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  1. #1
    Bloodsail Admiral WaitingforSWTOR's Avatar
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    Patch 4.2.1 , Karazhan and Scholomance are back!

    "Yes, with the good results on ZG and ZA back again we Blizzard gods decided to take them back as 5 man instances plenty of new welfare epics for those incapable to raid!

    We are proud to present Karazhan and Scholomance with reinvented encounters and much fun (lies)!!

    Class changes:

    Death Knight:

    -We still dont feel good on Dks topping the charts, so we nerf Death Coil, Scourge Strike and Festering Strike on a 15 second CD

    Hunters:

    -Aimed Shot cant be cast in combat

    Mages:

    -Living Bomb has a new icon"














    I predict
    Quote Originally Posted by BoomChickn View Post
    The reason the smart people are miserable because their head hurts so much from facepalming at all the stupid people, its so simple.

  2. #2
    Somebody sounds bitter.

  3. #3
    Quote Originally Posted by WaitingforSWTOR View Post

    Class changes:

    Death Knight:

    -We still dont feel good on Dks topping the charts, so we nerf Death Coil, Scourge Strike and Festering Strike on a 15 second CD

    Hunters:

    -Aimed Shot cant be cast in combat

    Mages:

    -Living Bomb has a new icon"


    nah, they will make hunters so they cant use bow's in combat

    and mages will get a 100 damage increase

  4. #4
    so yuo're moaning that the MMORPG u play would rather stick to Lore than keep inventing random instances n stuff?

    Also, try and consider it from a developer point of view when u moan about class changes, hunter and DK's did top the charts, so obviously they needed a nerf - or others needed a buff, but people intend to just read "my class is getting nerfed" and not care that they are literally 20% above everyone else on the charts atm - they still feel its somehow wrong to be nerfed

    As for welfare epics for those incapable to raid.. got to agree, but honestly what's the point in making new 5man dungeons if there's no insentive in clearing it?

  5. #5
    Bloodsail Admiral WaitingforSWTOR's Avatar
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    Oh the class stuff was put here to fill the post, i dont play Dk anymore
    Quote Originally Posted by BoomChickn View Post
    The reason the smart people are miserable because their head hurts so much from facepalming at all the stupid people, its so simple.

  6. #6
    close this please...there's already 500x of these kind of QQ-threads

  7. #7
    thanks for a very misleading title and an unsuccessful QQ/troll post, why are you even on these forums.
    'To laugh at your own mistakes can lengthen your life, but to laugh at the mistakes of others can shorten it.'

  8. #8
    Quote Originally Posted by Aired View Post
    nah, they will make hunters so they cant use bow's in combat

    and mages will get a 100 damage increase
    nah mages will probably get something like reduce arcane blast base mana cost by 1%

  9. #9
    Deleted
    Guys, i beliebe this was just for the lols

  10. #10
    Quote Originally Posted by WaitingforSWTOR View Post
    Mages:

    -Living Bomb has a new icon"
    I lol'd pretty hard, that always seems to be the case. Oh yeah new patch notes, i wonder what they did to finally balance >insert class here< what the hell? One of their abilities has a new visual spell effect? OH I AM SO GLAD.

  11. #11
    Stood in the Fire Optimist's Avatar
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    Quote Originally Posted by WaitingforSWTOR View Post
    "Yes, with the good results on ZG and ZA back again we Blizzard gods decided to take them back as 5 man instances plenty of new welfare epics for those incapable to raid!

    We are proud to present Karazhan and Scholomance with reinvented encounters and much fun (lies)!!

    Class changes:

    Death Knight:

    -We still dont feel good on Dks topping the charts, so we nerf Death Coil, Scourge Strike and Festering Strike on a 15 second CD

    Hunters:

    -Aimed Shot cant be cast in combat

    Mages:

    -Living Bomb has a new icon"














    I predict
    Sounds like someone is bitter about the DK and Hunter nerfs.

    Btw, why pick scholo out of thin air? Even in a joke thread that makes no sense. It only recently got re-tuned as a lower level instance and has no connections to the main story of Cata.

  12. #12
    Pandaren Monk
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    I to enjoyed ZA and ZG, but seeing how they are no longer relevant, I also agree with revamping them. Also, I do in fact hope Karazhan will be revamped. Most awesome place ever.

  13. #13
    Bloodsail Admiral Koen's Avatar
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    Quote Originally Posted by Suff View Post
    Guys, i beliebe this was just for the lols
    I beliebe he is just trolling.

    I also beliebe that trolls should be reported.

    What's so bad about reintroducing two formerly great raids (ZG and ZA) as a 5-man heroic 2 / 3 expansions later anyway. I am pretty sure most of you didn't even see the damn raid to begin with, but ye.. (I did play since Vanilla so I did, yet I still don't whine)

  14. #14
    The sad thing is I'd be really happy to see Kara come back in some form or other, perhaps they should open the crypts and have 'reverse kara' as a raid instance. Plus you forgot the Paladin Changes...


    4.11 Prot - Every spell now provides maximum threat and mitigates 100% damage taken.

    Ret - Every spell now causes a baseline of 200,000 damage against the target, this effect can stack up to 10 times.

    Holy - Every spell now heals the target and 24 closest units to maximum, costs no mana and has no cooldown.

    4.21 Prot - We feel Prot was mitigating too much damage, every spell now causes the Paladin to do the Moonwalk, strafing back and forth should help with damage reduction without being too overpowered.

    Ret - Ret damage was too bursty, each spell now has the casting Paladin throw Pot Noodles instead of striking with a weapon. Perhaps the sauce will get in the boss' eyes or something.

    Holy - Holy Paladins just had too much throughput, as a result we're removing all spells and making them use bandages. Just in case this is not enough, we're upping the cooldown on bandages just to be safe.

    Rinse and repeat...

    *Disclaimer - I play a Holy Paladin, I long for the day we're balanced and don't have our talents and spells changed seemingly at random, which never fixes us anyway regardless of whether we're struggling or overpowered.

  15. #15
    Deleted
    Lol, it made my day.

  16. #16
    i see you are mad because they "recycle" zul'gurub and zul'aman.

  17. #17
    Deleted
    Patch notesimo)
    PvE/Raids Changes:
    -All bosses now gain a stacking 10% dmg recieved aura that stacks every 5 seconds -> Confused:The target is confused as why he is not 1-shoting the raid and keeps hiting the same target wich seems to never die !!!
    -There is now a 15% chance of a random epic to spawn in front of you as you idle arround.
    -All buyable gear now costs 1 gold. You can also buy gold from vendors at the price of 1 copper / 1 gold.

    PvP Changes:
    -Warriors recieve a 250% buff to damage to compensate for lack of mobility. They can now also make healthstones and summon 2 companion pets at once.
    -Paladins can now dual wield shields and have a passive base-line spell that reduces the cast of their HS by 5 seconds.
    -Druids have 2 new forms:Fuzzy Hamster and Dire Fuzzy Hamster, they do nothing.
    -Mages can now Pause the game, and conjure ice cube's.
    -Rogues can now Pause and Rewind the game.
    -Warlocks can now throw Soul Shards at their enemies and disconnect them.They can also run backwards (backpeddle) really fast.
    -Priests have a new Shield but they can't Shield while they Shield. This new Shield does exaclty the same thing as the old one.Mind Sear has a new visual effect.
    -Shamans can now triple wield weapons. This however causes their wolves to MEOW insted of howling.
    -Hunters can now wear 4 shoulder pieces that stack on top of eachother so that people can see them coming and run.Auto-shoot has been replaced by Aimed Shot.
    -Death Knights now have an extra head.Both heads can turn 360 degrees.

    Bug Fixes:
    -After 3 weeks of live resets and hard tweaking the bug that causes GCD to not apply to certain mounts when Riding Crop is equipped has finally been fixed.
    Last edited by mmoc68593eebb0; 2011-02-27 at 12:50 PM.

  18. #18
    Welfare epics do not affect you if you're a hardcore raider. Stop whining you manchild.

  19. #19
    Herald of the Titans Porimlys's Avatar
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    4.2: The return of BoT!

    BoT is returning as a 5 man heroic!

    But really, I'm stoked on ZG and ZA

  20. #20
    Deleted
    Quote Originally Posted by Siderr View Post
    -Death Knights now have an extra head.Both heads can turn 360 degrees.
    LOL !! This is so much win.

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