Whoa necro. I bought the game, well the spell crafting system is wonderful and the graphics are great too but the combat animations are just simply trully really HORRID. It's what's keeping me away from finishing the game.
I like that TW2 has a sailing system with wind and everything though, fancy stuff.
"Loss of blood... My only weakness!"
~ Warlord Khan, Magicka
Anyway, if you don't already see where I'm going with this, allow me to spell it out: the only meaningful MMORPG "endgame" -- i.e., something novel to do after the progression process is over -- is that of the sandbox.
i still haven't finished it for the record. Its far from perfect but its still underrated especially in relation to a lot of the rpg's out of late aren't as realistic looking and open world, but really lacks in more content imo. If only they took another year to fill the world up with all kinds of things to discover with some polish especially with combat it could've been great.
Simply beautiful environments
Neat magic and alchemy systems
Upgrading weapons and armor, lockpicking, and side quests keep things interesting to an extent.
Doesn't contain that much of an 'rpg on rails' feeling.
The biggest island in the game isn't in the SP campaign
Combat and ai are clunky.
Interface is rather poorly designed.
Can't really comment on the storyline, as I haven't finished it, but the overall arc has seemed to lose a bit of steam along the way.
---------- Post added 2011-03-29 at 11:51 AM ----------
I didn't play the first one, but i read it was glitchy as hell. Went into the second game without a lot of expectations but i liked it quite a lot. Can't say the story is a masterpiece but it was engaging enough to keep me going. All in all a decent game