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  1. #41
    They're nerfing power word barrier? What the heck? 50% longer CD and 16% reduced effectiveness. Cause you know, Disc Priests are way too amazing right now. Specifically because PW:B is so op. /endrant

  2. #42
    Another Druid nerf? Cmon guys/trolls/idiots do u have any hearts and brains?

  3. #43
    Deleted
    I'm happy they give us the chance to reduce the cooldown of tranquility, but I'm not sure about the change in efflorescence. Must see how it works in a fight, maybe good or maybe not.

  4. #44
    PFFFFFFFFFT!!!!!.. 40% melee damage increase, holy shit.

  5. #45
    Mechagnome Fuze's Avatar
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    More warrior buffs >_<

  6. #46
    Quote Originally Posted by Seriousdoom View Post
    PFFFFFFFFFT!!!!!.. 40% melee damage increase, holy shit.
    its only affecting autoattacks. things like bloodthirst, raging blow, execute, slam, etc, will remain the same.

  7. #47
    Warchief Eace's Avatar
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    Quote Originally Posted by trhemp View Post
    So now VP will be useless for even longer. Tier 2 Heroic give 140 VP, so we will have nothing to spend them on. Unless they put in new VP items that are ilvl above 359... mmmm

    ---------- Post added 2011-03-04 at 01:25 AM ----------



    Not everyone cares about Heroic Raids....

    Looking at June now for 4.2... they already said Ulduar took too long to come out, and they are doing the same thing again.
    They already said that ToC came out too fast, not giving players enough time to enjoy and raid through Ulduar. And that's what they want to avoid with the current tier.

  8. #48
    Quote Originally Posted by blahssat View Post
    its only affecting autoattacks. things like bloodthirst, raging blow, execute, slam, etc, will remain the same.
    Yeah but still.
    You do now that auto attacks usually is in the top 3 of most damage dealing abilities?.

    Bloodthirst, Raging Blow, Auto Attacks (and they swap leader position pending on your RNG luck)
    Azeroth and Kalimdor and Northrend and Outland

  9. #49
    Ulduar was out for a long time. The reason people didn't get to "experience" it was because it was over-ambitious. 14 bosses, really? OK, so four of them are optional (or not, if you need the loot, like the axe off the fire giant in 25 or the trinket from the protodragon in 10) but that's still longer than Molten Core, and Molten Core was like a 10 hour slog-fest, assuming you went with a group that actually needed T1 gear and wasn't just farming Ragnaros for pants. They could have cut the first two wings entirely. Well, maybe left Kologarn in for teh lulz.

    DK buffs are nice. Frost on the way to becoming a three-button wonder though. I think Wrath Ret was more complex.

    I think they might have gone overboard with the Fury buffs at this juncture. Bet they end up nerfing the cooldown of Colossus Smash, effectively making it a clone of Waylay.

  10. #50
    High Overlord Rufcat's Avatar
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    Instead of changing the 4pc bonus on Holy Pally T11, they should make the stats on the set more enticing. Not having any haste on any of the pieces makes this set a complete waste of time (and justice points).

  11. #51
    Thats a great looking screenshot (that is a screenshot of ingame firelands yes?).

  12. #52
    Blademaster
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    Thumbs down

    Quote Originally Posted by II Xion II View Post
    Is that a tiny bit of good news for druids I see amidst a sea of problems?
    Us druids mostly resto are screwed.... thanks blizzard... we imo were bad enough with mana problems now we are the worst healing class

  13. #53
    Deleted
    Wow, they nerfed the ferals root breaking ability, than realised what they did and had to buff it in another way,
    why cant they figure out whats gonna happen if they remove such a key ability for a class.
    But they are good at overnerfing and quick at giving half of it back, its so blizzard.

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