you only really need to have glyph of HB and possible IT (though D&D glyph helps too for magmaw, mawmaw, maugmaldilhnk or whatever else they want to call it. I will cal it the first fight as soon as you enter BWD to the left - hows that?). the rest is irrelevant to the entire fight. just run around and drop D&D where applicable and HB otherwise when needed. the fights don't really require any gearing other than to survive and slow TBH. Magmaw's adds are tougher simply because of the fire from the skeleton but other than that the kiting is pretty much the same