Feels pretty good,nice to see mages in high end arena will be able to outheal my recuperate when being trained,dispelled to the ground,wich they are all freaking game
i know it and blizzard knows it quoting
"The kit of the Frost mage is to have a lot of control and emergency buttons. This gives them a high skill cap, both in that it can be hard to stop a good Frost mage and it can be hard for less skilled PvP players to handle even a decent Frost mage. At the high end of PvP, we think Frost mages are balanced. It’s everything below that where they can be frustrating to handle. We need to figure out ways to affect the latter without affecting the former. One solution is to take some of their control away, but make some of the remaining abilities undispellable. Those spells are always dispelled in high-end games, but less often in lower-end games.
"
I can only hope this buff also comes with a huge controll nerf or something like they implied in the last Q&A
Otherwise i have no clue why frost mages deserved any ANY sort of buff. They are already extremely powerfull against any melee so.......Originally Posted by Blizzard Entertainment
Last edited by schippie; 2011-03-23 at 01:07 AM.
Blizzard is master troll
Q: With the proliferation of spell interrupts and other control mechanisms, and the ever-increasing value of mobility, how do the developers plan to successfully move casters away from instant casts and make hard casting in PvP more viable? – Maldramere (North America/ANZ)
A: It will require several changes. We feel these changes will ultimately make the game better, but they are big, scary changes, so they aren’t the kind of thing we can just make in patch 4.1. For starters, we need to make instant spells less powerful. The fact that they are instant should be the big thing those spells have going for them, because immunity from interruption and the ability to shoot and scoot are gigantic advantages. Those spells don’t need anything else to be attractive. Secondly, we need to tone down the role of interrupts and silences so that casters are actually casting their spells more often. We’ll also have to look at crowd control, because once you can’t interrupt every Polymorph being cast, you’re going to spend a lot of time as a sheep. Ghostcrawler has an upcoming blog in which he speculates about this issue a bit more.
* Fingers of Frost bonus damage applied to Ice Lance has been increased to 25%, up from 15%.
Last edited by mustangzs2; 2011-03-23 at 01:46 AM.
Needed on PVE side. PTR is PTR and not final, subject to change, blah blah blah. We'll get some CC taken away soon enough. If not, then I guess you can cry then. Until then, wait it out.
nah, it's the new way devs found to do the least amount of work.
Buff something that doesn't need buffing. Test is, and revert the changes 1 week before patch hits.
What you get is people happy not to see something live, and forgetting the fact that they haven't change anything in the end.
Nice strategy really, you got to admit, almost better than removing raids from the game you know people love, just so you can re implement them in game and call it new content.
i7 920@ 3.4Ghz, Gigabyte X58A-UD7, 6GB Ram Triple Channel OCZ @ 1900Mhz, CrossFire HD 5850 1Gb, Vertex 3 240Gb, BenQ M2700HD. G15 KeyboardOriginally Posted by Blizzard Entertainment
bring back pvp talents, the one that decrease movement impairing by 15/30% when talented, same with stuns and fears like it was back in wrath or change the base root/cc length from its current 8s to 6s
u cant have ur cake and eat it too, either have control or burst, not both
n/m redacted
Last edited by azuleau; 2011-03-23 at 01:44 AM. Reason: retraction
Blizzard have seriously, no doubt, gone retard mode since cata has launched..
Seriously, take a look at this.
Frost mage control is too high. (Damage too low aswell)
Nerf their dmg. (This was previous patch notes)
Feral druid dmg too high.
Nerf their control. (Root breaking)
Warrior dmg too high.
Keep the dmg, no wait, BUFF the dmg but nerf their mobillity by just a teeny tiny bit.
At least now they are starting to do just a little bit right by buffing mage damage and nerfing their control. But still, i wouldn't mind if mages got even more nerfed on all the slows 'n snares 'n such, if only they did rely on it so much.
Apparently, Blizzard doesn't include mages in their Q+A section. They have their own rules, anything that even resembles a nerf does not apply to mages.
---------- Post added 2011-03-23 at 02:01 AM ----------
They got 3 buffs (ice lance, frostbolt, ice barrier) while receiving ONE minor nerf. This is extreme overcompensation
Yes that is a problem when you have chain CC sheep'd the healer and a melee cant even get an attack on you much less int your 2 second cast frostbolt thats when its a problem we don't all play full ranged team's but by the looks of it we are going to have too, I guess we could all try double healer again for the constant despells but that has never been fun nor in the spirit.
I love watching people get so upset over this. It's a video game. The fact that some people are getting so upset by things like this and are quitting and deleting their gear and whatnot makes me laugh even more. Cry harder. THIS VIDEO GAME IS SERIOUS STUFF.
Frost bolt did need a bit of a buff , the 10% will help . people saying its Op are probably palas that were enjoying there time in Wotlk . before they got there nerf :P