The first time I did that fight, I was all "Oh just like Yogg Saron" needless to say my guildie was yelling at me to "get away!" on vent and much lulz were had when we detonated and wiped.
The first time I did that fight, I was all "Oh just like Yogg Saron" needless to say my guildie was yelling at me to "get away!" on vent and much lulz were had when we detonated and wiped.
All of this not to mention 99.99% of the time the healer doesn't bother to heal the melee. I usually have to hit Holy Radiance when they get back (if they didn't die) or try to hit them with WoG as they are running. I've yet to see a healer heal the melee during this out of the hundred or so times I ran it on all my toons aside from making 1 or 2 rare occasions.
That's why there is a trash mob before the boss that does the exact same mechanic so not knowing it before the boss isn't really an acceptable excuse by most people.
People stand still DPS'ing because they think the other target will move away from them.
I had this one holy paladin pug in ZG.
He kept dieing on zanzil. we told him to go to the green cauldron to survive the poison gas. kept dieing, so finally, i asked if he bothered to click the cauldron - he assumed just being near it was enough, then proceeded to blame the rest of us for not explaining the fight properly.
for that fight and jin'do subsequently, he got the "for dummies" version of the strat.
"Go to the cauldron. using your mouse hand, move the mouse pointer over the cauldron and RIGHT CLICK. DO NOT CLEANSE THE DEBUFF."
"If you see purple fire. Don't stand in it. If you see a beam linking you to a berserker. stay away from it."
Seriously. just when something completely idiot proof like "if it has a cogwheel, it needs to be clicked." seems impossible to screw up - the world produces a better idiot to prove everyone wrong. (and he was cleansing at the beginning of the fight, if you were wondering.)
As DPS never had issue with venoxis with the link. But as healer i have tons of problem.
Mainly the dps when link comes does one of two things:
1- runs so far exceeding my healing range (specially when a ranged is at one corner and the melee hugs the wall on the other side);
2 - runs into the maze jump while running away... some still try to "jump it".
That's why i always say "me noob on venoxis", because so ppl tend to have courage to say they never done it.
I don't follow the logic. Why would fighting Yogg make people suddenly knowledgeable on unrelated game mechanics in a totally different instance?
Considering the link on Yogg and the link in ZG require the opposite reactions from players, it wouldn't surprise me if people who had fought Yogg were more likely to guess wrong the first time they saw it.
I doneit first time yesterday, mate told me it was like blood queen except you run away rather than run towards who your linked to... its not hard
.
War requires the sledge hammer, but will be decided by the scalpalIntel i5 2500k -Intel 330 180GB SSD - Saphire HD OC Edition 7870 - Gigabyte Z77-D3H Intel Z77
I even give them a speedy bubble, yet people still stand stupidly. I usually end up only healing the one that actually makes an effort to run away. The other gets a repair bill.
First time I ran ZG and did this fight I thought "oh just like Yogg" and we died. It was the first day of the patch and not everyone in the group knew/bothered to explain the mechanics of the fights.
As melee I still die more often than not on this fight even doing it right because healers don't/won't/can't heal enough between links or the other linked person stupidly runs at me even after they say they know the fight.
Wouldn't be so bad if it didn't also explode when the link was broken.
The link ticks for obnoxious amounts of damage... and so does the un-link AE damage after successfully working the fight mechanic.
Not sure why it explodes when you still do it right :P
Some people do not know the fight;
or they simply don't care in pugs;
or they think a healer will be able to save them;
or they think that just maybe if they ignore it, the debuff did not happen to them.
Only time it fails is when its on a melee cause they dont know where to run :P
For casters its easier cause their spread out as it is
And when I fail and I admit I do its because I forget its run away and not run towards :P
Reflex from ICC like someone mentioned :P
I would almost say that Venoxis should've been an endboss mechanic, having seen so many pugs fail on it.
As a ranged dps I have it easy by just standing somewhere far away from the rest. As long as no idiot comes running towards me ofc...
As a healer I'm amazed at how much damage it sometimes does in such a short time, especially combined with damage from the other mechanics.
as a healer i usually stand in a instant toxic link breaking distance(basically when i see the boss casting the toxic link i start walking backwards).
since the more you have link active you get more dmg, insta breaking it allows me and the other player to keep 50% of hp and thus, healing becomes super easy(also i dont sleep. i like topped players). the only thing i cant do anything about is ppl stepping on green or running from green aoe.