Originally Posted by
DraconusIX
TBH I always thought every class should have at least 1 tanking or healing tree
IF they added a 4th tree to each class in next expansion, here is my opinion on what maybe they should add:
New healers:
Mage - would be like a disc priest, excels in shielding targets, but can heal
Warlock - draws upon demonic powers to link souls together and draw life from demons to humans.
DK - Channels unholy energies to heal targets...remember Dk class in WC3 was an excellent healer
New tanks:
Shaman - Modification of enhance so that it can tank, 1h and shield
Hunter - A BM tree that is true tanking
Rogue - from other games I have seen - duelist/swashbuckler - excels in defensive melee combat through evasion and parry, I'm sure they could get some sort of "increased armor" and "temporary shield" to make up for leather/block through their arts of evasion and misdirection (bladetwisting seems to stand out as a name for a potential tank talent)
Others:
Druid - Separate feral tank from feral dps, make each a separate tree
Paladin - Either give them some sort of "holy paladin that does ranged attacks", a dps class with sword and shield, or a 2nd healing tree
Priest - Give them a holy/disc dps spec
Warrior - Give them an "archer" spec