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  1. #1

    Legendaries create an unfair playing field and should be removed

    The current state of raiding has created a situation where as long as you are in a top 500 guild, you now have access to the best gear and can somewhat compete with the players in the best guilds as far as ranked parses go. Naturally, the top guilds will have players geared in full best in slot gear, while you might miss some pieces due to less kills per boss. They will also kill bosses faster, but on the whole, you have a shot at not being terribly behind and you can get a good rank (considering your gear) even if you don't have best in slot gear. It's rewarding to me to play well and get that rank, and it also lets me know that I'm not doing anything terribly wrong in the encounter. But more than anything, you can legitimately compete within your own guild.

    If this legendary is more than just a vanity item, every caster that doesn't have one will be at a severe disadvantage, and I think that in a raiding environment that is so much down to individual skill, no player should have that large of an innate advantage over another player. It's unfair, and frankly, bad design. I honestly can't think of a single good thing coming from introducing items that are a) significantly stronger than most other items in the same tier and b) only available to a few players.

    I don't think the raiding community even wants these items because of the uneven playing field they create, so I'm curious as to why Blizzard keeps making them.


    PS.
    People don't seem to be very good at grasping what I'm saying so I'll make a sports analogy. Imagine that you are on a football (soccer) team. There are 11 players on the field. One player is almost always there, the goalkeeper (the main tank). The other 10 players are mostly the same every game, but depending on what shape people are in they can get a spot over someone else, and you can break into the team by being a good player. However, giving one player a legendary is like giving one player on the team super powers to shoot and run harder than everyone else. Yes, it might help your team win, but there's literally nothing the other players can do to reach the level of the guy with the super powers, and I think that's unfair.
    Last edited by Pokty; 2011-05-10 at 02:13 PM.

  2. #2
    Quote Originally Posted by Pokty View Post
    I don't thing the raiding community even wants these items because of the uneven playing field they create.
    You my friend, aren't the raiding community. You are PART of it, a SINGLE voice among Thousands.
    From what I understand, the majority of us want a legendary.
    It's something to aspire to. Something to shoot for. People want to see these super powerful, super rare items ingame, even if they know they'll never get them. It's like a pipe dream.

    Also, it's technically available to anyone who can use it. It's a reward, essentially, for skill and effort.
    The average player won't be able to obtain it, no, but thats not just because they aren't 'good enough' but because they don't have the ambition or backing to go through the process of making it.

    And honestly, the fact that it's so hard to get will likely prevent most people from ever even seeing it, thus preventing them from being affected by this apparent "Imbalance". Casters that don't have it won't be at a disadvantage, the casters that DO have it, will only have a slight advantage.
    Skill > Gear, yes?

  3. #3
    Deleted
    Legendary items make the raid better, not just the person. I am a healer so i wont get the staff but i'll be damn happy when one of my fellow raiders will get it, and i know the rest of my team will be happy to.

  4. #4
    In pvp maybe. I remember a lot of people complaining about Shadowmourne wielders in arena.
    But in a raid? I don't think it's an issue. Sure there is competitive dps among raiders, but if someone in your raid has a legendary, that boosts their dps and kills a boss that much faster. My raiding guild works collectively to help appropriate players get legendaries. It help the raid. So no, I don't think raiding players want them removed, only players that want them and can't get them.

  5. #5
    Deleted
    I like the idea of legends!
    I like the idea even better since they added the pet for the guild.
    It makes it even better if not everyone can get it, its meant to show that you have the skill to get it
    And when the enxt expansion loads of people will be running round with it :P

  6. #6
    I don't even.... No.

  7. #7
    From what they've said only people who are 13/13 HMs will be able to even start the quest for it, so for the vast majority of us its a pointless addition to the game.

    I couldnt care less about it tbh, as i know ill never see it, nor will anyone i know

  8. #8
    The Unstoppable Force Resentful's Avatar
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    You aren't the community OP

    Just a part of it and I'm sure a vast majority will disagree your statement

  9. #9
    i rank just fine, and my 10 man only downs 5/13 hms, hell.... ive ranked in the top 50 multiple times now, not that they held for very long do some research on your class, dont be completely horrible, and figure out what works best for you, and you can rank with reasonably poor gear

  10. #10
    The Unstoppable Force Resentful's Avatar
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    Quote Originally Posted by HMonster View Post
    From what they've said only people who are 13/13 HMs will be able to even start the quest for it, so for the vast majority of us its a pointless addition to the game.

    I couldnt care less about it tbh, as i know ill never see it, nor will anyone i know
    Please -.- they would do the ICC model again; If you can kill the final end boss in normal

    You are fine

  11. #11
    Quote Originally Posted by HMonster View Post
    From what they've said only people who are 13/13 HMs will be able to even start the quest for it, so for the vast majority of us its a pointless addition to the game.

    I couldnt care less about it tbh, as i know ill never see it, nor will anyone i know
    Although they never specified the 'last tier' as heroic, I'm sure they mean you only have clear it all on normal, which is very doable, I doubt they would eliminate a HUGE percent of the player base from getting a legendary.

  12. #12
    Deleted
    My main is a rogue so I have been without one for a while now but I can see why the hate would form, not from a PVE side but more a PVP side, looking back at T8 healers of the mace was pretty much boosted in 2s / 3s and the PVE side I don’t see the problem, all the orange weapons that come out, come from the end boss so you pretty much have to clear the content to get it anyway, so having it wouldn’t give you a boost as you would of cleared everything already to get it.
    Black temple, you had to Kill Illidan to get it so I didn’t help you there
    Sunwell, you had to kill KJ same thing
    Uld, you had to clear the dam place how many weeks and then kill Yogg semi hard mode to finish the quest, I guess it helped you do yogg+0 but then by the time you cleared it for all of your shards the top guilds would already be doing Yogg+0 anyway
    ICC, again, you needed to kill every end boss (normal mode) collect 1k souls? Or how ever many it was, THEN collect shards that had a high change on HM so again, you had to kill LK to get the better chance of getting it, while it was not needed to kill LK to get the Axe it did speed up the time it took to get all the shards,

    PVE orange is fine, PVP, not so much how many DK’s – Warriors got Glad title in wrath due to the axe (not saying it does all the work but it does halp!)

  13. #13
    Quote Originally Posted by HMonster View Post
    From what they've said only people who are 13/13 HMs will be able to even start the quest for it, so for the vast majority of us its a pointless addition to the game.

    I couldnt care less about it tbh, as i know ill never see it, nor will anyone i know

    http://blue.mmo-champion.com/topic/1...ary-engagement

    http://www.mmo-champion.com/content/...sse-Blue-Posts

    Neither says they have to be 13/13 to be eligible for it. I believe that they are talking about 12/12 normal

  14. #14
    Personally I think they should be unusable in arena as it gives them an unfair advantage over someone who only pvps and would have no way of getting an equal weapon.

  15. #15
    its indeed all the last bosses, but only on normal, its very very few who have 13/13 hc.
    IGN Joe FC: 1908 - 0405 - 5213

  16. #16
    Quote Originally Posted by Pokty View Post
    I don't think the raiding community even wants these items because of the uneven playing field they create, so I'm curious as to why Blizzard keeps making them.
    You're are too casual player. I think you're just a newbie.

    Blizzard made legendary items since original wow, and no one ever said thing like you saying now. If you can't play that good it's not the reason for Blizzard to stop making legendary items.

  17. #17
    Deleted
    Tho forgive me if im wrong but what was the Ilevel difference betweem SM and LK25Hm weapons? I know gear was 271? and im sure the weapons was in the 280's along with SM?

    If my memory is right, weapons from Raggy with legs would be on the same stat level just without the cool proc

  18. #18
    Deleted
    Quote Originally Posted by HMonster View Post
    From what they've said only people who are 13/13 HMs will be able to even start the quest for it, so for the vast majority of us its a pointless addition to the game.
    Only those who have emerged triumphant against the evils lurking within Blackwing Descent, The Bastion of Twilight, and the Throne of the Four Winds will be eligible to begin the legendary quest.

    It doesn't say it has to be done on heroic difficulty

  19. #19
    Deleted
    So your argument is:

    "I don't want my raid to benefit because I can't flex my epeen by causing PERSONAL rankings"

    Yes. Unfair Playing Field. In which the entire raid team benefits.

  20. #20
    Also, it's technically available to anyone who can use it. It's a reward, essentially, for skill and effort.
    The average player won't be able to obtain it, no, but thats not just because they aren't 'good enough' but because they don't have the ambition or backing to go through the process of making it.
    Acquiring it will be limited by the number of shards you can get per week. As such, a limited number of the casters in each guild will be able to get it while it's still relevant. I personally hope that the drop rate of these shards will be large enough that all casters will be able to get it before the next tier.

    You aren't the community OP

    Just a part of it and I'm sure a vast majority will disagree your statement
    I said that I don't think it is as popular amongst raiders as Blizzard seems to believe.

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