Oh look, another Dragon Age thread. Why I am completely unsurprised that it's chock-full of mindless DA2-bashing and a bunch of RPG fans throwing around their Platonist rhetoric about what a "real" RPG really is?
Origins was an overhyped, mediocre game, but an extremely polished one, a polish that really carried the game. DA2 was a far better game in its fundamentals, but lacked that same polish. I enjoyed both, but I enjoyed DA2 more, most notably because the combat was intelligent and satisfying and the characters were actually involved in the story. Regardless, the franchise is well-constructed and very entertaining, so I'm looking forward to DA3.
Yes, because real people consider 5-10 precise sentences in a list before choosing how to continue a conversation. Try it the next time you talk to one of your friends; let me know how it goes.What's wrong with having multiple dialogue options that are far more realistic, rather than 'PARAGON OF JUSTICE AND HOLINESS', 'LOLLER LOLS AND SARCASM' and 'EATER OF BABIES'? Don't like games that make you think or somethin'?
Like it or not, the dialog wheel is much, much closer to how humans actually think and form their sentences, which is why it's been such a successful feature. The dialog lists of the past were contrived yet effective solutions to the architectural limitations of game design at the time, not holy relics that pointed the way to God. Your refusal to shift your paradigm is not the concern of game developers.