Anyone else getting annoyed that we don't have one? (Speaking in terms of PvE here)
Anyone else getting annoyed that we don't have one? (Speaking in terms of PvE here)
The only solutions I see are to either roll a belf for the racial silence, or spec into Silence. It's not completely optimal, but don't forget that interrupts are an important part of the game this expansion. It may be a good investment.
Stelmaria | Phantasien
Though my soul may set in darkness, it will rise in perfect light;
I have loved the stars too fondly to be fearful of the night.
Nope, Classes are meant to be unique. If you feel the need to interupt, reroll.
Isn't Silence a non player interrupt?
http://www.wowhead.com/spell=15487
[18:23:11] [Nifredil] confesses: I once punched a gnome. No reason. I was just having a bad day.
Silences the target, preventing them from casting spells for 5 sec. Non-player victim spellcasting is also interrupted for 3 sec.
I read that as silences players for 5 seconds and npcs for 3 seconds.
Silence is in fact a PvE interrupt... except it's on a 45 second cooldown, and requires three talent points (at least one of which you can't afford to spend without actually hurting your DPS).
So it doesn't really count.
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I'd prefer to keep at least some distinction between the classes. I really don't like that any ranged class/spec has an interrupt as it's almost always the melee's job. Melee do it easily without GCD restriction. But going back to topic, there's other classes/spec's without an interrupt. 2/3 hunter specs, all warlocks (unless they use a fel hunter).
Also, as stated before You do have access to one. You could make a spec to encompass it, even at a DPS loss (going to lose dps anyways when stopcasting to interrupt). The other caster interrupts are about on par, even if easier to spec for. They all (mostly anyways) have a longer CD and are often on the GCD.
Well we have Psychic-Horror wich is also an interrupt and since we have a spare point, you can spec it without hurting your dps.
If you are raiding 10m where every interrupt counts i would recommend that.
Only downside is that it also disarms so you should not use it on a melee or hunter.
I use it mostly as a backup-interrupt for our healers.
I'm actually glad we don't have one. I like being a single-minded dps that doesn't have to throw traps or MD or use a GCD to interrupt. I know it's completely selfish but I have to be honest about it. >__>; (However I will break out healing when I have to... QQ)
Warrior: Pummel (10sec, All specs)
Death Knight: Mind Freeze (10sec, All specs)
Paladin: Rebuke (10sec, All specs)
Hunter: Silencing Shot (20sec, Marksman)
Hunter: Nether Shock (40sec, All specs [Nether Ray])
Hunter: Pummel (30sec, All specs [Gorilla])
Shaman: Wind Shear (6sec, All specs)
Rogue: Kick (10sec, All specs)
Druid: Skull Bash (10 sec, Feral; 1min, Balance, Restoration)
Mage: Counterspell (24sec, All specs)
Warlock: Spell Lock (24sec, All specs [Felhunter])
Priest: Silence (45sec, Shadow [Requires 3 Talent Points])
Some of these are harder to use than others (low range without talents, requires shapeshift, etc.), but that's still almost everybody. Do we really need more interrupts than that?
Last edited by Renowned; 2011-03-25 at 08:09 AM.
A few of them have their advantages and disadvantages. For example, Wind Shear is not very useful for pulling caster adds, since it doesn't silence/spell lock them for long. If all you care about is cancelling a heal then yeah, it's perfect for that.
Let's just pretend that Shadow Priests are the hardest to get an interrupt for (I'd actually say Boomkin, but let's just say Shadow for now), then you can argue that their having the only friendly magic dispell as a DPS spec makes up for it. Everybody's got something to bring.
At the end of the day, either you (and your raid) decide you need to have the interrupt, and so you bite the bullet, suffer the DPS loss, and take the talents. Or you decide you don't need it, so you don't take it.
Last edited by Renowned; 2011-03-25 at 08:30 AM.
As far as I know our only "friendly magic dispell" will be changed to a offensive dispell with the bonus to dispell ourself (only healer can dispell all friendly targets due to their mastery). If you don't count Mass Dispell as a friendly dispell, what it is but it costs too much mana to use it for a single dispell, we have wont have a "friendly magic dispell" after the patch.
Also the moonkin-scilence is part of nearly every talentbuild and requires only one talentpoint (we need three). I would say our interrupt is harder to get.
An idea to fix the "problem" with the dispell is to change positions of Silence and Psychic Horror.
Last edited by Kayona; 2011-03-25 at 11:02 AM.