Global Moderator | Forum Guidelines
SO does this men that the patch wont come out at wednesday?
i want more ret buffs =D
So GC is playing in 3v3 arena team, whose much hated opponent team, which is always bashing them hard to the ground, is composed by a Lock, a Feral Druid and a Holy Pala....
Please opponent team stop bashing poor GC or the whole PVE will be screwed.
Please GC stop PVP.
Why do moonkin need any damage reduction? They arn't tanks, they arn't even melee avoiding cleaves. Never made sense to me...
Balance
* Moonkin Form now grants 15% damage reduction instead of increased armor. In addition, shapeshifting in or out of this form now breaks roots. Note this is not stated in the tooltip.
So just to make sure I get this straight .. You're going to allow a class that can do massive damage with ranged spells to break roots, but not a melee class that needs to be up on their target?
Where's the logic?
now i have some fucking expensive heals -.-
"Elemental
Elemental Overload (Mastery) procs of Lightning Bolt or Chain Lightning can now generate Rolling Thunder charges."
Interesting..
Does that makes our Mastery slightly more powerful than Haste? Any thoughts about this?
Thanks.
"Aura Mastery: This ability no longer increases the benefit granted by Crusader Aura."
My rage burns!
somehow i get the feeling those dungeon changes are an attempt at insentive forgroups not to skip optional bosses as those are the dungeons specificly targeted. Its not going to work though. Many only queue for VP and could care less about JP and increasing them won't solve that. If blizz wants people to do optionals, they need to make them not optional.
"Aura Mastery: This ability no longer increases the benefit granted by Crusader Aura."
... so i'll lose my girlfiend on the next racing duel
There you go, shamans got buffed by nerfing paladins, blizz style!
Single-Minded Fury bonus has been increased to 20%, up from 15%.
http://imgur.com/oMSZY.gif