*sigh* believe what you think, I don't care. I get my daily done easily imho and see no grind in GW2, sorry for you if you do, but that's your problem. To each his own.
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I think the devs designed them more like this:
add 3-4 daylies which are easily done by WvWers
add 3-4 daylies which are easily done by people who enjoy dynamic events and dungeons
add 3-4 daylies which let you try new things (minigames, jumpingpuzzles, dungeons, crafting,...)
all in all it should be easy to achieve imho, +each day you might see or play something you haven't tried before. A lot of daylies designed this way are overlapping too. You easily get 50kills everywhere. You get underwaterkills in the open world as well as in some dungeons. etc.
the point for me personally: I have tried everything you can do in the game and enjoy almost everything non-group related immensly. This means most of the things ARE normal play FOR ME. It's normal for me to do 3 jumping puzzles on one day in the week and then jump into WvW. (or jumping puzzles in WvW).
Easily != Automatic
You said this:
You never raise the point that you do those dailies "easily"/"easy", you said "automatically" which is not true.Originally Posted by Maarius
You see no grind because you do not know what grind means. I don't see aowatai in GW2 either, since I have no clue what that word means or if it even exists...
Last edited by Meledelion; 2013-09-02 at 10:11 PM.
The PvP daily is as close to automatic as you can get. As long as you are semi-conscious, you are bound to get top stat on at least one of the 3 maps you have to do. And it takes 20-30 minutes tops.
(Just saying if all you want is the daily laurel, this is consistently the easiest thing to do)
you can keep your insults
http://en.wikipedia.org/wiki/Grindin...ideo_gaming%29Grinding is a term used in video gaming to describe the process of engaging in repetitive tasks during video games. [1][2] The most common usage is in the context of MMORPGs like Realm of the Mad God, Tibia, or Lineage [3] in which it is often necessary for a character to repeatedly kill AI-controlled monsters, using basically the same strategy over and over again to advance their character level to be able to access newer content. MUDs, generally sharing much of the same gameplay as MMORPGs, encounter the same problem.
I don't see that in GW2. It's not repetitive if I'm doing different things each day. There are various ways in GW2 to complete events (WvW, escorts, waves, invasions, champions, defense,...). There are various ways in GW2 to kill enemies (WvW, PvE in Zergs, in small groups (very different strategies), solo, in dungeons, during jumping puzzles in difficult terrain, under water, on range or in close combat, different characters = whole different experience, with turrets,...).
I get those daylies easily because I don't have to go a specific difficult route... enemies run into me all the time, events happen everywhere. This means while I'm doing my stuff I get those daylies automatically.
meh I don't know why I have to explain this to you, since you seem to be out for a argument battle and I don't care about those things. I don't know what you're trying to prove, you sound like someone who wants to be smarter than the whole developer team of Anet which obviously had a lot of thoughts in designing these daylies. Maybe you should write some constructive forum posts then how to improve daylies in the official forums.
I agree, they are easily achieved. However that is not the point of this conversation.
You said, "automatic" through playing the game normally. But that is logically impossible regardless of player or player style. Some of those dailies on the wiki are arbitrary or irregular. Lane's point about the food buffs is particularly salient.
Just to be clear, that the dailies can be done easily is noted. That they are an automatic process through normal everyday play is illogical.
That's fair. But your original reply was not worded as such. So perhaps it's just a matter of clarifying yourself. Which I don't fault you for and think you have a very valid point as a personal measure.the point for me personally: I have tried everything you can do in the game and enjoy almost everything non-group related immensly. This means most of the things ARE normal play FOR ME. It's normal for me to do 3 jumping puzzles on one day in the week and then jump into WvW. (or jumping puzzles in WvW).
Last edited by Fencers; 2013-09-02 at 10:57 PM.
How about 5different people on this forum alone backing her statement?
also
QD is one of the best areas for daily rev since lots of soldiers die at the centaurs past the little fortress in the central north.I disagree. In high level zones dead enemies or dying players can be found easily. I won't look for them in Queensdale though.
Your contradicting yourself since there are loads of spiders in queensdale...You look for condition applying enemies in a starting area? O_o Well I don't have to explain to you that the higher the area, the tougher (and more condition-spammy) enemies are, do I? Spiders however are even in low level zones.
Gathering isn't part of the gameplay, apart from that there's only a couple of dailies that are inherent to WvW gameplay, that aren't WvW dailes they are:I have to admit that I mostly played WvW before the invasions. Daylies were done easily. Tower/camp captures count as events, you get your kills easily, ores and trees are everywhere and 5/10 were no problem. Reviver, condition applier, dodger... all part of the gameplay.
Reviver, Condition Applier, Condition Remover, Champion Slayer, Dodger, Events Completer, Kills, Veteran Slayer, Group Event, Interruptor, Skill Point, Leveler
Those go together over the 14day cycle like this
Events, Group Events
Reviver, Veteran Slayer
Group Events, Skill Point
Leveler, Champion
Kills, Interrupter
Group Event, NOTHING
Condition Remover, NOTHING
Leveler, NOTHING
Kills, Dodger
Skill Point, NOTHING
Reviver, NOTHING
Kills, Veteran, Events
Dodger, NOTHING
So 3/7 days you do not get your daily automatically even when in WvW. Also note that WvW doesn't have all that many people playing and that this assumes that you get all 3WvW dailies.
1. I never insulted you, I said you don't know what grinding means which you clearly don't. If I say you don't know anything about rocket science I'm not insulting you either.
2. That's the funny thing, it is repititive since a) it's on a cycle and b) you do it over and over (gathering/killing/...)
3. Beside the point
4. We've already been over it easily != automatically. I don't need to post anything on the forums just because you don't get that simple equation. I also don't think there's a lot wrong with the "goals" of dailies, what I think is wrong is your statement: "you get the dailies automatically".
Last edited by Meledelion; 2013-09-02 at 11:04 PM.
Let me ask you one thing Meledelion: which things/content do you honestly enjoy in GW2?
Also, I will be having to go out of my way for 100% of the dailies when SAB is live. :P (Unless there's a daily for SAB. )
1. I like doing content that is hard
2. I like theorycrafting/optimising
3. I like doing sPvP (when it's balanced)
4. I like doing as much content as possible
1. I've solo'd nearly all notable content out there: dungeons, champions, group events, fotm,... I ofc also did/do those the normal way
2. It's fun for me to figure out what is the best gear and trait combo for an entire group, sometimes that means improving runs by seconds sometimes it's minutes. I like thinking of something testing it and then making it work (or not )
3. This is very mood dependant. 4v5 matches or playing with ppl 30ranks below me is retarded and works on my nerves. Facing quad/penta bunker teams also is somewhat annoying or getting a team packed with glass mesmers can infuriate me but in general I have a good time
4. What I mean is achievement hunting but I don't do it for the achievements, I much prefer having actually seen everything or doing something in a special(harder) way.
So, when all was said and done, I clock in at almost 6.1 million karma.
Are you going to spend it on boxes since you still get quite a return of karma on them + good money?
I actually might now, especially since there's a new use for Obsidian Shards and mats should be selling at a high for a couple of weeks at least.
hm aren't the boosters now only max. 50% for consumables (the karma-change) instead of the 95% yesterday (or the day before)? I opened all consumable karma pots with the buffs since they told us these wouldn't work now. You would have wasted tons of karma for waiting this long. (or is the schedule only today?).
edit: ok just make shure to do it before the update today
https://forum-en.guildwars2.com/foru...st#post2667286
I am a greener in Guild wars 2 world, it is a great help for me to learn information about guild wars 2. More importantly, i have no need to collect all kinds of information. i regard the news as offical standard, ok?
Unfortunately, I could only get 65%. No guild buff and no infusion.