It may be a vestige of our former Arp-stacking, but the common theme seems to be that after hit and expertise softcaps, we stack a single stat as high as we can (high-hit or high-crit build.)
Since the high-hit build is being devalued tomorrow with the heroic strike nerfs, everyone is switching to a high-crit build.
An increase in hit rating results in a increased value of crit rating... so why don't we try to balance the two?
I haven't run any numbers to determine the viability of a balanced hit/crit build, so if anyone has, please share your results.
You don't saw people saying that hit isn't important..What you see is tips for starters; and with this you can do your normal rotation with 8-10% hit. When you get better gear you're getting more hit/crit/etc..And you shouldn't stack only one stat that's just wrong