Rag in vanilla was probably the boss I spent the most time on, and put the most effort into. If he isn't more difficult than Nef I'll be pretty disappointed.
Rag in vanilla was probably the boss I spent the most time on, and put the most effort into. If he isn't more difficult than Nef I'll be pretty disappointed.
Hopefully. Normal Nef is a lolfest, and normal Cho'gall is even easier.
Nef isn't hard and looking at this "raid guide" that Blizzard allows everyone to see before the content is even out, it seems Rag will be more difficult.
Certainly. Nefarian is actually a really simple fight, IMO, as others have said it's really about the healers and your add tank not screwing up in p3 or p1. But I mean crackle is the only ability you really have to worry about long-term and its controlled and manageable. Both Arthas and Yogg were harder bosses mostly because they were longer and had a lot more abilities to learn and I think Rag will be much more like that. Back to Rag, yes, I think he'll be a lot more complex, especially since killing him will unlock all t12 hardmodes, whereas you'd have to kill three end bosses in t11 to do so.
I agree with Crowe, he deserves to be challenging but you look at the Length of Cho'gall's abilities then encounter him it goes together into one big pile of doable shit. Rag's list looks mean and nasty but given some time/attempts and gear from other bosses it will balance out.
Sad that most raiding guilds won't see Ragnaros
Three kinds of people in this world
1. Those who make things happen
2. People who sit and want things to happen
3. Those who sit and wonder what happened
Which one are you?
TBH I don't think Average Joe guilds should be able to do normal rag without a large time and effort investment. If it's anything remotely on the level of nef, cho'gall or alakir normal then it's far too easy imo.
Basically all I want is that people who do not push themselves to be better do not kill very much if any content. Effort should be rewarded, not laziness.
Last edited by Frozendekay; 2011-05-16 at 06:15 AM.
"""They're going to need more than one super hard boss though if they've already released strats for the raid (basically what the dungeon journal is) and expect 7 bosses to last any amount of time. """
Not what the journal is at all sir. Reading is our friend kids :P
Nowhere in it will you ever see anything that says "how to" do something. It's simply a listing of what the abilities are. It's up to you to figure out the strat and how to avoid things.
Except the part where it tells you to tank adds during lord rhyolith away from the raid and nuke them quickly. Also the part where it says exactly how certain abilities work, and therefore how to counter them. Like on rag, where it tells you four players are required on 25 man for a magma geyser to spawn.
Fine tuning needs to be done but the gist of the strat is already there laid out in the dungeon journal.
ofc he will be its the new raid teir
Wanna know how I got these scars? My father was... a drinker. And a fiend. And one night he goes off crazier than usual. Mommy gets the kitchen knife to defend herself. He doesn't like that. Not-one-bit. So - me watching - he takes the knife to her, laughing while he does it! Turns to me, and he says, "why so serious, son?" Comes at me with the knife... "Why so serious?" He sticks the blade in my mouth... "Let's put a smile on that face!
Neffy and Al'akir are really not as hard as people make them. Ragnaros will surely be a bit harder, but I don't expect something TERRIBLY hard, at least not on Normal. If the hardmode phase is as easy as Sinestra was, I'm gonna be really disappointed.
It only affects the world class guilds that were clearing content before anyone else. It doesn't affect 99% of the other guilds, who do it after these world class guilds and therefore do it while all the resources are available on the internet already, with descriptions of the boss' abilities and strategies. I'm going to assume that you are part of the 99%, so your complaints are meek.