Originally Posted by
ynkesfan2003
He's saying that affliction's mechanic for effectively increasing dps to maximum levels on seperate target requires WAAAAAAAAAY more effort then simply tabbing to the off target and casting one spell.
The only problem I have with BoH (after some thought about it, my earlier posts don't reflect this) is that it, by it's nature, unbalances destro locks. It's the same reason ISF was such a god awful buff in the first place. It has nothing to do with how much damage it's capable of, rather that it has the potential to be responsible for 15% of a destruction locks overall damage (I said potential, I realize in practice it's lower). Obviously 15% isn't the problem, the problem is that BoH must be applied to a seperate target to be useful. This means that Destro locks become either broken in fights involving 2 targets (by doing 15% more damage than they should), or broken in fights with only one target (by doing 15% less damage than they are capable of). The only way to balance this is to give EVERY other dps class a simlar mechanic for 2+ target situations, which is when you start to see class homogenization.