Page 3 of 4 FirstFirst
1
2
3
4
LastLast
  1. #41
    The Devs watched Reckful 3.

  2. #42
    Hope the reagent removal is real. I teleport so much with my mage thanks to all the archaeology farming that i grow tired of buying reagents all the time.

  3. #43
    Deleted
    Quote Originally Posted by Tsipar View Post
    Can't tell if serious? This is the only holy paladin change so far??
    Whats your point? thats a nothing-saying sentence.

  4. #44
    They buffed Shadow Bite even more? Mine is critting for 25-30k's with PvP gear on in PTR. :>
    Hi

  5. #45
    Mechagnome Kelzam's Avatar
    15+ Year Old Account
    Join Date
    Mar 2009
    Location
    Houston, TX
    Posts
    514
    According to WoW TCG Loot, the Amani Dragonhawk will be from the card game, so people can quit going on about it versus the Warbear etc. any time now.


  6. #46
    The Lightbringer Snes's Avatar
    15+ Year Old Account
    Join Date
    Jun 2008
    Location
    Canada
    Posts
    3,771
    Well I guess dry news is better than no news..

  7. #47
    omfg felhunter ftw

  8. #48
    Quote Originally Posted by Umchilli View Post
    Stealth nerf.
    Technically it's still a buff. 2 second cooldown talented. So what? It takes more than twice as long to get out of combat in the first place.

    Things on PTR are subject to change. That's why they test.

  9. #49
    Quote Originally Posted by Migari View Post
    I wonder what the Amani Battle Bear will look like. Let´s hope it doesn´t look like the TCG one that I spent alot of gold on
    I really hope its not like the Burning Crusade mount I will be really pissed. Everyone and there mom will have one and I wont stand out anymore.

  10. #50
    Field Marshal
    10+ Year Old Account
    Join Date
    Mar 2010
    Location
    Arizona
    Posts
    63
    I can't tell if the change to Essence of the Viper is a buff or a nerf. I STILL don't know what parts of the Survival toolkit are considered elemental (or magical) damage.

  11. #51
    Quote Originally Posted by Tapout View Post
    I can't tell if the change to Essence of the Viper is a buff or a nerf. I STILL don't know what parts of the Survival toolkit are considered elemental (or magical) damage.
    It'd be a buff to Black Arrow and Arcane Shot damage by the looks of it (unless it was just a tooltip correction and shadow/arcane damage was already included)

    'Elemental damage' is only Fire, Frost and Nature damage while 'Magic damage' would also include arcane, holy and shadow.

    So spells in rotation that would be considered magic damage:

    - Black Arrow (Shadow Damage)
    - Serpent Sting (Nature)
    - Explosive Shot (Fire)
    - Arcane Shot (Arcane)
    Last edited by Kwickslash; 2011-03-10 at 02:13 AM.

  12. #52
    Pet - Felhunter
    - Shadow Bite now scales from 61.4% of Spell power, up from 30.7%.

  13. #53
    Deleted
    where is the buffs to Fire Mage???? patch after patch and nothing is done wtf...

  14. #54
    Quote Originally Posted by rochedo View Post
    Ok. So Shaman have their CD now. where is Druid? Tranquility CD every try is nice but that not what we ask!
    Druids already have their defensive cooldown. Barkskin.

  15. #55
    I am completely unaware of a elemental vs magical differentiation.

    AFAIK you either have physical damage or magical damage (non-physical), which is my interpretation for the Survival mastery change, mere convention.

    You can test that already by on Live changing your mastery value considerably and then looking at skill tool tips to see if it is affected by Mastery.

  16. #56
    am i the only one that thinks spirit link totem is gonna drain tanks in the least apropiate times?

  17. #57
    Quote Originally Posted by Mmrdkm View Post
    am i the only one that thinks spirit link totem is gonna drain tanks in the least apropiate times?
    Not really.

    I imagine at most, the health can be affected by + - 5 or 10% each second. It won't instantly put you to say, 30% from 80%.

    It's a great cooldown in my opinion. Pop it, then spam the tank. Health from the 100% capped tank is redistributed to the rest of the raid. Added to that, a nice 10% damage reduction.

  18. #58
    Field Marshal
    10+ Year Old Account
    Join Date
    Dec 2010
    Location
    Sydney, Australia.
    Posts
    66
    omg that new totem =o

  19. #59
    Keyboard Turner Sanctifico's Avatar
    15+ Year Old Account
    Join Date
    Jan 2009
    Location
    Narnia, Saskatchewan.
    Posts
    8
    Quote Originally Posted by vihtahousu View Post
    Druids already have their defensive cooldown. Barkskin.
    lol. Yeah, but it's a personal cd- not a raid cd. Them buffing tranquility will only serve to make druids heal more (Instead of help mitigate some of the damage, which imo is more important). People will qq about druid's OP'd Tranquility and their healing #s and it will end up being nerfed down the line. End outcome? Druids are back to square 1. Bring on the targettable barkskin, or giving tranq a dmg mitigation %.

  20. #60
    where is the intercept change
    Bring back the 3 sec stun of the intercept DAMN BLIZZZ!!!!!!
    TT

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •