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  1. #1
    Deleted

    Resto Druid - Gearcheck.

    http://eu.battle.net/wow/en/characte...idemane/simple

    The above link contains the armory of my Character. I regemmed and reinchanted/Reforged everything to the full capability I can at the moment.
    Please dont bother looking at the talents because im not sure which way to go with them yet. I would like to know if my gear is alright for raiding, Ive done Baradin Hold 3 times so far, which I healed two of them. For some reason though I ended up with next to 0 mana. and Thats not the way I Like ending a fight knowing that if it would 've lasted 1 minute more i would've been OOM etc...

    Please tips greatly appreciated

    -Pridemane

  2. #2
    You can change the int + haste gems to int + mastery since your not near any breakpoints because of them, and you only need two for the meta. Rest should be pure int, and spec moonglow to stop mana problems, keep LB up 100%, WG on CD, etc. Gear is more then enough to raid with.

  3. #3
    As Mudkiper said, you're no where near the next level of haste needed, so take those reforge hastes off and put mastery on them. Change the spirit gems to int, and put Power Torrent on your mainhand.

    That will take your haste down to 13% (12.5% is the level needed for extra ticks), increase your mastery by 20% (from 11.10-13.27), get 150 more int and about 150 more spell power.

    Here's a breakdown of what I see to change: askmrrobot.com/wow/gear/eu/argent_dawn/pridemane#v0-z1

  4. #4
    As mentioned above, gem for INT. Unless you are gaining +20 or more INT from a socket bonus, it is not worth it. Just be sure to match the meta gem requirements which is 2 yellow. Gear is fine for raiding it is certainly a rotation issue that you seem to be having. Keeping LB up at all times is essential now after the patch, even though it was before, its that much more important.

    What I do to help myself maintain mana is innervate myself around 65% mana and use on every CD. (Don't raid with another druid I do 10m). Also be sure you are using INT food along with a flask. Maximizing your int is essential. A stack of mythical mana potions does not hurt either.

  5. #5
    Deleted
    You are gemming it right.
    Just go after items with base stat haste.
    Mace (Halls of Origination), Offhand (JPs), Back (Rahj Halls of Origination), Neck (Blackrock Caverns), Shoulders (Vortex Pinnacle), Libram (Vortex Pinnacle last boss) or Valor Points but the one with int, sta, haste, crit and reforge crit to spirit, First trinket (Tear of Blood - Stonecore) pure int with proc on spirit is way better, Belt from LW will give You more haste.
    One more thing I guess 50 haste enchant on bracers and 15 all stats on chest (again, intellect is your nr1 stat, so go for it).

    Gems are right, rest of the enchants are right, Id change the talents just slightly, but thats personal thing..so yea.

  6. #6
    Deleted
    Alright thanks for the responses

  7. #7
    I know you said not to discuss your talents (forgive me =) but you should really pick up 3/3 Moonglow, 2/3 Furor (or inverse) else you will always struggle with mana at this gear lvl.

  8. #8
    Deleted
    Quote Originally Posted by neminis View Post
    I know you said not to discuss your talents (forgive me =) but you should really pick up 3/3 Moonglow, 2/3 Furor (or inverse) else you will always struggle with mana at this gear lvl.
    He has good enough gear, moonglow is not required.
    If he keeps 3LBs on tank, he will get enough procs of OOC to regrowth stuff around from time to time.
    Its just about using right spells at the right time and u will hardly go OOM.

    By the way You WANT to end boss fights close to being oom. That way You now that either you geared correctly to balance throughput with mana reg OR that You used all your arsenal (thats in case it was effectively used). Have You used TOL form? Have You used first innervate when U hit 80% mana? The more times you do the fight the more effective You will heal it cause You will adapt to boss mechanics.

  9. #9
    look me up Coachkluu-Nazjatar ( not allowed to post links since I dont post much)

    I'd get moonglow, I feel like it makes a difference.

    Check out my talents, thats what I've been using for a few weeks now. I decided to drop Effo and Living seed as they were healing too little, both together doing about 8% of total healing on boss fights. As Lifebloom/Rejuv/Wild Growth doing 25-35% per spell.

    Since you're still in blues. I'd focus on Int and spirit. Haste will be your go to once you feel comfortable with mana. Mastery next.

    I've been debating between Haste and Mastery once you start getting purples. I think it really depends on playstyle and preference. For myself, I'm going to get as much haste as possible. I want hots to tick as fast as possible even though I don't really know how much quicker its gettin. And of course lower GCD is sweet. Theres a couple fights where I rejuv spam the raid, then tree of life and lifebloom spam.

    I have a question about Wild Growth. You get an extra tick around 2k haste. When you get that extra tick, you probably get it at the end when its weakest?

  10. #10
    Deleted
    Heroics are not any problem whatsoever though never go oom. Unless some tank decides to pull 3 trash groups in ToTT (the 5 nage + the miniboss thing with poison + the murlocs) then added to ppl not moving out of poison is a pain T_T

    in general at bosses where people know what to do i end up at like 86% mana with all my cooldowns available.

    I havent done any proper raid besides BH since my guild decided to go wipefest when i was at work

    That baradin hold what I do is I keep Lifebloom stacked on my assinged group tank. Then after that attack what we stack for (forgot the name) I rejuv the tank and swiftmend for the AoE (spelling so didnt bother typing it) then wildgrowth which is usuall enough to get everyone up to a proper amount of health. ofcouse Dispelling the nasty debuff and just randomly tossing rejuvs/regrowths around depending on ppls health
    I also tend to swiftmend the other group after the AoE to help out the other healer.

  11. #11
    Deleted
    Well pretty much You got it right.
    If Your goal is just to keep the group alive and not top meters/WoL ranks etc..
    You should just keep LBs on current tank tanking boss (not only Your assigned tank..cause after u get aoe debuff, your tank aint tanking anything until other group gets the aoe, so LBs on Your tank are wasted.) As well dont rejuv (regrowth) tank but some one else. You already have LBs on the tank which when expired heal tank for about 40k..so rather use it on yourself or some other group member that got hit.
    Other then that always rejuv (or regrowth if u get OOC proc) + swiftemend the group which gets aoe and WG the group as well. Dispell You got that right..and thats it. Save random rejuv throws for the bomb/fire phase (oh and use ToL form in the fist bomb phase as well..)

    With this and two uses of Your innervate you shouldnt have any mana issues and end up encounter with about
    Last edited by mmoc667af583f1; 2011-02-15 at 09:27 AM.

  12. #12
    Anyone who said your gemming is right is wrong. You should only have 2 yellow gems in 99% of circumstances. You don't meet the exceptions. Remove all but the one in your chest and helm, and change the rest to 40 int gems. This includes the gem in your gloves. Get the 50 int wrist enchant if you can, and power torrent if possible (though heartsong isn't awful). Get the better cloak enchant. Change your chest enchant to +15 to all stats (if not 20). Get the better spellthread if you can. Replace blood of isiset with an int trinket. Know the haste thresholds and try to meet them, anything in between is a waste. Current theorycraft says the 2005 is ideal for 25 mans, with it being close between 915 and 2005 for 10 mans (assumes 5% haste but no dark intent). Given you aren't close to 2005, I would recommend trying to go all the way down to 915, moving the rest to mastery (or spirit). Obviously try to replace your 333 items. Make sure to use ToL, Innervate, Tranquility, and Concentration Potions.

    As to the wild growth question, it ends up being a 12.5% increase. The thing is, it doesn't just add a tick. Yes, you get an additional tick, but it makes all previous ticks a little bit stronger. So while the 9th tick is weakest, yes, the first 8 are stronger than they were before.

  13. #13
    Quote Originally Posted by HarleyM View Post
    Anyone who said your gemming is right is wrong. You should only have 2 yellow gems in 99% of circumstances. You don't meet the exceptions. Remove all but the one in your chest and helm, and change the rest to 40 int gems. This includes the gem in your gloves. Get the 50 int wrist enchant if you can, and power torrent if possible (though heartsong isn't awful). Get the better cloak enchant. Change your chest enchant to +15 to all stats (if not 20). Get the better spellthread if you can. Replace blood of isiset with an int trinket. Know the haste thresholds and try to meet them, anything in between is a waste. Current theorycraft says the 2005 is ideal for 25 mans, with it being close between 915 and 2005 for 10 mans (assumes 5% haste but no dark intent). Given you aren't close to 2005, I would recommend trying to go all the way down to 915, moving the rest to mastery (or spirit). Obviously try to replace your 333 items. Make sure to use ToL, Innervate, Tranquility, and Concentration Potions.

    As to the wild growth question, it ends up being a 12.5% increase. The thing is, it doesn't just add a tick. Yes, you get an additional tick, but it makes all previous ticks a little bit stronger. So while the 9th tick is weakest, yes, the first 8 are stronger than they were before.
    Quoted for truth!

    And if you wonna get more mana.. Then respecc and get moonglow.. Moonglow > Furor for regen..
    And natures swiftmend? Do you really need it ? Really ?

  14. #14
    Over 9000! Myrrar's Avatar
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    Quote Originally Posted by HarleyM View Post
    Anyone who said your gemming is right is wrong. You should only have 2 yellow gems in 99% of circumstances. You don't meet the exceptions. Remove all but the one in your chest and helm, and change the rest to 40 int gems. This includes the gem in your gloves. Get the 50 int wrist enchant if you can, and power torrent if possible (though heartsong isn't awful). Get the better cloak enchant. Change your chest enchant to +15 to all stats (if not 20). Get the better spellthread if you can. Replace blood of isiset with an int trinket. Know the haste thresholds and try to meet them, anything in between is a waste. Current theorycraft says the 2005 is ideal for 25 mans, with it being close between 915 and 2005 for 10 mans (assumes 5% haste but no dark intent). Given you aren't close to 2005, I would recommend trying to go all the way down to 915, moving the rest to mastery (or spirit). Obviously try to replace your 333 items. Make sure to use ToL, Innervate, Tranquility, and Concentration Potions.

    As to the wild growth question, it ends up being a 12.5% increase. The thing is, it doesn't just add a tick. Yes, you get an additional tick, but it makes all previous ticks a little bit stronger. So while the 9th tick is weakest, yes, the first 8 are stronger than they were before.
    Agree with this 100%.

    For the question at hand, you are fine for raiding. I started with gear less then that in 25s and did fine. I raid on my alt druid with gear like that in 10s now and destroy meters without too much mana trouble. Just be smart with how you play, don't try and be a hero when healing, and mana should be ok. You probably will want MG though. Read the sticky for more info on what you need and need to not spec into.

  15. #15
    Regarding the "Gemming all wrong" - I beg to differ. And let me know if I'm off-base, since I'm one of the people behind AskMrRobot, and if something is wrong with the tool, I want to know.

    I took a look at each piece of gear to see why there were so many orange gems.
    Head: YES it should have an orange gem. Yellow socket and the bonus is 30 int. So you give up 20 int on the gem, but get 30 int with the socket. No brainer.
    Chest: Normally No, but for this, YES. If you look at his total stats, raid buffed, he's at 12.8% Haste, just above the first Haste soft cap. So in this case, giving up 20 int in exchange for 20 haste AND 20 spirit (socket bonus) is worth it.
    Legs: YES. 2 yellow sockets with a bonus of 20 int. So with 2 orange gems, he's giving up 20 int (lose 40 gain 20), gaining 20 haste, getting him to that soft cap.
    Waist: Normally No, but for this, YES. Lost 20 int to get 20 haste + 10 spirit. Normally that wouldn't be worth the int loss, but again, the haste gets him to the cap.

    You can also see that Mr. Robot suggests every reforge to haste that he can get, helping get to the cap. So Mr. Robot has squeezed every ounce of haste out that he can to get to that soft cap.

    So I ask, is that what he should do (sacrifice a little INT on gems to get to the haste soft cap)? Or No?

  16. #16
    Over 9000! Myrrar's Avatar
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    You are defiantly right about the haste. One thing we can't take into account by just looking at it is getting around caps. The small amount of int he would sacrifice for the cap is probably worth it, based on what raid buffs he has.
    Moonkin, spriest, totem = 5%
    dark intent = 3%

    The main gem problem is the spirit one. He did 20 int/20 spi getting socket bonus of 10 int. So 30 int/20 spi instead of 40 int. The extra 10 stats aren't worth it since it's spirit. If it was mastery, or haste, it probably would have been a good change. But in general 10 int will be better than 20 spi.

  17. #17
    Myrrar, what haste is he just barely at? From the look I take he is at 1363. From what I know that is near...nothing.

    I don't trust Mr. Robot at all from the brief look I took at it. For example, haste shouldn't be a lower priority than mastery until you get 2005 (assuming 5% haste and no dark intent) for 25 man healers. Mr. Robot doesn't appear to offer modifier selection. Mr. Robot says that spirit is worth 90% of what intellect is, which is no where close to true. From the brief look I took, there are much better tools out there, even if not as easy to use. Don't pick easy over correct, make sure you can trust the choices any tool gives you. Zooper has posted 7 times and all of them have been plugging his website, I would avoid it. Further, I *think* he is assuming OP is getting Dark Intent, which is a poor assumption to make.

    Further, even IF he was right about wanting that last bit of haste, there are plenty of places where the OP hasn't reforged to haste, and he is better off sacrificing secondary stats over INT. Those should be exhausted before moving on to INT.
    Last edited by HarleyM; 2011-02-15 at 06:58 PM.

  18. #18
    Agreed about the spirit one, the only reason it's ok is if he NEEDS that 20 haste from the gem to get to the cap. It looks like he is at 12.8% Haste after all of the changes and the cap is 12.5%. So he might not need that extra 20 haste.

    If you look at the stat weights on Mr. Robot, the Haste cap is at 13% because it can only go up to 2 decimal points... I'll talk to our developer to see about allowing for 3 decimals to get to 0.125%.

    Also, our stat weights (researched mostly through EJ) have Int at 100, Spirit at 90, haste (up to the cap) at 76 and mastery at 75. I've seen a lot of other threads that put haste above spirit, as I think it should be. So we might need to adjust Mr. Robot's default stats. I take it you all agree, haste > spirit, up to a cap? (And Int is best of course).

  19. #19
    Over 9000! Myrrar's Avatar
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    I've done some extensive testing with that program along with other theorycrafting mmo-c mods and it's pretty accurate. There is a stat modifier that work with changing %s and weights. They do need, and I'm assuming are adding the next haste cap in.

    The spi weight may need to be increased a bit. Like said, 40 int is much better then 30 int, 20 spi.

    Also, he came to the haste conclusion by fully reforging using the program. It needs a bit of tweaking, but it's pretty close for most classes. Nothing will be perfect, but with a bit of tweaking it will be a really good place to go for advice.

    One thing it doesn't take into account it tank healing vs raid healing and 10s vs 25s which will have drastic stat weight changes. But, it's a good place to go to to be able to test numbers and gear. People that blindly follow any type of spreadsheet program will probably have something messed up somewhere though.

  20. #20
    Harley, sorry for so many posts, but if you see, they focus on 2 classes. We're trying to improve the stat weights, and we need users and opinions to do that, so I'm getting involved in a couple of targeted communities that should result in quality feedback. All of the posts I've participated in are about questions for gear as well, not random plugs. If you visit our forums, we've made huge headway on a lot of tank stats over the past wee. We get most of our stat weights from EJ, but are finding out that for healers and tanks, that may not be the best source.

    Here is a great example of Mr. Robot's tank improvements last week, and how the community was a very large part of driving that change. It all started with 'hmm, those stat weights don't seem right.' forums.askmrrobot.com/index.php?topic=764.0

    And of course, if you don't like the stat weights, you can change them. The tool optimizes based on your weights. Want to get to the haste cap? A computer can go through a million combinations of reforges and gems to get you the best output.

    ---------- Post added 2011-02-15 at 11:08 AM ----------

    Oh and Myrrar, you make a good point about raid vs tank healing. Right now healers can choose healing throughput vs mana conservation for individual playstyle. I'll talk to our dev about tank vs raid healing. Do you guys see that as an option all healing classes would want, or is that more specific to druids because of the haste cap affects on the hots?

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