I see some good things in this... with the possibility of the set bonus being changed, and new changes to help PvP... but quite a few things bothered me.We increased paladin mana costs because they were too efficient at healing. In raid encounters, for instance, paladins were sitting at 40% of their mana while the other healers were flat out of mana. Paladins were casting Divine Light as their main heal because they didn’t need the efficiency of Holy Light. You personally may not have been in that situation, but when looking at the overall picture, as well as running plenty of tests, this was our conclusion overall. It is entirely possible this will hurt Holy paladins in PvP, where mana can be harder to come by. It is our hope that the recent Speed of Light change as well as another change or two coming will help offset that.
We did not make these mana cost changes because of the change to critical heals or because of any upcoming set bonuses (which are still being designed, by the way). We made the changes only because paladins were too efficient compared to druids, priests and shaman.
As a postscript, we see a lot of paladins advocating a strategy of Beacon the tank, heal the off-tank with Divine Light, and never ever do anything else... and if you ever heal the Beacon target, you fail. That’s just not a realistic goal. Stuff is going to happen that is unpredictable, or else you’d probably win every fight. You should make the most of Beacon, absolutely. It’s a great tool. But you shouldn’t consider anything that doesn’t maximize Beacon to be a class design or personal performance failure. Sometimes you’re going to want to heal the Beacon target directly. It happens.
1)What a bad, and really obnoxious generalization. Only bad holys ignore the beacon target. If they are in trouble, chunk a heal. Nor is DL the only heal we should cast (but it IS the best in many many cases).As a postscript, we see a lot of paladins advocating a strategy of Beacon the tank, heal the off-tank with Divine Light, and never ever do anything else... and if you ever heal the Beacon target, you fail.
2)But... it IS a class design failure. Holy is balanced (in a raid and pvp setting) around beacon. Beacon allows us to put our attention on another target while keeping the beacon target alive in most cases. This gives us a sort of multi-target/shield mechanic. If we can't rely on it to keep them up with little attention... why have it? If we have to constantly heal the beacon target to keep them or our mana up... that's bad design. If we have to heal in a way that is below our maximum potential... that is bad design.But you shouldn’t consider anything that doesn’t maximize Beacon to be a class design or personal performance failure.