Thread: New Ignite Fix

  1. #1

    New Ignite Fix

    is the ignite fix on PTR?
    has anyone tried it?
    does it work? (i.e bump up da deepz)

  2. #2
    Old God Swizzle's Avatar
    15+ Year Old Account
    Join Date
    Mar 2009
    Location
    Washington, D.C.
    Posts
    10,445
    Quote Originally Posted by Brandoh View Post
    is the ignite fix on PTR?
    has anyone tried it?
    does it work? (i.e bump up da deepz)
    Yes.
    Yes.
    No.
    BfA Beta Time

  3. #3
    Quote Originally Posted by Swizzle View Post
    Yes.
    Yes.
    No.
    from personal experience or others?
    all in all.
    awesomely disappointing.

  4. #4
    Old God Swizzle's Avatar
    15+ Year Old Account
    Join Date
    Mar 2009
    Location
    Washington, D.C.
    Posts
    10,445
    The tooltip states "non-periodic Fire spells", so yes it's been applied (and watching Living Bomb crit without Ignite proccing is further proof to the point).
    Sat at dummies, did ZG, doing ZA today.
    Indeed it is.
    BfA Beta Time

  5. #5
    Based on the post about ignite munching I believe their main purpose was to prevent small ignites from overriding large ignites, and then they would observe and increase dps elsewhere if necessary, which it appears to be. Swizzle, are Flame Orb crits proccing ignite? My sim results made it look like there were still a fair amount of small ignites that could be potentially removed.

  6. #6
    Old God Swizzle's Avatar
    15+ Year Old Account
    Join Date
    Mar 2009
    Location
    Washington, D.C.
    Posts
    10,445
    Flame Orb still procs Ignite, which is why I wait until I have Combustion rolling on a target to cast it.
    BfA Beta Time

  7. #7
    Quote Originally Posted by Swizzle View Post
    Flame Orb still procs Ignite<snip>
    Ah that makes me a sad Panda. I honestly thought they would have changed that. Guess we still get to defer its use.

  8. #8
    Not to mention that they didn't slow the casting speed of pyroblast so a fireball followed by a instant pyroblast will still munch if they both crit...: (

  9. #9
    Old God Swizzle's Avatar
    15+ Year Old Account
    Join Date
    Mar 2009
    Location
    Washington, D.C.
    Posts
    10,445
    Quote Originally Posted by Cryssa View Post
    Ah that makes me a sad Panda. I honestly thought they would have changed that. Guess we still get to defer its use.
    They need to redesign the spell, imo. When it was first announced, I envisioned the version from Blood Prince Council in ICC making it into the game, never guessed they would go with the lolOld Kingdom version. The spells only saving grace is that it has a healthy spellpower coefficient, but the problem is it's divided heavily into the individual ticks without counting as a DoT so it gains zero benefit from Mastery.

    Hell, I'd be happy if they increased its speed, made it lock onto our current target, and follow them while shooting out awesome-sauce beams of fiery death. Sick and tired of it bugging out randomly, standing in place, doing nothing, then going boom in my face doing zero damage.
    BfA Beta Time

  10. #10
    Quote Originally Posted by Swizzle View Post
    They need to redesign the spell, imo. When it was first announced, I envisioned the version from Blood Prince Council in ICC making it into the game, never guessed they would go with the lolOld Kingdom version. The spells only saving grace is that it has a healthy spellpower coefficient, but the problem is it's divided heavily into the individual ticks without counting as a DoT so it gains zero benefit from Mastery.

    Hell, I'd be happy if they increased its speed, made it lock onto our current target, and follow them while shooting out awesome-sauce beams of fiery death. Sick and tired of it bugging out randomly, standing in place, doing nothing, then going boom in my face doing zero damage.
    i rage so much when i get a pro lusted combustion off in execute range, then cast flame orb, only to watch it bug out on some imaginary ledge and blow up uselessly.

  11. #11
    Well, hopefully they will be able to buff fire dps on the PTR while making it less RNG. That would make me a happy panda.

  12. #12
    Deleted
    Quote Originally Posted by Swizzle View Post
    They need to redesign the spell, imo. When it was first announced, I envisioned the version from Blood Prince Council in ICC making it into the game, never guessed they would go with the lolOld Kingdom version. The spells only saving grace is that it has a healthy spellpower coefficient, but the problem is it's divided heavily into the individual ticks without counting as a DoT so it gains zero benefit from Mastery.

    Hell, I'd be happy if they increased its speed, made it lock onto our current target, and follow them while shooting out awesome-sauce beams of fiery death. Sick and tired of it bugging out randomly, standing in place, doing nothing, then going boom in my face doing zero damage.
    couldnt of said it better myself

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •