Still wondering why I play this game.
I'm a Rogue and I also made a spreadsheet for the Order Hall that is updated for BfA.
No. Deciding that they do not want people who rolled a Priest to have the option of doing damage in PVP is completely stupid and makes no sense. You can complain about Mages somewhere else, because all three of your talent trees are for DPS. If Frost got nerfed you wouldn't be forced to either reroll or play a completely different role, so your "You still got disc. Quit your QQing." advice is terrible as well.
I shall die here. Every inch of me shall perish. Every inch, but one. An inch. It is small and it is fragile and it is the only thing in the world worth having. We must never lose it or give it away. We must never let them take it from us.
It's balanced.
Comps like Shadowcleave (Resto Druid/ Spriest /DK) or (Resto Druid/Mage/Spriest) were reasons behind this nerf. Ultimately you could never have someone CC'ed unless you CC'ed two targets at the same time.
sigh , im olny pointing out thats just gay when the nurfed shamans with dispel to 1 , and we also need that , you know ench shamans where really op with 2 harmerful dispels , that why the nurf them with 1 , then we also need a nurf to 1 sigh.....
sp is doing 30% of the game dispels and than you removing that from them that just retarted if you nurf that gief us something else like a snare or something...
Baddies will cry, pros will find ways of overcoming this challenge.
I hope all you cry babies go roll something else.
This is going to make 2v2 very hard for shadow priests...
At least we can still dispell ourselves. I am annoyed at how Spell Steal works, which is just like dispell, except... better..
Most of my tactics for fighting other casters involve me casting dispell on them. Dispelling a mages shield, a lock's shadow absorption shield.
It just pisses me off that Blizzard is making all these nerfs to disc priests, and it's spilling over into the survivability of Shadow in PVP.
Also, Ansible, that is just uncalled for. Reported.
the reason the change is being made is because shadow priests were too strong in 2s and 3s, by grouping with another person who can dispel you completely eliminate any ability for the other team to cc. really shadow priests are one of the best classes for arenas 2s 3s and 5s atm you dont have anything to complain about...
1. Fade removes a snare, but it does not make us immune. Try fading away from a warrior or a rogue... or a dk.
2. 4P Set is meant for DISC PRIESTS... and yet shadow is forced to use it...
3. Self healing isn't all that great when you suffer a double hit to your efficiency (One for being in a pvp zone, another for being shadow) and it's damned expensive.
4. Fiend has a 2 minute cooldown, and has to actually HIT your target in order to restore mana... it can be feared, frozen, snared, even killed before the duration is up.
5. Masochism hurts us, and does not restore mana if the damage is absorbed.
6. Disperse is great, it really is, but it has failed to cease people focusing me, and the mana it restores isn't all that much.
The only "great" man return tool I can think of is Archangel, and even then you have to risk being locked out of your magic school in order to get it to work.
You can still do all of those things though.
People seem completely misinformed about what is being nerfed here.
Offensive dispel is staying, for all specs. It will be 1 effect per cast, for all specs.
Self dispel is staying, for all specs. 2 effect per cast as now.
Ally dispel is going disc/holy only, 2 effects per cast.
The sky is not falling, all it means is you can't dispel your teammates. You can still strip all the buffs off an enemy mage or the like.
Firstly, remember this is a very early patch note.
Also, bear in mind the datamined tooltip:
This seems to be what they're shooting for - offensive classes don't have defensive dispels, except s.priest. Offensive dispels on the other hand are fine (see mage, shaman).Dispel Magic can now only be casted on yourself to remove harmful effects, and now only removes 1 beneficial spell from enemies, down from 2.
I think that every shadow priest will agree that some real dispel protection would compensate for all the nerfs received.
It's easy to do.
Give Sin and Punishment a seperate DR, no DR, & give us the cast cost of our DoTs back when they are dispelled.
I will say that in what PvP i've done our mana pool does feel skinny and while I haven't played a mage (so can only take what is being said about their mana pool as true) it seems a bit unfair that their resource isn't limited in the same way other casters resources are limited. What it means for spriests is that you need to somehow guarantee a battle to last x seconds whereas a mage (and to some extent locks) have mechanisms to last for extended periods of time. If mana is supposed to be a finite resource then lets see that methodolgy applied across the board.
As for dispel, I see why the change has come about and don't necessarily disagree with it but it does mean that some more consistency needs to be applied to debuff sources. If magic is going to be the only debuff that can be removed by a healer then lets see some consistency in magic debuffs being powerful and thus need to be removed to be managed. That means debuffs such as curses/poisons & diseases need to be less severe and have ways of managing them that aren't to remove them. As such these debuffs may need to attract some sort of protection because the classes that can remove them all of a sudden gain extrodinary power over classes that rely on them.
I'd also like to see cure disease moved from the holy school do the disc school as compensation for the dispel change. If they make that change combined with better debuff source management I think the change is a good thing in the long run.
Erm...no. You get to use all the buffs you steal, every other Dispel just removes them. Suggesting ways to make Spellsteal even better than the other spells than it currently is would make it even more overpowered, and you are not supposed to be able to completely remove another classes cooldown with 1 button, which would be overpowered even if you didn't get to use the buff yourself. I think a massive mana cost with the current design should be alright, since a cooldown would be rather clunky considering most buffs you want to steal would be low duration.
I shall die here. Every inch of me shall perish. Every inch, but one. An inch. It is small and it is fragile and it is the only thing in the world worth having. We must never lose it or give it away. We must never let them take it from us.
well i share your opinion, maily cause i´m a mage myself, BUT that lil bonus of which your are talking can turn out to be a malus as well.
E.G. stealing a ice-armor from another mage overwriting your magic/molten-armor, i wouldnt call that a bonus. Or stealing an int buff, resetting yours to 2 minutes...