So Hello!
In the next balancing patch Paladins get their interrupt as a baseline spell, which is good if you ask me. (Because I havent seen many Paladins interrupt just now even if the had it talented I hope they get the hang of a off-GCD interrupt soon enough.)
Next step would be to give bears the ability to interrupt, preferably on a CD after turning into a bear so that cats cant instashiftinterrupt for it.
Now heres my question:
Do you also often get into the situation where the interrupt timer of 12 seconds conflicts with the spell timer of a mob ability (10sec)?
I noticed it yesterday after tanking with my warrior again. Ive been playing my heal shaman and with an untalented 6 second interrupt Im sometimes even capable of interrupting 2 mobs at the same time.
When it comes to interruptlocking Im pretty sure raid relevant mechanics work so we get by the 12 seconds but it really is annoying to have the CD finish when a mob is at 90% castbar -> lag -> cast + late interrupt.
Now I see that a 10 second CD would not work since we actually have a silence tied to the ability which is great for pre-interrupting (when gathering mobs) and wonderful in pvp. But I still feel that a 10sec CD is more than enough times needed (again I have no raid experience).
So another two questions:
a) how do you feel about our 12 second interrupt against the standard 10 seconds of melees and now Pala/DK tank?
b) what would be your solution with the silence mechanic if you agree that 12seconds sometimes is a problem?
My solution would be to simply make the silence part have an internal 12 second CD. It requires more brains on part of the warrior if he wants to rely on it because you cant nonstop-bash around and expect a silence every time.
We are pretty damn powerful in pvp already when we're focused by people and have enough healers around (6sec spellreflect, 2 silences, 4 stuns, shieldwall for allies, etc.) so that might become an issue.