Threat is a joke for tanks atm.
Its your tank's problem.
Threat is a joke for tanks atm.
Its your tank's problem.
yes very much ): its retarded. apparently starfall + dots + starsurge is too much
Well.. yeah it is a pain from time to time.
For example... My starting burst that often reaches 25k dps is quite hard for a tank when its mixed with instant starsurges and t11 4set.
Only our MT can hold my threat. The other two tanks cannot. I have to chill
Almost everytime i have to holdback. I have 2 holy paladins to give me salvation. And if BL is on the pull(first 3-5sec) its rly bad i have to stay and watch otherwise im pulling like 45k+ tps
I need to hold back if I've popped staffall and starsurge after DoTs are in place. Otherwise it's ok.
Get decent hunter(s) and rogue(s) to help the tank with the initial aggro. I don't have any aggro problems and I'm mostly in the top3 in DPS on our kills. Here's my armory if it makes any difference: http://eu.battle.net/wow/en/characte...d/trowl/simple
PS: Owlcapone, I'm lovin' your name <3
running with 3 hunters and tanks that are 366 ilvl + and threat is one of the biggest issues for me atm I basically get chain salved throughout every fight and would very much support any kind of ranged threat drop.
---------- Post added 2011-02-03 at 06:47 AM ----------
This exactly why should we have to throttle our dps while other classes can nuke away and just drop threat or not even generate 1/10th of our threat?
I used to be very against the need for a threat dump, as I learned what ques to look for from my tanks to know that they can handle the bomb of mega dps im about to blow. However since Cata, its become increasingly hard to not pull threat, especially with pug tanks who don't know what to expect. Even when I take it easy I pull threat everytime one of my trinkets proc in random heroics. In raids I do have to be extra careful, which is not fun. I do believe it has gotten to be an official problem now for boomkins, and I think blizz will implement a solution soon. There's no way they haven't noticed the full-throttle threat we are racking up, which leads me to believe a fix is on the way. (I hope!) either that or a boomkin tank spec! haha
Problem is when/if we do get a threat dump, we just may be the most powerful pve dps class in game, and that might attract the nerf train. I mean think about it, we have awesome mana regen, pull awesome numbers single target and aoe, were everything a mage wants to be except a threat dump, so can we really have it all?
shadowmeld doesn't dump threat, shadowmeld only works when you have no debuffs, and by works I mean you disappear from the target, but the second you unshadowmeld, your still sitting at 100% threat. Its not much different from just standing there and hoping the tank taunts off you before your dead.
Last edited by Arrousalla; 2011-02-03 at 12:02 PM.
Please?
Do Boomkins not know they are a class called druids? And not just a boomkin.....
U got a 10% threat drop availible each 10 sek.
So basicly what i do if threat is ever a problem, while running (when your dps is lowest anyways) pop cat / Cower and then back into boomkin form ... takes 3-4 sek to gain the energy and go back on your rotation.
I do this on chimeron when i have to run to feuds, so i basicly can end lower than healers when entering phase 2, making me 1 of the last standing killing the boss.
Didnt read the thread fully, but damn guys stop whining about not being able to drop threat when its actually posible!
Last edited by mmocf21400b63b; 2011-02-03 at 12:06 PM.
From a tank POV: Boomkin threat is not an issue for me, I have never even been close to losing to a boomkin. Have however sometimes lost it to a warrior, dk, mage (lol), or hunter (lololol), that didn't know how to drop aggro or chill in the beginning.
Your tanks suck, sorry.
4 globals ??? U dont use global to shapeshift to cat...
Maybe make a macro as a cast sequenze, and if you got any points in furor its sometimes an instant 10 % threat dump in 2 globals. Besides u should do this when you need to move anyways, so the dps loss is minimal on the raid bosses.
This is a really bad idea. The threat cap for a ranged class (the % you have to be above the tanks threat) is something like 130% off the top of my head, whereas for a melee class it is only about 110%
What this means is that if you are ever close enough to pulling aggro off your tank that you feel like you need to run into melee to cast cower, doing so will cause the boss to suddenly treat you as a melee (as cower in catform is melee ability).... you are going to be around 110 to 120%, and get instagibbed by the boss. Yes, cower will basically work as a taunt if you dont know waht is going on.
That being said, we have no rogue or hunter in our 10 man group. My dps is decent enough, i rank occasionally on some fights, but I never have threat issues unless I do something stupid like pre eclipse arcane and pop starfall and get a starsurge crit on the pull
Never had a trouble with threat unless i get all engulfing magics on Valiona, and i push out around 15-17k in 25 mans. But then again my tank is insane when it comes to build threat. I give him maybe a sec, start with IS>MF>SS>Wrath then starfall when i reach Lunar eclipse.
Well if your 120% above tank and move in on feud so melees can hit the boss meanwhile. U get 1 shotted anyways, the thing is to think ahead! before u actually go way above tank, witch has never been a issue to me. In general on huge single target fights like molariak / chimeron, theres movement into melee anyways where u can do the cower trick.
Another thing if your 120% above tank and he dosnt taunt hes quite stupid, witch would bring you down to 99% and then u can easily cat / cower anyways.
What fights is it specificly that ppl have aggro issues on? Cuz i really never have huge issues even though i just made a top 30 wlogs last night on chimeron.
you have bad tanks
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