5. The Bioware rep at the Future of Online Gaming panel, James Ohlen, doesn't believe the future of gaming involves open worlds. Bioware's mindset is that it is storyline that will be most important in an mmo's success. And when you finish the storyline, roll an alt and go at it form a different angle.
6. Bioware DOES NOT read it's forums or other forums for player issues or bugs. It makes its choice of issues and player discontent off of ingame metrics, bug reports and test servers. Nothing else will garner its attention per Ohlen.
7. Server plans for things like population and total starting number of servers for the launch have not been discussed yet.
8. The leaders of one of the major fansites for the game are having personal issues with supporting SWTOR because the lack of information, the gameplay and the seeming possibility that it may launch without the polish it needs to be successful.
9. Several reporters for the industry that we talked to seem to agree that it will sell about 2 million copies but the subscription numbers will take a dip due to the gameplay being quite familiar with everything else we have seen and the rather limited features it will have at launch.
And so to wrap all of this up, what does all this mean to you. If you are an SWG fan of old, SWTOR may not be for you. NGE fans may find it appealing due to the fast pace, clicking nature of the game and all of the particle effects that come with it. The game will provide log in and play entertainment for solo play and large groups. But this will come in the form of action and furthering your character's storyline progression. You may not see much in the terms of innovation to combat, crafting or downtime entertainment. And while this demo had plenty going for it - the clues left at the conference give me the impression that anything earlier than a late 2011 launch may be a bad move.
kef out.