Resto because being able to instant turn into travel form and be able to go mount speed in combat is 100% fair.
Resto because being able to instant turn into travel form and be able to go mount speed in combat is 100% fair.
Why there's no Enhanchment Shaman here?
Frost mages maybe... i dont know...
An arms warrior took me down no problem 1v1 but I could see that he knew how to deal with me and my mecanics (DK)
so he was just good i give him props for that
Shadow priests too maybe
I dont think theres much nerf needed imo
Im having fun in arenas
Last edited by MugenNoKaze; 2011-04-08 at 01:27 PM.
People that do PvP in PvE gear and get slaughtered complain about rogues most I think. one guildy still crys about how rogues use to be able to 100-0 you in 2 stuns.
I told him if he's getting 100-0 by a rogue in 2 stuns he's doing something wrong, but then he /ignores me
"Always wash your berries before you eat them...And fly towards the sun!"
Even 2 vs 1 there is a good chance for a FM to take both people out. (I see it all the time in TB, BG's etc).
And also this new little gem being added to mages......
•Frost Armor has been reworked:
•It now reduces physical damage taken by 15%, instead of providing 20% additional armor.
•The Chilled proc from Frost Armor can no longer proc Fingers of Frost.
•The attack speed slow from the Chilled proc is now 20%, down from 25%, but it also affects ranged attack speed.
15% physical dmg reduction on top of resil, AND it slows a hunters attack speed. Good luck on taking a mage out now melee.
GG Blizz, GG.
We are WARRIORS man! If we can't make it bleed, we will sure as hell dent the f%^ck out of it!
This again.
Frostmages for their insane amount of cc and spamlance.
Warriors are getting hit by the nerfstick, frostmages arent.
Warriors have too many stuns, eh? Throwdown, Charge.. and what else? Exactly. What about a Rogues' ability to stunlock? Feral Druids too? How about a Mages ability to absolutely dominate via snares and its own set of stunning abilities?
I think you all need to play a warrior at high level to truly understand the advantages and disadvantages that the class has in PvP.
Yeah i have to agree with this 100%.
Yeah sure mages can get blown up by warriors, retpaladins and other classes when they use CDs.. which class/spec doesnt have problems with ret and arms burst? it's more in the direction of retri and arms mainly have too much burst, not that mages in particular are weaker against them.. Even i as a holy paladin with 3.3k resi can find myself dropped from 100% to 10% in 2global cooldowns if i dont use CDs or get my team to cc them.
Buffing frost armor wont change the fact that Retpaladin and Arms Warriors burst like hell.. what they going to do next? give everyone 15% melee damage protection instead of tweaking the 2 specs who bursts "too much"?
I play a paladin Holy mainly, and whenever i do spec retri i find it retarded OP when i use my CDs, even with 0resi in retri gear i can kill 3.5k resi targets without much problem because of burst while CDs are up. After CDs are gone.. we're basicly as OP as a hard boiled egg..
Warriors on the other hand have High burst coupled with charge, stun, fear and faster ramp up damage than retpaladin has and the nerf they have is perfectly balanced. Then comes the question, several polls here on MMO (not that it's accurate at all) where the subject has been which spec needs most nerf ret paladins and sub rogues has come at the fewest vote in every pull. Yes i agree that retpaladin self healing and support healing is good, to some degree OP when we pop a 2min cd but we have to choose to either heal 15-20k on ourself, 30-35k on friendly targets or damage 25-30k... The only reason people scream for retpaladin healing nerfs is because they ran 2v2 against a double melee setup (dk + pala or warrior + pala) which is indeed strong as hell, that's not an issue of healing or survival, thats an issue of damage.
The weapon chain reduces the dissarm to 4 sec.Psychic Horror
16% of base mana 30 yd range
Instant 2 min cooldown
You terrify the target, causing them to tremble in horror for 3 sec and drop their main hand and ranged weapons for 10 sec.
Horror =! fear
The player is not running mindlessly around and shares DR with S&P
Warriors.... They're pretty much the only reason for the current imbalance in arena!
Globaling people randomly is BS.. Its not that hard to deal with mages imo... Im talking arena now btw and not world pvp or bgs
Last edited by mmocbc524c578d; 2011-04-08 at 01:47 PM.
Should make it multiple choice.
Disc priests, MM hunter and frost mages. from my blood dk's PoV 1vs1 or in BGs.
Arenas it depends on which one of the three types.
Frost Mage.
MM Hunter.
The rest are fine.