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  1. #1
    Deleted

    Patch 4.0.6. Good or not for Resto

    Anyone know if they new patch good for the resto druid or not.

    There are some good things but i see more bad things.

    What do guys think about it?

  2. #2
    Deleted
    WG changes should be a big deal so yea (Y)

  3. #3
    4.0.6 is definitely a step in the right direction in terms of balancing restoration druids with the other healers. My only issue with 4.0.6 is the lack of a unique raid cooldown to provide extra utility. We really do not have a unique trait to bring to the table that rivals such CDs as AM, PS, GS, etc. Tranquility remains an ability that is not unique to the resto spec, Rebirth is also not unique, and ToL was barely bringing us in line with the healing of other classes as it was.

    Essentially, they are upping our throughput, but really giving us nothing to add to our utility besides that. So, unless we absolutely destroy the other healers in terms of healing done (which I doubt will occur), we're still going to be passed up on fights that benefit from classes that can provide extra raid utility.
    Last edited by Mixtape; 2011-02-07 at 03:38 PM.

  4. #4
    I'm hoping that Blizzard will review paladin and priest cooldowns at some point. The utility from a Guardian Spirit or Aura Mastery creates a pretty hefty standard for the other healers to measure themselves against.

  5. #5
    hai guyz is thiz patch going to amke me better?

  6. #6
    Quote Originally Posted by Aphorism View Post
    I'm hoping that Blizzard will review paladin and priest cooldowns at some point. The utility from a Guardian Spirit or Aura Mastery creates a pretty hefty standard for the other healers to measure themselves against.
    The unfortunate part is that even if I can plead my case that a restoration druid can heal as much if not more than those classes during certain encounters, those CDs literally trump that argument. It's hard to compete against similar healing + utility if your healing isn't absolutely blowing the others out of the water. Even then, the way certain boss encounters are designed, using those CDs just makes the fights much easier. Paladins also being able to use immunities to remove stacks of debuffs is also something that, coupled with stunning healing numbers and AM, really set them apart from everyone else.

  7. #7
    This patch is buffs, but not the right buffs. With 30% throughput and 20% CD reduction on WG, and the mastery buff, our overall healing will go up, but with no inspiration, no non-self defensive CD, and our only mass raid healing on a 10 minute cooldown, we will still be warming the bench in heroic raids.

  8. #8
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    Lol at the 'we have no utility' QQ yet you are the only healer with a combat res, and are immortal till oom in pvp.

  9. #9
    Quote Originally Posted by Pieterman View Post
    Lol at the 'we have no utility' QQ yet you are the only healer with a combat res, and are immortal till oom in pvp.
    There's almost always someone with a battle rez in the raid, be it a kitty or a boomkin. You only need 3, and they don't have to be resto.

  10. #10
    Quote Originally Posted by Pieterman View Post
    Lol at the 'we have no utility' QQ yet you are the only healer with a combat res, and are immortal till oom in pvp.
    You can easily sit a resto druid that has a combat res for a balance druid or a feral druid. Our utility is definitely not unique to the resto spec. Tranquility is a similar CD that can be brought by a balance druid.

  11. #11
    Deleted
    One thing you've not considered about being 'benched' - you're one of three specs that brings replenishment, and are far better than a ret pally - not 100% about the competition with spriests, but they don't seem to be exactly rocking the meters at the moment - that, plus the combat res, plus BoK, gives you a fairly solid list of raid benefits - maybe not 100% healing-focussed, but very desirable from a group comp. perspective.

    Hope the patch works out for you though

  12. #12
    Destruction warlocks bring replenishment.

  13. #13
    Kings, rebirth, replenishment are easily replaceable. The way alot of raid leaders are thinking these days is: how can we fit more paladins and priests into our raids while keeping all the necessary buffs and CDs? Mana tide totem, for example, has no equivalent and thus restoration shamans are brought to certain fights based on it. The majority of what resto druids can bring can be swapped out by bringing other classes/specs. This not only allows for an extra spot for a paladin but you also do not lose the CD/buff/utility that you would by dropping your resto druid.
    Last edited by Mixtape; 2011-02-07 at 04:32 PM.

  14. #14
    Quote Originally Posted by Whiysper View Post
    One thing you've not considered about being 'benched' - you're one of three specs that brings replenishment, and are far better than a ret pally - not 100% about the competition with spriests, but they don't seem to be exactly rocking the meters at the moment - that, plus the combat res, plus BoK, gives you a fairly solid list of raid benefits - maybe not 100% healing-focussed, but very desirable from a group comp. perspective.

    Hope the patch works out for you though
    Someone clearly haven't raided with skilled shadow priests, I can say that they're close to the same level as hunters / destro locks if not AT the level. Also, there's 1 thing people seem to forget about druids, everyone who plays a druid now probably haven't played since vanilla. So I doubt you all know that resto druids were the best healers to pick by far for a long time, if they had the skill(except in wotlk... wg spammage you win) and they're now taking them down to a level that they ''deserve'' for being at the top of the ladder for a long long time. I'm playing a resto druid myself and have been playing it for a looooong time now, and to be honest I don't see why some people whine about resto druids, the devs will change something if it's too much out of order(rejuv mana cost ex.) so heads up. If you can't take it at all, go switch your spec(i herd feral pve is nais [: )

    Edit; I'm not saying I like the changes here at all, but I do see the picture of why they _COULD_ be doing, just my 2 cents.
    Last edited by Shadowsz; 2011-02-07 at 04:38 PM. Reason: derp

  15. #15
    Why would someone "deserve" to be sat because they're playing a resto druid?

  16. #16
    Quote Originally Posted by Shadowsz View Post
    Someone clearly haven't raided with skilled shadow priests, I can say that they're close to the same level as hunters / destro locks if not AT the level. Also, there's 1 thing people seem to forget about druids, everyone who plays a druid now probably haven't played since vanilla. So I doubt you all know that resto druids were the best healers to pick by far for a long time, if they had the skill(except in wotlk... wg spammage you win) and they're now taking them down to a level that they ''deserve'' for being at the top of the ladder for a long long time. I'm playing a resto druid myself and have been playing it for a looooong time now, be and to be honest I don't see why some people whine about resto druids, the devs will change something if it's too much out of order(rejuv mana cost ex.) so heads up. If you can't take it at all, go switch your spec(i herd feral pve is nais [: )
    The issue that people "whine" about is that you should theoeritically be able to play all these heroic encounters on a somewhat equal level with the other healing classes. I don't really buy into the whole argument that "because druids were so OP in the past that they deserve to be underpowered now". The intent of the developers is to provide choice to healers to play a specific healing style through diverse healing classes. Simply put, there isn't supposed to be such an imbalance that choosing one healing class over another OVERALL is a no brainer decision. And that is what literally it has boiled down to.

    Yes, restoration druids can compete on the meters with other healers. Do raid leaders only consider this when thinking about their healer comp? No. They look at the encounter specifically and see what sorts of requirements there are to make an ideal comp. Paladins, so far, have equal healing throughput to druids, but provide a heck of alot more unique utility than a druid can offer. Priests as well. Druid CDs and buffs are easily replaceable with another spec of druid or another class altogether.

    Thus, what is the incentive to bring a restoration druid? What do they uniquely offer that is of equal or higher value than the others that another healer/class/spec cannot bring?
    Last edited by Mixtape; 2011-02-07 at 04:44 PM.

  17. #17
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    Mixtape is exactly right in everything he's said. Everything a resto druid can bring another druid or another class can bring too. You see world 1sts with one shaman for manatide.

    I'm guessing they're either hoping the buffs to aoe healing and direct healing(even though they are nurfing ToL which is a pretty important aoe/mana cd depending on the fight) that we will be brought. Maybe they're buffing this until they can fully develop a worthwhile CD for restos.

    It's an obvious problem and as they have said numerous times, they read blogs, they read forums, they understand all the points the community makes and they know what's going on.

    Is this a buff for restos? Yes. Will it put us on par with priests and pallys(which lets be honest, that's what everyone wants and is asking), no.
    Endgame HM fights are not fully about throughput. Tbh, and I'm sure Mixtape can say if it's true or not, my guild is only 5/13 HMs so I haven't got to do the harder ones yet, but from what I've heard, druids can probably keep up healing wise on some of those fights fine.
    Since we don't have gimmicky CDs, we just can't be taken. If that's true, this patch isn't fixing the problem.

    Casual players, even players in beginning HMs, this is a very good patch. For top of the line, on the very last few bosses of their tiers progression, I can't see this guaranteeing a spot yet.

  18. #18
    Quote Originally Posted by Mixtape View Post
    4.0.6 is definitely a step in the right direction in terms of balancing restoration druids with the other healers. My only issue with 4.0.6 is the lack of a unique raid cooldown to provide extra utility. We really do not have a unique trait to bring to the table that rivals such CDs as AM, PS, GS, etc. Tranquility remains an ability that is not unique to the resto spec, Rebirth is also not unique, and ToL was barely bringing us in line with the healing of other classes as it was.

    Essentially, they are upping our throughput, but really giving us nothing to add to our utility besides that. So, unless we absolutely destroy the other healers in terms of healing done (which I doubt will occur), we're still going to be passed up on fights that benefit from classes that can provide extra raid utility.
    Replace All Underlined with 'OP'
    Replace All Bold with '1337ness'

    You are QQing that you are not Tree Form infinite mana pool broken anymore, and are not getting it back in this patch... Resto is not going to be the same as in Wrath, and will not return to that level of performance as it was before. The basic principle of Druids has always been HP regen., NEVER straight, over the top, healing. Because of this, certain factors like lack of tank avoidance/mitigation, dps stupidly standing in fire, and piss poor gameplay from other players would (and still will) undo the 'awesomeness' of your healing...

    Druid healing will be fine in terms of their class..... Healers are still trying to do too much, and these healers in particular won't be able to cover the mistakes of other players via overhealing...

  19. #19
    Quote Originally Posted by Mixtape View Post
    The issue that people "whine" about is that you should theoeritically be able to play all these heroic encounters on a somewhat equal level with the other healing classes. I don't really buy into the whole argument that "because druids were so OP in the past that they deserve to be underpowered now". The intent of the developers is to provide choice to healers to play a specific healing style through diverse healing classes. Simply put, there isn't supposed to be such an imbalance that choosing one healing class over another OVERALL is a no brainer decision. And that is what literally it has boiled down to.

    Yes, restoration druids can compete on the meters with other healers. Do raid leaders only consider this when thinking about their healer comp? No. They look at the encounter specifically and see what sorts of requirements there are to make an ideal comp. Paladins, so far, have equal healing throughput to druids, but provide a heck of alot more unique utility than a druid can offer. Priests as well. Druid CDs and buffs are easily replaceable with another spec of druid or another class altogether.

    Thus, what is the incentive to bring a restoration druid? What do they uniquely offer that is of equal or higher value than the others that another healer/class/spec cannot bring?

    I do agree on the part about what they can bring, that other healers cannot bring to the raid. That equals nothing, unfair and a slap on the chin. However, I'm not saying that they deserve to be on par with the other healers on output healing wise, whilst they don't have any assets beside their 1337(sarcasm?) raidhealing and rather weak tank healing. I put ''deserve'' in these goosepops('' <- these) because it's hard to explain what I'm thinking. It's the start of an expansion and something is fucked up, something is not fucked up and a third thing is something we don't care about. Blizzard has always been like this one way or another, at every expansion, and it wont take long before they fix the situation.

    If you really want to understand what I'm saying, think about how you're supposed to balance a game with ex; 4 healer classes, ~1.5 healing spec for each of them and make sure they don't heal the same way, because that would be boring(why play the other healer class if you have one that's nearly the same?). This is my point, and it's a bit hard to explain it better than this because I'm not an Englishman from birth, so my dictionary is kinda limited.

    Edit; And as Magusunion above me said, we're not OP at the start of an expansion anymore(we've been that for the past 2 + most of vanilla), it's really easy to see that some people just don't have patience to just flow with the stream instead of complaining about not bringing enough candy for the trip. It really looks like that is the case in my eyes.
    Last edited by Shadowsz; 2011-02-07 at 05:05 PM. Reason: 11

  20. #20
    No, actually, he's not QQing about not having infinite mana.

    Also anyone who thought resto druid was op for PvE in wrath doesn't remember that we were sat on the hardest fight of the expansion because even though our throughput was great, we didn't have the tools that other healing classes brought.

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