Originally Posted by MMO-ChampionCapping Mastery Harder in 4.2
We are in the process of trying some different numbers for various talents and mechanics on the PTR, with the goal of making it harder (or impossible) to cap mastery. What we want to avoid is making mastery worthless or causing other undesirable effects.
If we are successful, we will adjust the other tanks to be relatively balanced with paladins again.
If we aren't successful, we know what the fall back position is (basically what we have now).
At this time, we're in the middle of examining this and other changes. Please be reminded that we do read the forums, and appreciate feedback. A dispassionate perspective goes a long way
Am I the only one worried about prot paladins getting screwed over now?
We can only begin to wonder what their intentions are, but I do have a feeling that it will not be good for us.