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  1. #1

    H Maloriak 25m Green Phase Question

    So my guild has spent some time on Heroic Maloriak, we've successfully got him into p2 once (though sloppy). We seem to have every phase down pretty well at this point except for green.

    We're using two add tanks, a pally and druid (maintank is DK on boss). I think where things go wrong in green phase is it's very hard for our add tanks to keep them in place without dying, we have frost traps down but no frost mage (ring of frost) and our tanks have to constantly move to not get killed by the adds. This is not a huge problem but it would be a lot easier to AOE if they weren't all over the place. Anyone have any suggestions? Thanks in advance.

  2. #2
    Have you tried... Just standing still, use tanking CD, spam large heals on the two tanks and AOE them steadily ? That's pretty much what i see on every vids.

  3. #3
    Healers just have to babysit tanks in that phase. Its the only way to reliably kill the adds.

  4. #4
    The adds hit like nothing during green phase, becuase they don't have the stacking buff...
    Just stack and aoe, it's an easy fight

  5. #5
    Deleted
    Ring of frost is sooooo op in this fight, but you can also use frost death knight freezing ability. It gives you 10s which is damn usefull especially when 6/9 add are up.
    Otherwise you must use all tanking cd's, priest's guardian or pain supression, paladin's sacrifice or whatever.

  6. #6
    Deleted
    Your mages don't need to be frost to cast RoF, it still freezes them when untalented.

    The adds will hit retardedly hard when 9 of them are up. Make sure you are interrupting the ones at the start and then letting them flow, rather than getting 9 at the start then interrupting. If you get lots at the start, you tanks are going to get hurt. However, if you spend most of the phase with 3/6, then let the last cast be the set of 9, then you typically only get a maximum of 10 seconds of all 9 adds beating on you and that is easily 1-tankable with cooldowns.

  7. #7
    Quote Originally Posted by Shazzia View Post
    The adds hit like nothing during green phase, becuase they don't have the stacking buff...
    Just stack and aoe, it's an easy fight
    What he said :X

  8. #8
    They still hit for quite a bit, seeing that you're taking an additional 100% dmg during the green phase (well, with the debuff) so just let your tank pop a cd and everything is fine, if he's kiting semi-decently he won't need one during the other phases.

  9. #9
    Quote Originally Posted by Shazzia View Post
    The adds hit like nothing during green phase, becuase they don't have the stacking buff...
    Just stack and aoe, it's an easy fight
    I'm not sure if you've done this on 25m or 10m, but at least from all the videos I've seen from 25m no one gets the adds dead before the stacks come back on (though they should be close to dead). And that seems to be where the problem lies.

  10. #10
    Just have whoever is tanking Maloriak get him out before the adds put stacks back up.

  11. #11
    Deleted
    Quote Originally Posted by Mootykins View Post
    I'm not sure if you've done this on 25m or 10m, but at least from all the videos I've seen from 25m no one gets the adds dead before the stacks come back on (though they should be close to dead). And that seems to be where the problem lies.
    Our last few kills have had them all dead with 2 or 3 seconds left on the debuff. Then again we did roll 3 demo locks and 2 arms warriors. (25 man).
    It helps if everyone dots them up before the green phase begins and they start AoEing.

  12. #12
    Make sure everybody is switching to kill those adds (Maloriak should still be kicked, of course!), even people who aren't aoeing and will be doing single target damage. This ensures at least a couple of them will be dead before the buff comes back to the adds and the tanks should have no problem surviving at all.

  13. #13
    Have the adds and dps in place and aoeing before the debuff gets applied (if you're at the stairs you don't get knocked back by maloriak). And remember to still interrupt lightning and aberrations ( /cast [@focus] wind shear macro ftw).
    We usually kill adds before debuff wears off, and also kill all black blobs with ~9 seconds to phase change aswell (to judge our aoe with).

    I'm solohealing the two add tanks as shaman until green phase, then we put 2 healers on each of them and go at it. Plenty of time to regen some mana with a mana tide or potion of concentration before next black phase.

    edit: typo
    Deja Moo - The feeling you've heard this bullshit before.
    It's all fun and games until someone loses an eye. Then its fun and games but you can't see.

  14. #14
    Stood in the Fire Blacksen's Avatar
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    Frost DK can buy you some time by using Hungering Cold. Army of the Dead can also be great.

    Another option is to let 3 abberations out right before the Dark Phase. This lets you limit the raid to a managable 6 abberations per green phase. The abberations aura only hits other abberations, and won't hit the dark oozes. They don't hit Maloriak during the dark phase, either. This strategy, however, requires more DPS during the dark phase which can be hard for a lot of guilds.

    Really though, there's no reason not to pick up a 3rd tank.
    Last edited by Blacksen; 2011-04-14 at 01:07 AM.


  15. #15
    Thanks for the help guys, we're going to give it another try tomorrow night so we'll see how it goes. Going to try to just keep the tanks still while using tank and heals cd's and hopefully get our aoe dps a little higher

  16. #16
    I am Murloc!
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    Quote Originally Posted by Shazzia View Post
    The adds hit like nothing during green phase, becuase they don't have the stacking buff...
    Just stack and aoe, it's an easy fight
    Except you have green debuff, so they don't hit "like nothing".

  17. #17
    I can't recall the Protection Warrior we have on the adds every Green Phase ever dropping below 80%. The ONLY issue would be if your DPS isn't good enough to kill them all before the green phase runs out and they get their buff back. This shouldn't be happening. All of your healers will be on the tanks anyway since there is nothing to heal apart from tanks in the Green Phase.

    The tank on Maloriak is worse off. Our Bear can get two shot by Maloriak during the green phase, although it's not an issue with cooldowns.

  18. #18
    The Lightbringer Seriss's Avatar
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    This is what we do:

    We have a warrior solo-kite the adds. It's amazing how good warriors are at that sort of thing. No need to have 2 tanks kite the adds when a single warrior will do. He'll get a good beating, but heal him well and give him a CD if it gets a bit much and it should be fine. Hunters throw freezing traps and mages do frost novas and circles when called for.

    We tried a paladin for the adds once but he needed more help with slowing, and his aggro wasn't the best either. Maybe it's just that our warri had more experience at that fight and everything. Anyway, since then, we have never had anything other than a warrior kite those things.

  19. #19
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    Quote Originally Posted by Seriss View Post
    This is what we do:

    We have a warrior solo-kite the adds. It's amazing how good warriors are at that sort of thing. No need to have 2 tanks kite the adds when a single warrior will do. He'll get a good beating, but heal him well and give him a CD if it gets a bit much and it should be fine. Hunters throw freezing traps and mages do frost novas and circles when called for.

    We tried a paladin for the adds once but he needed more help with slowing, and his aggro wasn't the best either. Maybe it's just that our warri had more experience at that fight and everything. Anyway, since then, we have never had anything other than a warrior kite those things.
    most likely this would only work in 10 man, 25 no chance.

  20. #20
    Quote Originally Posted by Seriss View Post
    This is what we do:

    We have a warrior solo-kite the adds. It's amazing how good warriors are at that sort of thing. No need to have 2 tanks kite the adds when a single warrior will do. He'll get a good beating, but heal him well and give him a CD if it gets a bit much and it should be fine. Hunters throw freezing traps and mages do frost novas and circles when called for.

    We tried a paladin for the adds once but he needed more help with slowing, and his aggro wasn't the best either. Maybe it's just that our warri had more experience at that fight and everything. Anyway, since then, we have never had anything other than a warrior kite those things.
    Unfortunately we do not have a prot warrior at this time, otherwise we would probably be using this strat

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