Originally Posted by
Dacomp89
Uh, you clearly don't understand how they derived those numbers. It is not 'napkin math,' it is all simulation based on how the game actually works, done over thousands of iterations. It only breaks in the case of interrupts, which are not considered in maximizing dps. So if your interrupts are key to your raid, then getting hit capped is a good idea. Otherwise, intellect is always better than hit. Sure a spell may be resisted every now and then and throw you off, but that has been taken into account, int is still better. Regardless, you do indeed sacrifice all other secondary stats to get hit-capped. Anyway, the only place the int vs hit debate comes into question is gems, trinkets, and a few enchants. Gems, you want as much int as possible, however you consider beneficial socket bonuses. Trinkets partially depend on the proc/use. Enchants, you always get int and then hit if you aren't hit capped. I don't like resisted spells as much as any of you, but the math is clear.