Thread: Cho'gall again

  1. #1
    Legendary! Vargur's Avatar
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    Cho'gall again

    ...since no one is answering my queries in the other Cho'gall threads.

    ^One of the setups was melee heavy, I know, but we did relatively ok.

    How do you deal with ranged positioning during blood adds phase? Should we all move/dodge shadows as a group, to avoid not being able to interrupt the MC-ed people?
    Science flies you to the moon. Religion flies you into buildings.
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  2. #2
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    Yes you should all move as a group. The tank should be able to tell you if the casts are being interupted or not. Get your melee to get Raeli's spell announcer then you can tell when they do it.

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    Pandaren Monk Punks's Avatar
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    We stood in a line so the adds came straight in easy. Just make interrupting a TOP priority.

    Alot can work, Fear, Death Grip, stuns, stomps, BE Racial, etc...

    We had problems with phase 2 but once everyone interrupted ASAP it went well, Make sure to tank him on the throne in phase 3.

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    Legendary! Vargur's Avatar
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    I only know of p1 until 25% and p2 after 25%.. what's phase 3?
    Quote Originally Posted by Punks View Post
    We stood in a line so the adds came straight in easy. Just make interrupting a TOP priority.

    Alot can work, Fear, Death Grip, stuns, stomps, BE Racial, etc...

    We had problems with phase 2 but once everyone interrupted ASAP it went well, Make sure to tank him on the throne in phase 3.
    Science flies you to the moon. Religion flies you into buildings.
    To resist the influence of others, knowledge of oneself is most important.


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    Pandaren Monk Punks's Avatar
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    He spawns these lil worm type mob around, if you are spread out they og everywhere, but if up on throne they all spawn on top of each other more of less.

    They do a channel spell and must be killed asap, they do have low hp but require focus, or if on throne, aoed down.

    We aoed it all down. And he still casts fury so tanks still need to swap. (unless u have a dps eat the fury and one tank it)

  6. #6
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    Quote Originally Posted by Punks View Post
    He spawns these lil worm type mob around, if you are spread out they og everywhere, but if up on throne they all spawn on top of each other more of less.

    They do a channel spell and must be killed asap, they do have low hp but require focus, or if on throne, aoed down.

    We aoed it all down. And he still casts fury so tanks still need to swap. (unless u have a dps eat the fury and one tank it)
    Thats phase 2, he only has 2 phases, phase 1 is the pull all the way down to 25% you should of killed 3 or 4 corrupting adherents in this phase and dealt with the fester blood mechanic, phase 2 is after 25% where the tentacles spawn and you nuke cho'gall down while interrupting and aoe'ing the tentacles, theres is no phase 3.

  7. #7
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    Quote Originally Posted by Moshic View Post
    I only know of p1 until 25% and p2 after 25%.. what's phase 3?
    Phase 3 is loot his corps.

  8. #8
    I hitnk he means p1 = without adds, p2 = with adds (p1 and p2 are cycling until 25%) and p3 = under 25% (tentacles).

    Dropping the big adds in a line (starting with top of the stairs), so that you have a nice train of small adds, makes it easier to cc them, slow them (they will all over the ice trap, etc.) and use pushback on them (typhoon, thunderstorm). Instead of having them all over the place.

    On p2 (while adds are up) I don't think it matter so much if people are scattered a bit as long as:
    - they move away from shadow crash as soon as they get the warning
    - people have their single-target interrupts at the ready, macro'ed with /targetenemyplayer before the ability to reduce targettting time (and also reduce the chance that between target and cast somebody else has interrupted that target)
    - people responsible for the small adds call out on vent (forcefully!) that they are MCed, as it can be the #1 wipe reason, as otherwise you get at the same time: less damage on adds; adds on the loose; one or more dps in melee range of adds stacking corruption.

  9. #9
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    Phase 1 is one big thing, a phase in a fight indicates where the mechanic majorly changes and the boss does something different when the players do something or the boss hits a certain amount of health, corrupting adherents spawning in phase 1 is simply a mechanic of phase 1, not a seperate phase.

  10. #10
    Quote Originally Posted by Relent View Post
    Phase 1 is one big thing, a phase in a fight indicates where the mechanic majorly changes and the boss does something different when the players do something or the boss hits a certain amount of health, corrupting adherents spawning in phase 1 is simply a mechanic of phase 1, not a seperate phase.
    Have fun having a semantics argument with yourself, mate.

  11. #11
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    Quote Originally Posted by Moshic View Post
    I only know of p1 until 25% and p2 after 25%.. what's phase 3?
    Actually, there is a phase between 100% and 85%, in which Cho'Gall will not spawn adds. As soon as Cho'Gall hits 85% the first Adherhant spawns and the add timers start, however if you would keep cho'gall above 85%, he would never spawn an add.

    While most people to not bother to refer this as a phase, it could be considered by some that
    P1 = 100%->85%
    P2 = 85%->25%
    P3 = 25%->DEAD

  12. #12
    Legendary! Vargur's Avatar
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    How exactly does the fire mage "trick" at 100 corruption works, and in what phase? What spells they have to use and so on...?
    And can more than one do it?
    Science flies you to the moon. Religion flies you into buildings.
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  13. #13
    Fluffy Kitten Wilderness's Avatar
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    Quote Originally Posted by Moshic View Post
    How exactly does the fire mage "trick" at 100 corruption works, and in what phase? What spells they have to use and so on...?
    And can more than one do it?
    Your Fire mage gets up to 100 corruption as fast as he can by standing in stuff. At 100% corruption everything is instant-cast, so he basically just spams Pyroblast for the rest of P1 and then as much of P2 as he lasts. The other part of 100% corruption is that you cannot be healed though, so the way you live until P2 is by rotating CDs on the mage for the shadow aoe (iceblock, priests shields, TB trinket, etc). By far the best one is spirit link totem, since that can actually heal the mage up as it doesn't count as normal heal. I don't think you'd be able to do more than 1 mage on 10 man, but on 25 man you should be able to do a couple.

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