Umm, didnt they alrdy increase the manacosts by 10% in previous patch? And tbh, hpaladin mana is like it was in Wrath. You can still spam heal without worrying about going oom (if you use judgement on CD and use potionofconcencration/divineplea at the same time at not so healing heavy parts). I've only done 3 hc bosses on my paladin though (magmaw, halfus, chimi), never ever I had mana problems. I think its a pointless nerf that wound affect hpaladins that much. I might be wrong but yea, could really care less.
How do you consider it to be worthless? Each of the healing specs has a similar 2p bonus. Now they are basically forcing you to take it.
They have done similar changes before. There is precedent for a nerf due to an upcoming set up bonus change. I can't remember if it was t8 > t9 or t9 > t10, but elemental shaman had one of their main damage spells directly nerfed to force them to move to the tier set bonus.
No, this wasn't needed. But keep in mind that these are just PTR changes. They might very well be turned back to the way they were tomorrow.
It's worthless because it negates the benefits of Holy's greatest utility (Beacon, if you were wondering). Under current Holy healing, targeting your beacon with a direct heal isn't the most desirable of targets, as you lose healing (100% on the target, 50% on the beacon as opposed to just 100% on the beacon). Granted, you probably will cast a heal on your beacon at some point, but it won't be that often.
The other healer's 2pc bonuses conform to the way they heal naturally, and they won't have to do anything out of the ordinary to gain a benefit.
2% base mana (= half of an auto hit swing) at a 40% chance on a target you should only put about 10% of your heals on.
Besides someone has already mathed and even if you'd exclusively heal your beacon the bonus would be only about 1/3 as good as what the other classes get.
What the hell are you talking about. i don't know about your progression but when your guild ist doing cho'gall or sinestra heroic with only 2 healers, you will sure as hell just about only cast divine lights at all cost. sure you do your holy shock etc. but in no way do the smaller casts actually keep your group or the tanks alive!
And reffering to the T12 set bonuses....if the are giong to nerf all the healers because of that, its fine.... but seeing that all the healers have pretty much the same bonuses, it would'nt really make a sense when only the paladin would get nerfed Oo
i myself do not play a holy pally, but i am in a pretty good guild working on sinestra for 13/13...but i do see all our different healers doing their job...the paladin is in no way the best of them. sure the paladin ist ok, but in no good shape against druids or priests!
The patch isn't out yet, but at this moment...i do not really get why blizzard nerf the paladins over and over. (not even only the holy ones ;S )
Last edited by mmoc8db892df16; 2011-05-10 at 07:21 PM.
A new response, with more extrapolation and math (from someone who isn't me)!
So, based on that synopsis, the only reason that we'd need a nerf based on T12 set bonuses would be that we already have more mana efficiency than the other healers (to a major degree).
To be honest, I don't play Holy, so I can't offer firsthand experience on that front. But I don't see much in the way of QQ over Holy Paladin mana efficience (which I'm sure there would be at least some if there was an advantage), so I don't think that's the case.
I think its already one of the biggest challenge healing as a pally...
Im already having problem with my mana :S
i might go back to leveling my druid for some resto action
im not even talking about pvp.....
I thought the cost of Divine light was 33% on live? Didn't it release at 30% and go to 33% after the mana nerf?
http://www.wowarmory.com/character-s...&cn=Gesusbeams (Retired main)
http://www.wowarmory.com/character-s...%C3%AArwordhug (Current PvE main)
http://www.wowarmory.com/character-s...cn=Hendrixboom
(PvPr)
OP here, as i think this will go on live and we once again might be reduced to tank healer only, might not this patch but i think it will come, i have fired up my old druid and finally try out resto healing.
Hope i doesn't have to go all the way and make it my new main because i love my holy pala...
Well, it's a nerf yes, but u have to think about the new patch gear, every gear piece gives 300+int, up from 140/60int on the actual gear so...i think we won't feel any change
It's true that while we dont get that gear our mana will be........................................u know where...........................................haha but...that's what blizzard wants lol.
Ah, well I guess I wasn't thinking about it in the context of an entire fight.
/slaps wrist
Bad me for taking numbers at face value.
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Yeah, I'm Prot more often than anything else. I do fill in as Holy on a few fights since I have a decently geared holy spec and then another DPS plate goes tank.
Last edited by Dakia; 2011-05-10 at 07:33 PM.
/sign
it ist just unfair to let this healer be bound on one target to get mana back, while the other healers can pretty much just heal however they want and get even more mana back than the paladin. sometimes the creativity of the designers just doesn't make any sense!
How curious. I wonder what the reasoning behind this is.
http://www.wowarmory.com/character-s...&cn=Gesusbeams (Retired main)
http://www.wowarmory.com/character-s...%C3%AArwordhug (Current PvE main)
http://www.wowarmory.com/character-s...cn=Hendrixboom
(PvPr)
We holeh Palleh are amazin, and any nurf won't change how much i try to keep everyone alive, using everything i have.
Blizzards are smart and know wut their doin.