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  1. #1

    Magmaw wipes - can't deal with the adds

    http://www.worldoflogs.com/reports/r...pes&boss=41570

    Can anyone analyze this and provide suggestions on how we can deal with the adds better? It seems like our raid AOE is just not up to snuff. Any ideas? We can never get the adds down more than half-health before they jump all over the group near the boss. We're having our hunter stay out alone, but the spriest grabs aggro rather quickly and they slowly head to the melee group and eventually hit everybody.

  2. #2
    pretty sure that Magmaw is more or less a gear check, if you can't aoe down the adds fast enough you might want to look at you're raid composition or at least gear up some of your mages

  3. #3
    Have the priest run out with the hunter if he's able to rip agro that quickly. Hunter is dropping frost trap right? Shaman dropping earthbind?

    Bringing a class with a knockback would help immensely.

  4. #4
    Quote Originally Posted by LimeSudz View Post
    pretty sure that Magmaw is more or less a gear check, if you can't aoe down the adds fast enough you might want to look at you're raid composition or at least gear up some of your mages
    I don't know that there is much more gear left to get. Everyone is in 346 & 359 gear just about. We killed Halfus and Argaloth the same night, though that might not mean much.

  5. #5
    we had issues with magmaw untill we stacked ranged ppl, also getting a knock back is really good and in our first kill of the boss nobody got hit by the lava pillar and the adds that spwan

  6. #6
    2 mages and a warlock and you're still wiping? I'm going to go ahead and say it's a gear issue. Perhaps another strat might help you out as well. You can go with the moving back and forth strat, or you can have everyone except a single ranged class stand inside melee range. This forces adds to spawn on that one ranged person. It can help to clear up confusion with all the movement and timing. Although if gear/skill is the issue, a change in strategy won't help you all that much. =\
    <a href="http://www.siglaunch.com/sigs/index.php"><img src="http://sigcdn.siglaunch.com/sigs/wow/.png" border="0"></a>

  7. #7
    Heres how you combat this. Lock runs felguard, hunter md to the felguard while hes fel storming and aoe does the rest. There will be singles that peel off eventually but for themost part this helps neutralize adds. And just incase you were wondering, no pets dont get attacked by the adds and spawn more

  8. #8
    Deleted
    Have your hunter specc into the talents Entrapment and Point of no Escape, Entrapment gives you 4 secs of burning and they cannot move. Pone increases crit against slowed targets (frost trap slow)

  9. #9
    we simply have 3 ranged dps (gone down to 2 now) outside moving at the proper time if you time your frost traps well you can sometimes get 2x from 1 hunter.

    Overall though your ranged dps arnt doing nearly enough dps - we usually run with 2 tanks which ever isnt tanking goes to help with RANGED attacks, shockwave, conscreation (with inquistion up) our rogue used to use ToT and go to help aswell.

    (as a prot pala i used to pop my devine shield and go aoe spam aswell until it ran out used to help alot)

  10. #10
    Quote Originally Posted by Wojtek View Post
    Have the priest run out with the hunter if he's able to rip agro that quickly. Hunter is dropping frost trap right? Shaman dropping earthbind?

    Bringing a class with a knockback would help immensely.
    Don't have much choice to change the group, we're a 10-man guild and these are the only toons that are geared. We're already bringing 3 people from outside of the guild.

    I'm interested in what the each of the 4 classes should be doing for AOE - survival hunter, shadow priest, arcane mage (he's not familiar with fire or frost) and demo lock.

  11. #11
    Your hunter got hit by the adds. This will cause more adds to spawn.

    No, Magmaw isn't a gear check boss. No one should get hit by the adds if they move correctly.

  12. #12
    By the looks of your WoL, you just dont have enough dps on the adds. Your 2.5 minute attempts show a max of 2.7mil and a min of 1.6mil dmg done to adds. On our kills, a single fire mage in our group will have almost 1.5mil dmg done to adds half way into the fight. Others have anywhere from 1-1.5mil each.

    Either they arent switching fast enough or they dont have the gear.
    Last edited by j46ebucemag; 2011-02-03 at 05:01 PM.

  13. #13
    Deleted
    Quote Originally Posted by stgeorge78 View Post
    We're having our hunter stay out alone, but the spriest grabs aggro rather quickly and they slowly head to the melee group and eventually hit everybody.
    That says a lot. If your SPriest is doing the most AoE threat in your raid, everyone else is slacking and not doing it right. Get your mage to spec fire, or even frost, since arcane is as useful as holy priest smite dpsing and spamming holy nova on aoe - that alone should help a ton.

  14. #14
    Quote Originally Posted by Retsucks View Post
    2 mages and a warlock and you're still wiping? I'm going to go ahead and say it's a gear issue. Perhaps another strat might help you out as well. You can go with the moving back and forth strat, or you can have everyone except a single ranged class stand inside melee range. This forces adds to spawn on that one ranged person. It can help to clear up confusion with all the movement and timing. Although if gear/skill is the issue, a change in strategy won't help you all that much. =\
    We have one mage. This strat is what we're doing (hunter being alone outside). Is this fight supposed to be harder than Halfus? Everyone is in just about max heroic/rep gear + a few raid drops.

  15. #15
    or... you could just kite the adds and don't bother killing them...Works for us.

  16. #16
    Hi, I registered just to answer here.

    Tell you hunter to spec "Entrapment" in Survival tree. As soon as the gayser pops up, he/she will lay down a Frost Trap, run towards the group and while moving dropping also Snake Trap.

    This way the adds will be stopped twice for 4 seconds each time, with no diminishing return of course.

    Hope it helps

  17. #17
    Deleted
    Quote Originally Posted by stgeorge78 View Post
    I'm interested in what the each of the 4 classes should be doing for AOE - survival hunter, shadow priest, arcane mage (he's not familiar with fire or frost) and demo lock.
    Arcane is utterly terrible on AoE, even worse than on single target DPS - and even that is bad. He really should learn fire or frost. SPriest can't do much except spamming mind sear - our AoE sucks. Demo has mind whooping AoE in meta, but it requires you to stay in melee range - not viable with parasites going on you. No idea about Surv hunter, but he seems to be doing fine enough from the logs. Don't forget melee CAN help with the parasites if they won't grab aggro - and if you are having problems they should.

  18. #18
    Quote Originally Posted by stgeorge78 View Post
    Don't have much choice to change the group, we're a 10-man guild and these are the only toons that are geared. We're already bringing 3 people from outside of the guild.

    I'm interested in what the each of the 4 classes should be doing for AOE - survival hunter, shadow priest, arcane mage (he's not familiar with fire or frost) and demo lock.
    Force mage L2p fire or frost, arcane isn't viable.
    You can try to fit me in a box, only to see me burst out of it.

  19. #19
    has anyone encountered it where the pillar did not drop on the lone ranged guy? we had it happen a couple of times, not sure if someone from the group next to the worm moved out a bit too far or what but it dropped on that group instead.

    the adds basically kill our attempts as dps is simply not high enough and we dont have toons that have knockbacks geared for raiding yet.

  20. #20
    Think our guild uses strat from Tankspot but not sure. Tank stands front of boss, just right of the spike; everyone else off to left of boss. We have a DK stand in the back & kite the adds. When they spawn, me (Surv Hunter), a warlock & any other ranged we have (varies week to week) take down adds along with the DK. Our DK prefers to have my AoE ice trap down to slow mobs but it isn't absolutely necessary. My iLv is 352, not sure about rest of the dps in our guild.

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