and have the Halfus tank also tank a drake and stack the drakes+Halfus so that those with built in AoE can do their thing.

  5. #5
    We had the same combo, we killed Storm then Time and just left nether and burnt down the boss, was easy enough.

  6. #6
    We released storm and nether at the same time, burned down storm, then released time, burned nether and left time up as we killed hal.

  7. #7
    If you have capable tank healers and a mage, you can do this combo easy.
    Release storm first. If you have a druid tank, keep him and your favourite interrupter on Halfus to interrupt Shadow Nova. Otherwise, a good shaman can keep you going well.
    Then Time Warden, so there should practically be no raid damage until the stuns.
    Then have your OT release Nether, but not kill it. You will have plenty of time to down Halfus, with casters having the probability of having alot of mana at that point, and the mage blinking out of the 3rd stun immediately and interrupting the Shadow Nova.

    The reason for not killing Nether is that it applies the damage debuff and removes the buff that it gives the boss on release.

  8. #8
    We did just fine without releasing nether scion. Downed him first try.

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