Originally Posted by
conscript
Incoming long post that got longer as I stopped paying attention and started rambling:
Actually, i don't think it would be too difficult at all to design raid or instance encounters. Pokemon already has most of the necessary elements established, they would just need to be divided up.
Roles: Tank, DPS, Support, Heals
Tanking could easily be confined to certain types such as Rock, Steel, etc. Often Pokemon of those types have special moves which increase defense. Those type of moves could be easily transformed into baseline or cooldown abilities.
DPS- Plenty of different types of dps spells in game along with types
Support- Pokemon is full of support spells from ones that increase your Pokemon's attack, defense debuff the enemy with dots, chance to hit reduction (damn you Sand Attack!).
Heals- Really the only thing that needs establishing as most healing involves player items. With an emphasis on team play healing could easily be added to several of the pokemon types.
Raids/Instances:
Settings- Pokemon is incredibly rich in various settings for raids and instances. The game is completely based around exploring caves, islands, mountains, volcanoes, etc. Those could easily be adapted to be group instances as they already feel like solo instances in most cases.
Big bad guy- Pokemon has a wealth of potential big baddies. There are the traditional Team (insert space term here) enemies that you fight. There are also the legendary pokemon you can find at the end of extensive instances.
Little bad guys- I guess this would be defined by which Pokemon players were allowed to play as/with. There could in theory be a defined set of each type that are found only as enemy Pokemon while you can only have and play as certain Pokemon. Evolutions could represent difficulty moreso than they usually do in the handheld game.
Imaginary X-man raid instance:
The Power Station - First raid in the Legendary Bird tier (If Articuno is an enemy though I would totally not play this game)
A mysterious and legendary bird has taken control of the power station. You and your group of allies must battle your way through the power station and drive out the legendary Zapdos and his minions. Who knows what untold riches will be found in his possession.
Trash packs: Trash involves groups of Pokemon previously classified as electric and steel types. These Pokemon would fit specific roles in an enemy group such as having a certain Pokemon that heals, one that stuns, etc. Such Pokemon would include Voltorb, Electebuzz, Magnemite, and others I can't remember.
Bosses:
Electrode- A massive Electrode is found guarding one wing of the power station. Has mechanics such as massive aoe damage explosions, paralyzes on random players, etc.
Magneton- A group of Magnemites form into a Magneton in another wing of the plant. Has mechanics like aoe thunderstorms he puts in areas, splits into adds you need to handle, etc.
Steelix- Massive steel worm found in the final wing before you can reach Zapdos. Binds a random target dealing damage by squeezing in his tail, burrows and strikes a random target, massive sandstorm, defensive mechanics you need to counter, etc.
Zapdos- After driving out, not killing as nothing in Pokemon dies!, the most formidable of his minions, you must face the legendary bird of thunder. Massive thunder storms reek havoc on your positioning. Paralyzes the tank requiring swapping. Also Drill Pecks the tank reducing defense. Casts Fly and disapppars from the room summoning hoards of Plusle and Minun, those cute little electric bunnies, that you must deal with. The rabbits are rooted in place around the room. Once defeated, these fainted rabbits serve a use in the phase after Fly. Zapdos returns to the field of battle, dealing massive damage to the target he was on when he exited the field.
In phase 2, Zapdos gains a stacking buff increasing damage done on a single target (Plus) or an aoe around him (minus). This effect is countered by moving him between the groups of Pluslle or Minun. Each time he reaches one of these Pokemon he will lose a stack of his buff, but the rabbit will reactivate. The phase is about managing the stacks of his buff to never increase the amount of damage done to the raid or the tank to be unbearable while managing positioning and handling adds.
At 30%, Zapdos casts Fly again. All of the electric rabbits are awakened, but they flee the room. In their place, Zapdos drops exploding Voltrobs around the room. When they land, they flash red and then explode. This is purely a survival and stupidity check phase. Zapdos returns to the field, doing massive damage to the tank with Fly and Phase 3 begins.
In phase 3, Zapdos goes berserk. This is when he starts busting out the big Electricity type attacks like Thunder, a massive single target hit on the tank. This phase is heavy damage and is pretty much a burn and hope you live phase.
Congratulations you have driven out the legendary pokemon Zapdos. Your reward is epic level Poke-items. I have no idea how this works. The games currency like badges will be Rare Candy though.