mainly making this thread to see whether or not im alone in thinking that leap of faith (life grip) needs some changes. it's a very cool and useful ability, but it fails quite often and is so easily countered. life grip has a 1min 30sec cooldown, yet is countered and cant function when someone uses 20-30sec cooldownss (any snare, stun, deathgrip, etc).
here are some easy/realistic solutions that will never be implemented lol:
- (baseline) if it doesnt go off (your teammate doesnt get pulled to you) than it doesnt go on cooldown (similar to when dk's spam their strikes on mages in ice block, and the runes dont go on cooldown)
- (maybe through talents) make the player immune to "knockback" effects (ex. typhoon,thunderstorm, but mainly deathgrip) for a few seconds after they're life gripped
- (not realistic) make the cooldown less so that it is on par with similar abilities (deathgrip,blink,teleport,etc.)
*side note: bring back life gripping your mindcontrolled targets!*
just some ideas! the only reason i'd like to see some sort of change with this ability is because it would have very little impact to pvp as a whole, but would atleast give us a little bit more FAITH in our leap of faith (lol!)