Ink Traders in Orgrimmar and Stormwind... FINALLY. Can't say how many countless threads have been on that topic on official forums XD. Happy non-mage scribe iz happy.
Ink Traders in Orgrimmar and Stormwind... FINALLY. Can't say how many countless threads have been on that topic on official forums XD. Happy non-mage scribe iz happy.
People actually make real life threats in this game? Some of you kids crack me up! lol
WTF no slots for rogue gear?!!? Typical bliz, stop the hate!!!
Still no news for Aimed Shot. The change on the patch notes do not match the function on the PTR. I´m talking about the casting time.
Ummmm did anyone notice this?
Archaeology
* Archaeology fragments now have a hard cap of 200 per race. Players will not be able to collect additional fragments until they complete artifacts to take them down below 200 fragments. Players with more than 200 fragments will not lose additional fragments in 4.0.6, but in a future patch we may remove any fragments above 200.
No more fossil sites?!!!
We aren't that lucky, and Blizzard isn't that nice. What will probably happen is the sites will still show up, you just can't collect fragments from them to make them go away until you solve something. Otherwise it would become WAY too convenient to farm a particular race's artifacts. I haven't bothered with this PTR though so I can't be sure. That just seems to me the way that Blizzard would work it.
There are two suggestions I have for improving queue times:
#1: Nerf heroic difficulty. Yeah, if you have a brain, some experience, and decent gear, they aren't so bad, but sadly only a minority of average Wow players using the dungeon-finder possess all 3 of these attributes. I never really understood why Blizzard decided to make hardcore (raid) content easier but casual (heroic) content harder. Higher difficulty in heroics has resulted in more tanks dying while doing their jobs perfectly well and more healers being left exasperated. Tanking/Healing can be a headache in itself, and this compounded with heroic runs that typically take 1-2 hours and see several people leave is often too much for people to handle. Queues for dps are long because tanking/healing hasn't been this big of a pain since the days when people first hit 60.
#2: Create further incentive for queuing as a tank or healer (faster queues obviously isn't enough). Double or even triple the random heroic bonus (both points and gold) if someone queues as a tank or healer. Perhaps you could add a special currency that only a tank or only a healer receives, and that could be used to get nifty special items that people would actually want. Right now there are a ton of classes that could queue as tank/heals but choose dps instead because its less work and less stress for the same reward.
Bad players really need to stop QQ-ing so blizzards stops making classes/spec obsolete. The whole cookie-cuter you have to be this spec to pve/pvp is obnoxious. If you are a pure dps class (hunter/mage/rogue/warlock) you should get to pick which spec you would want to use in pvp/pve situations.