1. #13101
    Quote Originally Posted by Fencers View Post
    Mike B put up his Mesmer PVP video.

    http://www.gamebreaker.tv/mmorpg/mes...ttle-of-kyhlo/

    I don't know if he plays well or not. PVP, didn't watch. Passing it along is all.
    He did pretty good to be honest, didn't die once. Used skills appropriately and with purpose, not amazing or anything but overall very solid footage and commentary.

  2. #13102
    You know that skill where they roll back... what is that, and how does it work? Every class has that, and does it just go backwards or does it go whereever you press your direction key?

    And yeah from all the beta vids I've watched, it seems MikeB is the only one who's ever touched a keyboard before!

  3. #13103
    The Lightbringer jvbastel's Avatar
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    Quote Originally Posted by vizzle View Post
    You know that skill where they roll back... what is that, and how does it work? Every class has that, and does it just go backwards or does it go whereever you press your direction key?
    you can dodge by double-tapping a direction key or pressing v while moving into a direction. It makes you avoid attacks, but uses up the resource above the skill bar on the right. It'll be crucial to survival in both pve and pvp.

    The way skills work in GW2 is different from WOW/SWTOR. Every skill, instead of targetting a player, will do damage to everyone in the area the skill was aimed at. so if someone swing a sword, you can avoid it by moving out of that area.
    That's also true for projectiles (same as in GW1) You can dodge projectiles and even run in front of allies to soak up the damage for them.

    This made for some awesome things in gw1, for example dodgeball, where everyone had a lightning bolt skill that would insta-kill an opponent unless they dodged it
    Last edited by jvbastel; 2012-02-22 at 08:25 AM.
    Monk, I need a monk!!!

  4. #13104
    Oh I didn't realize that rollback was the acclaimed dodge. I honestly thought dodge would be more like Super Smash Brothers, where the character turns to the side

    ---------- Post added 2012-02-22 at 04:34 PM ----------

    Quote Originally Posted by jvbastel View Post
    The way skills work in GW2 is different from WOW/SWTOR. Every skill, instead of targetting a player, will do damage to everyone in the area the skill was aimed at. so if someone swing a sword, you can avoid it by moving out of that area.
    That's also true for projectiles (same as in GW1) You can dodge projectiles and even run in front of allies to soak up the damage for them.
    Okay this is one of the things I'm still confused about. I've seen people targeting other people, and I've asked on these forums if you target your enemies. I don't know how to explain it right, but... I don't get it.

    You guys keep saying that skills don't target players but it hits the area where the skill was aimed. Does this mean I'm constantly aiming with my mouse like an fps (yes I know you do this for AoE attacks but not single target attacks surely)? If I target someone, and then put my mouse away from him, and then I hit a single attack target spell (let's say I'm not melee) will my spell hit the target or hit where my mouse is pointed? :S I'm confused. If that guy moves while my spell is in the air, it won't hit him/

    I'm watching MikeBs video, and this surely doesn't seem to be the case, so I don't really understand what you mean bastel.
    Last edited by vizzle; 2012-02-22 at 08:35 AM.

  5. #13105
    The Lightbringer jvbastel's Avatar
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    Quote Originally Posted by vizzle View Post
    Oh I didn't realize that rollback was the acclaimed dodge. I honestly thought dodge would be more like Super Smash Brothers, where the character turns to the side

    ---------- Post added 2012-02-22 at 04:34 PM ----------



    Okay this is one of the things I'm still confused about. I've seen people targeting other people, and I've asked on these forums if you target your enemies. I don't know how to explain it right, but... I don't get it.

    You guys keep saying that skills don't target players but it hits the area where the skill was aimed. Does this mean I'm constantly aiming with my mouse like an fps (yes I know you do this for AoE attacks but not single target attacks surely)? If I target someone, and then put my mouse away from him, and then I hit a single attack target spell (let's say I'm not melee) will my spell hit the target or hit where my mouse is pointed? :S I'm confused. If that guy moves while my spell is in the air, it won't hit him/

    I'm watching MikeBs video, and this surely doesn't seem to be the case, so I don't really understand what you mean bastel.
    The way I think it works (and don't shoot me if I'm wrong) is, you can target foes and then your skills will automatically be aimed at them. They can still dodge them, though, and you can use the skills while out of range but they will not reach the target.

    If you don't have an active target, you will cast the skill in the direction your character is looking.
    I haven't played the game myself so I could be wrong.
    Monk, I need a monk!!!

  6. #13106
    Quote Originally Posted by jvbastel View Post
    The way I think it works (and don't shoot me if I'm wrong) is, you can target foes and then your skills will automatically be aimed at them. They can still dodge them, though, and you can use the skills while out of range but they will not reach the target.

    If you don't have an active target, you will cast the skill in the direction your character is looking.
    I haven't played the game myself so I could be wrong.
    Well that makes sense then.

  7. #13107
    You can target a player for attacks or dumbfire. Just like in Vindictus or Tera.

    For example- say you have a great big attack with the animation is you swing your sword out in front of you. That can be done by pressing 1 or something. It'll hit anything in the path of the swing. Additionally, you can lock on (i.e. tab target) an enemy and use the same swing to auto-face in that direction as you swing. Hitting anything in that swing path as usual.

    Enemies may still dodge the attack either way. But unlike say, World of Warcraft where you can't actually cleave without having a target first- in GW2 you can swing at anytime. If you hit something, awesome.

    You can not target allies except to rez them.

  8. #13108
    Just for the record...

    8 pm ET = 4 hours from the time I post this?

    Well actually 3 hours 48 minutes.. Not like I'm counting down or something .. Oh wait, 3 hours 47 minutes now..
    Draenor EU: Archavious - Level 120 Warlock ; Loaen - Level 120 Demon Hunter ; Arathia - Level 120 Paladin ; Mitosis - Level 110 Priest ; Toreck - Level 110 Hunter ; Aeralinde - Level 110 Mage ; Crikey - Level 110 Warrior

  9. #13109
    Quote Originally Posted by aevitas View Post
    Just for the record...

    8 pm ET = 4 hours from the time I post this?

    Well actually 3 hours 48 minutes.. Not like I'm counting down or something .. Oh wait, 3 hours 47 minutes now..
    Correct.
    /10char

  10. #13110
    Quote Originally Posted by aevitas View Post
    Just for the record...

    8 pm ET = 4 hours from the time I post this?

    Well actually 3 hours 48 minutes.. Not like I'm counting down or something .. Oh wait, 3 hours 47 minutes now..
    Your signature's way too big, might get infracted/warned.

  11. #13111
    Quote Originally Posted by vizzle View Post
    Your signature's way too big, might get infracted/warned.
    Yea, what he said. Resize it or change it

  12. #13112
    Deleted
    Just looked at the latest yogscast and something hit me. There dont seem to be any shadows in the movie. I know, I know it's not a biggie but I'm just curious will there be / did gw1 have character shadows? Maybe thats something that makes the characters look a bit floaty to some?

    Also, first time I subscribe for anything on youtube, wehey! Two GW2 channels

  13. #13113
    I've seen shadows in some of the videos. They were much subtler than the black blobs glued to the toon's feet other games have, though.

  14. #13114
    Deleted
    Alrighty, thanks

  15. #13115
    I've seen tons of footage with shadows, some people were unable to max the game out while recording hence a lower graphics quality in some videos over others.

  16. #13116
    Do you need to have played Guild Wars 1 to understand Guild Wars 2? Or do they not having anyhting to do with each other?

  17. #13117
    The Lightbringer jvbastel's Avatar
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    Quote Originally Posted by JonasSK View Post
    Do you need to have played Guild Wars 1 to understand Guild Wars 2? Or do they not having anyhting to do with each other?
    except for lore and the world, no the game is completely stand-alone. There are some cosmetic rewards you can get by playing GW1 though, and it's a good game, so IMO worth it if you have spare time and 30 dollars
    Monk, I need a monk!!!

  18. #13118

  19. #13119
    Quote Originally Posted by Pyre Fierceshot View Post
    TB on the UI.
    45 seconds in...weapon swapping....5 sets...how important it is...

    Thank you TB. Finally some decent commentary yay!

    Edit: ok...in 4 and a bit minutes he touched on more aspects of the game that I wanted to know about than I've probably seen in everything else combined. Finally someone who knows and understands this game!
    Last edited by Squirrelbanes; 2012-02-22 at 11:29 AM.

  20. #13120
    The Lightbringer Harry Botter's Avatar
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    Well i was recently converted to be a huge supporter of this game, actually im really freaking excited about it. I have shown a lot of the videos to my wife and she loves it too. We will be buying 2 copies on day 1 and im really excited to be playing an mmo with her again, she stopped playing wow, so yeah an even cooler reason for me to like it.

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