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  1. #1

    Holy Priest on Nefarian 10

    Hello guys. Long story short; after wiping on cho'gall and and al'akir we killed both on Sunday (9manning alakir since 1dps died in p1). And we decided to go for Nefarian.

    Battle.net profile: http://eu.battle.net/wow/en/characte...iolegis/simple

    World of Logs parses for the attempts: http://worldoflogs.com/reports/rt-03zk490bmq2rijgk/

    Spell priority during the cast of an Electrocute (every 10%) and after to heal the raid:
    -PoM on the Nefarian tank (usually on cooldown no matter what)
    -PoH during cast (landing right after it hits) on G1, then one on G2. Back to G1 and then another on G2. After that trying to only use "Heal" to top players off.
    -CoH after 1st or 2nd PoH and on cooldown until everyone is topped and whenever 3+ take damage.

    We had a couple of tries yesterday (14, to be exact) and transitioned into p2 with Nef at around 72-75% hp. We tried getting one Electrocute in p2 and transitioned into p3 with perhaps 1 blastwave going off due to bad luck (working on that). We tried electrocute in p2, but it killed 1 player due to shadow-nuke RNG so for now it'll only be attempted if we can blow some sort of dmg reducing cooldown to assure survival (and it's also hard on our mana).


    Over to the point, i am still trying to figure out the best viable strategy for the encounter for my guild. Since we brought down Cho'gall on sunday i have now managed to get my hands on the 4th set piece and do have the good bonus for next time we'll be dealing with nefarian.

    Our tank setup:

    DK tank on Nefarian - Warrior Tank on Onyxia
    Resto Shaman on Nef Tank, Paladin on Onyxia Tank - Me (Holy Priest) on Raid (and Nef tank whenever i can)
    Questions:
    1. How do you handle the shackling of adds? Do you bother at all, do you reshackle if someone breaks them? (I smite one of the first to spawn, draw them toward middle of the platform and shackle)

    2. Last night i got terribly frustrated since the raid kept getting tailswiped. There are two instances where this is happening.
    a)At the beginning with the positioning of Onyxia and Nefarian, where we get hit by either Onyxia's or Nefarian, or both. Not always, but it happens.
    b)The Onyxia tank-healer getting hit every time the tank turns her (I assume this is unavoidable and we haven't had problems keeping him alive during that time)

    3. I am the Raid Healer and with the recently acquired 4th set piece even more powerful at that. Question is, how are you dealing with electrocutes in regards to raidhealing it all alone? What kind of cooldowns do you use in p1?
    I felt my group brought Nefarian to the 1st and 2nd Electrocute as fast as any other mediocre raid, but it took me quite some time to heal both groups back up, and the 2nd Electrocute came at about a very few seconds after i had managed to top the last person off leaving me little breathing room to do a Shadowfiend+Hymn (for as many seconds as i dare take) before 2nd hits and requires healing. Then after 2nd Electrocute my raid's DPS switched to Onyxia to kill her, getting them tailswiped/crackled and usually getting them to 50%ish hp right when we're transitioning into p2, leaving me to spamheal everyone up as much as possible before p2 pillars.
    I'll be changing the last part before p2 so that DPS does NOT go to onyxia to finish her off, not all at least. Instead of switching to Nefarian once he lands, the DPS should stay on Onyxia until shes at 500-700k HP and then leave it to the tank. If she needs more DPSing 1 ranged can go over in the end. Does this sound sensible?

    4. With the abovementioned change to our strategy, we might be able to push a 3rd Electrocute in p1. Would you advise doing so?

    5. During the electrocutes, since 8/10 of the raid is at Nefarian, including the Raid Healer and the Nef Tank Healer; Do you have the Tank healer help with an efflorescence/Healing Rain/Whatever after an electrocute or do you heal the entire raid yourself on your own and leave the tank healer to only focus the tank? This applies to Electrocute-healing both in p1 and p3.

    6. Would you advise pushing a Electrocute in p2?
    The setup we will have available is:
    Healers: Holy Priest - Holy Paladin - Resto Druid/Resto Shaman
    Tanks: DK/Paladin - Warrior
    DPS: Mage, 2nd Mage, Hunter, Warlock, Warrior, 2nd Warrior, possibly a Shadow Priest/Elemental shaman
    Last edited by Archicortex; 2011-03-02 at 03:49 PM. Reason: Typo

  2. #2
    Deleted
    #1 We shackle/trap/repentance etc. For the rest we have our druid use nature grasp and taunt the adds, when they hit they get rooted. We reshackle/trap if something breaks or we use roots

    #2
    a) Onyxia is gonna tailswipe you at the start, but nef should never. Make sure you position the dragons so they are on each end of the circle.
    b) The onyxia healer is gonna get hit from time to time, once you start electrocuting it's important that you as the raid healer make sure the onyxia healer is topped with renew/mending/shield, so random tailswipes don't kill him.

    #3
    You bring down onyxia to 500k, healing tail swipes from onyxia. Then bring nef down to 70-75%, healing electrocutes. You have everyone stack at nef to avoid tail swipes and raid healing is pretty easy, the shaman can drop a healing rain for easy mode. We don't use any cooldowns for any of the two electrocutes we take doing the first phase (remember nature resist!).

    #4 No. I would not advise this, cause by doing so you have to get the timing right. Onyxia will blow up if the 3rd electrocute hits, meaning you have to kill onyxia right before the electrocute hits. That leaves you very little time to heal and move to platforms, as nef instantly moves to the middle and fills the room with lava.

    #5 Yes ofc, you can always double heal the tank if he dips low.

    #6 Yes, just one. I'll even recommend cooldowns and platforms for you.
    Platform 1: Holy priest, Warrior, Hunter - Guardian spirit yourself, shield wall for warrior and glyph of raptor shot for hunter, make sure you pws the hunter before the electrocute and remember nature resist from the hunter.
    Platform 2: Holy paladin, Warrior/ele shaman, Warlock/ele shaman/mage. Paladin bubble, warrior shield wall, warlock(destr) nether protection + paladin sacrifice, shaman glyphed/talented stoneclaw totem (the shield one), mage iceblock.
    Platform 3: Resto Shaman, both tanks, shadowpriest/mage. Shaman glyphed/talented stoneclaw totem, tanks have enough hp to survive, but you can use cds if needed, mage iceblock and shadowpriest dispersion.
    Last edited by mmocff76f9a79b; 2011-03-02 at 04:27 PM.

  3. #3
    You don't have to back to back PoH since there is really no more incoming damage besides Tail Swipe & Fire (p3). Let your Glyph and EoL tick for a few seconds before dropping another PoH. CoH on cooldown. So cast PoH during ELectrocute cast then CoH then PoH again. Is your ProM making it back to the raid group? I found that most of the time the tank is too far away and ProM is lost, if it's getting lost then put it on a melee or yourself instead, unless you need the tank heals.

    You should probably switch the Paladin & Resto Shaman as Nef hits much much harder than Ony and Paladins are superior tank healers. The Pal can also pop Holy Radiance after a crackle. Tail Swipes are pretty much unavoidable when on Onyxia. If people are still getting hit by them after switching then Nef is not properly placed. No one should ever really get hit by Nef's Tail Swipe.

    During P2 it's all about communication. On vent we had always asked if each healer was prepared for a crackle based on mana & platform health. Sometimes we pushed 0, sometimes 1 and sometimes 2.

    4. With the abovementioned change to our strategy, we might be able to push a 3rd Electrocute in p1. Would you advise doing so?
    This is extremely difficult and dangerous to do. You have to have very very high DPS to do this as well - and you will only have 3-4 seconds after the 3rd crackle to kill Ony before she blows up. Electrocute adds a huge amount to Ony's bar.

    During P1 I generally stood in the middle of the room, bouncing between dropping Renews on each tank and then healing up the Ony tank healer so they didn't have to worry about themselves. The best way for this is to be in that healer's group and PoH yourself (stand in the "middle" of your raid so you hit everyone) or BH that healer then cast another PoH, etc.

    For P2 you should be able to handle the 4 player platform with PoH, CoH, ProM and Renew in either Chakra state.

    For P1 adds, we always had someone kiting, never CC'd, especially since they are now immune to fear. We used a Cat Druid that went DPS after P1 and other times a Frost Mage (Ring of Frost works now).
    Pixl Returned! Holy Priest

  4. #4
    The Lightbringer Ultima's Avatar
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    Quote Originally Posted by Mazi View Post
    This is extremely difficult and dangerous to do. You have to have very very high DPS to do this as well - and you will only have 3-4 seconds after the 3rd crackle to kill Ony before she blows up. Electrocute adds a huge amount to Ony's bar.
    Isn't the only way to push three crackles in Phase 1 (10 man) to get Nefarian to 71-4~%, kill Ony, slam Nefarian to below 70 and breeze to your pillar?

    ---------- Post added 2011-03-02 at 04:36 PM ----------

    Quote Originally Posted by Archicortex View Post
    Questions:
    1. How do you handle the shackling of adds? Do you bother at all, do you reshackle if someone breaks them? (I smite one of the first to spawn, draw them toward middle of the platform and shackle?
    Shadow Word: Death to bring them to the middle. Shackle. I always have my shackle add as Focus target to redo if broken. I will shackle another if mine dies and it is needed.

    2. Last night i got terribly frustrated since the raid kept getting tailswiped. There are two instances where this is happening.
    a)At the beginning with the positioning of Onyxia and Nefarian, where we get hit by either Onyxia's or Nefarian, or both. Not always, but it happens.
    b)The Onyxia tank-healer getting hit every time the tank turns her (I assume this is unavoidable and we haven't had problems keeping him alive during that time)
    (a) and (b) happen.

    3. I am the Raid Healer and with the recently acquired 4th set piece even more powerful at that. Question is, how are you dealing with electrocutes in regards to raidhealing it all alone? What kind of cooldowns do you use in p1?
    I just time my ProH to land after a crackle, CoH and then a ProH on the other group. I then use Heal to top everyone off since no raid damage will be taken until the next crackle.

    4. With the abovementioned change to our strategy, we might be able to push a 3rd Electrocute in p1. Would you advise doing so?
    It's messy to do so, not something a "mediocre raid" should be trying.

    6. Would you advise pushing a Electrocute in p2?
    I prefer pushing two crackles in Phase 2.
    Last edited by Ultima; 2011-03-02 at 04:37 PM.

  5. #5
    Quote Originally Posted by Ultima View Post
    Isn't the only way to push three crackles in Phase 1 (10 man) to get Nefarian to 71-4~%, kill Ony, slam Nefarian to below 70 and breeze to your pillar?
    I'm not really sure about the technicalities of 10m so you may be right. But in order to do this everyone would have to be perfect at getting out of the lava and you'd have some serious healing to be doing jumping on that platform - the RNG/human error would be kind of scary.
    Pixl Returned! Holy Priest

  6. #6
    The strategy that seems to work for 10mans pushing a 3rd in Phase 1 is as follows:

    1.Burn onyxia down to 500-700k HP.
    2.Switch to nefarian.
    3.Push 3rd Electrocute, if Onyxia (Communication via VT) isn't near death from tank damage, Range dps switch just as the message "Air begins to Crackle" for the 3rd electrocute pops up, killing her off just before it hits the raid.

    The way it seems to be healable is by having everyone runto the middle and have all 3 healers drop their aoe healing while the raid then starts running towards the pillars whilst the healers throw the remaining hots/whatnot to top players off.

    Technically this is doable because most of our players are above-average, however there are a select few who aren't which is why i'm worried it won't work.

    Mazi: How excactly are you pulling it off? The reason i'm throwing back-to-back PoHs (g1,g2,g1,g2 with CoH inbetween) is because the entire raid drops to 10-15% health save the tanks. I Barely get them up with 4 PoHs, 2 CoHs and some Heals (altho the next electrocute hits just as im done throwing the last Heals on someone).

    And you're additionally running to the middle and in range of the Onyxia tank to renew him (I assume you're in sanctuary Chakra mode in p1 once the raid starts DPSing Nef?).

    The way it goes is that Tank jumps, i follow suit. I throw a PoM on him and a renew and start looking for my add to shackle. I might spend 10ish seconds getting it shackled if someone is breaking it by accident, but noone is taking any noteworthy damage. Nefarian lands and we get hit by 1 tailswipe, possibly 1 before that by onyxia forcing me to heal a fair bit. The raid then switches to Nefarian and i have the time to do what you do before the first electrocute hits, however once it hits im stuck standing spamming heals to get everyone topped before the next one.

  7. #7
    Field Marshal Svenofnine's Avatar
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    Ok, I'll try to tackle each question 1 by 1 and then give a few tips that I found while using the exact same healing comp.

    1) We took a completely different approach and have our kitty go into bear form and tank Nef while our Pally kites the adds until they die off, then the Pally take Nef and the kitty resumes his dps form. I know it's not optimal for some, but it actually provided us with much more balanced dps and stability for the adds.

    2) I would draw you a diagram but that might be over the top. The dps on Nef should be able to avoid tail swipes from Ony as they can position themselves closer to Nef (or the melee should be right next to Nef) This also allows one of the ranged on Nef to call out if an electrocute is close so healers can get prepared. The typical setup for Ony and Nef probably doesn't change much per guild, so I'm gonna assume that she's at the left side (from the starting point) and is being tanked at a somewhat 45 degree angle to avoid tail swipes on any ranged dps. For the electrical crap she does the tank just moves to adjust the angle slightly. We have our Pally healer that is staying with the Ony tank stand at a 90 degree angle to Ony and run to the wall to avoid the electrical thing. He also misses all tail swipes. The Tank could also reserve his/her CDs for the turns so if the healer DOES get swiped then he won't get insta gibbed.

    3) We do something similar in terms of leaving the remaining amount on Ony. The electrocutes haven't been SUPER close for us, our RL is a Hunter so she does a good job at watching her own HP before getting the dps to push into the 2nd electrocute. I have a lightwell positioned amidst our ranged dps and they use it ONLY when electrocute hits to help get themselves up quicker. The Key for this is to drop it as the fight starts so that it is up again for p2 and your platform. This on top of Sanc down on my ranged dps, I can PoH, CoH, PoH to get the raid almost 100% topped off in a minimal amount of casts. Once the 2nd electrocute happens, we make sure Ony is dying and move to p2 platforms.

    4) I don't recommend a 3rd. We save the 3rd electrocute for p2. Some could argue that this hurts the healers mana, but mana management is key. As a priest I place a LW on my platform and the people on my platform know to spam it until it's gone while just taking the aoe. It saves me some mana and allows me to get electrocute healed up well. I also stick to heal while on the platform until the crackle happens.

    5) If you have a tank that values the raids life, he could pop a cd as he can on them so the healer could aid in getting the raid up. However, LW is a big help again here, as well as healthstones and DPS survivability CDs. Our kitty has even tossed up a tranq just on his own to be a help.

    6) Pushing an electrocute is pretty much neccessary in 25m so why not do it in 10? The healers need to really manage mana CDs and get through it, was something we just finally had to deal with after learning the hard way.

    Our raid comp was slightly different, but the healing comp the same. Pally on the Ony tank (and then the add tank in p3) and the Shaman on the Nef tank in p1 and p3. I, as the holy priest, watched the raid and kept hots on the tanks as always. LW was the BIG saver in p2 on my mana. I also ensure that I pop CDs early to have them up again in p3. Fiend, Hymn of Hope with mana tide down from the shaman both early in p1 to keep mana at 80-100% the entire phase.

    Hope this kind of helps.
    Last edited by Svenofnine; 2011-03-02 at 05:21 PM.

  8. #8
    Quote Originally Posted by Archicortex View Post
    The strategy that seems to work for 10mans pushing a 3rd in Phase 1 is as follows:

    1.Burn onyxia down to 500-700k HP.
    2.Switch to nefarian.
    3.Push 3rd Electrocute, if Onyxia (Communication via VT) isn't near death from tank damage, Range dps switch just as the message "Air begins to Crackle" for the 3rd electrocute pops up, killing her off just before it hits the raid.

    The way it seems to be healable is by having everyone runto the middle and have all 3 healers drop their aoe healing while the raid then starts running towards the pillars whilst the healers throw the remaining hots/whatnot to top players off.

    Technically this is doable because most of our players are above-average, however there are a select few who aren't which is why i'm worried it won't work.
    That takes a lot of execution - is it really worth it? What are your benefits? If you can pull this off then you should definitely be able to push 2 crackles in P2 in lieu of doing this imo.

    Mazi: How excactly are you pulling it off? The reason i'm throwing back-to-back PoHs (g1,g2,g1,g2 with CoH inbetween) is because the entire raid drops to 10-15% health save the tanks. I Barely get them up with 4 PoHs, 2 CoHs and some Heals (altho the next electrocute hits just as im done throwing the last Heals on someone).

    And you're additionally running to the middle and in range of the Onyxia tank to renew him (I assume you're in sanctuary Chakra mode in p1 once the raid starts DPSing Nef?).
    Well then I guess your dps are just much better than ours were (which I wouldn't be surprised about). I would also guess that it's because you have the Holy Paladin on the other side of the room instead of with the majority of the raid for Holy Radiance. I would generally wait 2-3 seconds before dropping a PoH over my previous glyph with no real issues. Maybe I was getting a lot more support from the other healers? I'm not really sure. I've also 2healed P3 (Disc Priest died at the end of P2 then rez got bugged out).
    Pixl Returned! Holy Priest

  9. #9
    Perhaps. I'll consider the holy radiance suggestion, but i'll try to heal the entire raid on my own. I'll try to step up my game further, since it seems i'm not doing enough. If I fail i'll consider asking for some help from the nef tank or ask the DPS to wait a few seconds.

    As for pushing the electrocutes in p2. I'm not so sure about that. I mean, if you have 3 rock solid healers the p1 3x Electrocute strategy can work as long as the DPS manages to push him to 70% whish is perfectly doable, however the 2x Electrocutes in Phase 2 requires you to actually have available cooldowns and some RNG luck to be able to pull it off properly. After all the raid has a 5second window to burn Onyxia down before electrocute hits for the 3rd time, whilst the p2 electrocutes can more or less instagib a player if they get hit by nefarian's nukes at the same time.

  10. #10
    Paladin should be saving his Divine Guardian for P2 Electrocutes
    Pixl Returned! Holy Priest

  11. #11
    Assuming we've got our Protection Paladin online, yeah. I'm not so sure we will, he's stuck in the Middle-east crisis.

  12. #12
    Field Marshal Svenofnine's Avatar
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    I think he meant with a prot pally in the raid. My comp has one, yours didn't though.

  13. #13
    Would've made things easier Electrocute-wise with a Divine Guardian, but we've got enough cooldowns to survive it if we time it right. Should be doable i hope. We'll see how it goes, first challenge is to muster the players online a the same time and clear 11/12 so we can continue our tries on Nef!

  14. #14
    1. We don't CC the adds at all we usually just put a Hunter on the adds (p1, 10 man). We shackled for awhile, but that seemed to just make it harder for the Hunter to pick them up, and they'd sometimes end up getting stuck on a tank or a healer (BAD tanks, no AE!). Having a Holy Priest on Raid is really helpful for kiting in p1, thanks to Lifegrip and B&S.

    2. Tailswipes happen. Plan for it. It helps if your tank only turns Ony's tail into the raid during her electric charge, then turns out again. You'll probably have some RNG wipes where your kiter gets stunned and the adds finish him off, but having him kite outside helps with that. Our Ony tank healer (I believe) always stands under the boss to work with it. We've tried putting a different healer there, but they haven't been able to figure it out yet. More than likely you will get tailswiped as the Ony healer as well. Helps if the tank rotates cooldowns or has high self healing. We used a Paladin.

    3. The point of the electrocute (Crackle) mechanic is that you have to SLOW DOWN your DPS so your healers can keep up. Think third boss in Blackrock Caverns. What we do is have someone calling out percentages on nef, especially around 3-4% left to the next crackle. You can't just blow your DPS as hard as you can into Nef, your healers won't be able to keep up with Crackles.

    That said, we use a 2/1/6 setup for crackles: 2 in p1, 1 in p2, and the rest in p3. We usually save heroism for the last 20%. That way, less of Hero gets wasted waiting for healers to catch up. You can also use a Paladin's "raid wall" (divine guardian) to minimize Crackle damage - also a PW Barrier or even an AMZ from a DK would work as well, especially in p1 or p3 when the raid can actually stack up. If you only have one Pally, save a DG for the p2 crackle. Tanks should also (obviously?) blow a CD just before a Crackle, and any personal mitigation (dispersion, iceblock) helps too. All of that stuff makes a big difference.

    4. As mentioned above: no. You're pushing it with Ony's timer as it is with 2, don't go to 3 Crackles in p3 unless you feel like shaving it real close.

    5. Depends on how much your tank is getting smacked. P1 has a rather large chance for tank deaths, and P2 tank deaths are pretty unlikely (any more than anyone else's death is likely in p2). That gives time for CDs to be back up for p3. Tanks should be liberal with their CDs in p1. Try to chain them, not blow them all at once (obviously). Healer CDs go along with that. Don't be stingy with mana either. Blow your mana making sure everyone makes it through p1 alive, and use your mana CDs (Shadowfiend et al.) before p2 gets pushed. Blow more mana in p2 keeping everyone alive. It seems to help to have shadow and fire resist - you've got shadow covered for the whole raid, so a pally or a shaman can cover fire on each pillar if you have that makeup - at least have fire resist for the pillar with 4+players. Hybrid healing can help in p2 as well as Lightwells.

    6. Push at least one electrocute in p2. If you have interrupts going out, the damage in p2 is high, but manageable. It helps to spread out as well. Try to have Nef in the mid 60% range when you go into p3. I don't *think* there's a hard enrage, just a soft one where your tank runs out of CDs/Healing before you actually kill the boss. Again, remember to pace out the Crackles so your healers don't lose anyone.

    As for Holy specifics - Body and Soul and Lifegrip are awesome, as is POH for Crackles. Try to have a Serendipityx2 built up for each Crackle. Lightwells help for p2. Use Shadowfiend EARLY, preferably in between the first and second crackles in p1, or just after the second if there's enough life left to Ony for it to not go to waste.

    One thing with Crackles - there's a delay. Pushing Nef over a 10% threshold triggers the next Crackle - but you can keep DPSing him, and often we'd shave off up to 5% or more of his health before the Crackle went off! You have to pace these Crackles out until your healers heal up the raid.
    Last edited by Felade; 2011-03-03 at 03:03 AM.

  15. #15
    I'll take the kiting thing into account with the hunter. But it seems a bit risky doesn't it?
    As stated above most likely we will have 2 mages in the raid. Since Ring of Frost works on the fight again, i'm thinking having the hunter, me (1 with smite to pull to designated spot and shackle) and perhaps a third person pull them all to one spot, then drop 2 Rings of Frost in succession (of 3 if I ask one of the mages to respec frost) plus frost nova them etc. just to keep them at the same spot until they fall over. Technically he hunter can kite most of them in the beginning before we drop the RoFs so that the timing works with their energy levels hitting 0.

    2. Yeah, will probably need to tweak positioning to avoid the early tailswipes which seem unavoidable atm.

    3. I get enough time to heal up the raid before another one lands, but barely. Don't think i'll waste my raids' DPS in phase 1 over it. However i might and probably will have to control it a bit more in P2 due to those fires aswell as possibly higher dps on nefarian.

    4. Yeap, seems risky.

    5. Here's hoping our Protection paladin will start playing again (government being stupid in the middle east atm, no it's not the ones having riots happening). If not i can't really steal the Holy Paladin as the 2nd pillar will be without a healer. Might snatch the Shaman if we get a 3rd healer and have him go elemental, though.

    6. Will try an electrocute in p2, will have to see what cooldowns are available to us.

    B&S and Lifegrip is probably good for the kiting tank, although i'm certain B&S will be the one most used. Lifegripping in p3 doesn't seem worthwhile since i'll be with the rest of the raid on RaidHeal duty and the tank probably wants to avoid being too close to us incase of fires and whatnot.

    2x Serendipity on Crackle (How come everyone calls them crackles when it says Electrocute in the DBM, plus i think the Onyxia thing is the real "crackle"?) seems a bit unnescessary (Unless i get two SoL proccs) since precasting a PoH having it hit shortly after the crackle works fine and doesn't require me to spend tons of mana for something i can predict with ease (as it is announced).


    The only thing i'm worried about in regards to the crackles/electrocutes is that in p3 someone might dip too low when it happens, mainly the add tank i'd guess, although some silly DPS might stand in the fire, who knows..

  16. #16
    we don't lifegrip in p3. Just in p1. Our hunter hardly needed B&S and Lifegrip anyway. They call it "crackle" because the emote says the air "crackles" with electricity.

    Calling out the %'s allows the add tank in p3 and his healers to prepare for the crackle.

    TBH, and I know this sucks, but having even one Divine Guardian trivializes the Crackles. At the very least, it makes it so that you can save your healing CDs for Crackles you don't use DG on. You can sub in PW Barrier or AMZ or another raid wide CD to fit in, but DG is the only one that will work in p2.

    It sucks. We have very few AE classes and Hunters, so we struggle on fights like Cho'gall or Maloriak on 10 man (or we did until we recruited them!). However, we're swimming in Paladins (3 of our tanks are pallies and we have a Holy Paladin as well) so at least Crackles haven't been too much trouble (we still had a hard time killing nef he was by no means easy).

    Really, though, you should be able to handle crackles without DG no problem. If you are *just barely* making it with the crackles, YOUR DPS NEEDS TO SLOW THE HECK DOWN. You have to stop DPS to allow the healers to heal up crackles.

  17. #17
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    Our healer went disc, 2 attempts later we got the kill. Power word barrier is so good for electrocutes and the healing is very strong. I felt much safer on the platforms, Pain supression on the tank during a P3 electrocute is also very strong.
    You might wanna try disc ^.^

  18. #18
    Immortal Evolixe's Avatar
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    Quote Originally Posted by Akiie View Post
    Our healer went disc, 2 attempts later we got the kill. Power word barrier is so good for electrocutes and the healing is very strong. I felt much safer on the platforms, Pain supression on the tank during a P3 electrocute is also very strong.
    You might wanna try disc ^.^
    A disc priest is not a requirement, and to me it doesnt feel easier than with a holy specced one.

    Many good replies above, don't think i have anything to add furtherly. pewpew :]

  19. #19
    You can watch me play discipline on Nefarian if you want to see how powerful the spec can be: http://www.youtube.com/watch?v=Y-NlC...el_video_title

    Personally, being a priest who plays both spec in equal amounts depending which encounter we face; if it comes to choosing between a disc or a holy priest I would go for disc priest on that fight provided you have a strong raidhealer with you. Power:word barrier and your shields can be a lifesaver when it comes to crackles. A player low health when he shouldn't be could be saved by a pw:shield from a disc priest (I realize holy priests can bubble too, but the bubbles aren't as strong).

    Furthermore, I believe disc priests are the best choice as add-tank in phase 3. Pain Suppression, power infusion, power:word barrier are all very useful tools to keep yourself and the add tank alive through 4-6 electrocutes (depending on your tactic). Both priests have the 'oh shit' button lifegrip available in case the tank gets himself boxed in with fire.

    I'm not saying Holy can't do the job, far from it I'm confident holy spec could work out just fine- but I do believe discipline is the better choice in this fight.

  20. #20
    We have a paladin, shaman and a druid. Unfortunately the shaman is DPS mainspecced and a weak healer generally. So relying on our druid who's about 10 ilvls lower than me to keep the raid up will only force us to wait longer between each crackle only for the sake of me going Discipline.

    The problem is that, yes, discipline is a favorite if i'm one of the 2 Tank healers. However i can't be. I'm the best geared healer in the guild right now with the 4set bonus clearly favoring Holy spec for maximum efficiency and the druid and shaman are both weaker than I am at raidhealing so going Disc would be a bad choice since noone would be able to heal the raid as quick as i currently can.

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