1. #1

    Hit vs Crit - Why pick one?

    It may be a vestige of our former Arp-stacking, but the common theme seems to be that after hit and expertise softcaps, we stack a single stat as high as we can (high-hit or high-crit build.)

    Since the high-hit build is being devalued tomorrow with the heroic strike nerfs, everyone is switching to a high-crit build.

    An increase in hit rating results in a increased value of crit rating... so why don't we try to balance the two?

    I haven't run any numbers to determine the viability of a balanced hit/crit build, so if anyone has, please share your results.

  2. #2
    Deleted
    You don't saw people saying that hit isn't important..What you see is tips for starters; and with this you can do your normal rotation with 8-10% hit. When you get better gear you're getting more hit/crit/etc..And you shouldn't stack only one stat that's just wrong

  3. #3
    Deleted
    Balancing the two stats serve no purpose.

    We aim to get 8% hit to cap our specials, we aim to get 26 expertise to remove dodges. That's the balancing required.

    Why should you get 13% hit for the sake of balance if on a point per point basis it's far worse than critical strike rating?

    This sounds very arbitrary to me.

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