Spirit Guard Udyr is out, b*tches! \o/
It's time to tear up the jungle and shred some Teemos!
Spirit Guard Udyr is out, b*tches! \o/
It's time to tear up the jungle and shred some Teemos!
Just bought SG udyr even though I'll probably never play him... I can't bring myself to jungle, last time I jungled was on Xin and I ended up feeding terribly. Maybe I'll try him top lane in a normal since I play top a lot.
I'm okay with the other changes but that base damage change is crazy.
Not that I mind playing Karma...
Been trying her out top lately, works better in normal blind pick than ranked though
About time. That shit has been a big pain for a lot of time now.
No?
It's not how it's supposed to be. They throw a skill shot and you can't see it at all, even when it hits you. That shit is not okay at all. How do you dodge something you can't see at all, even when it hits you?
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As for the Karma damage Q "buff". It's not really a buff. They put the extra damage you got, from when you ulti + Q, on the explosion on the ground. That is absulote shit since you could rarely hit that unless the enemy is retarded. I know they increased the slow on it and the AP ratio to 1.1 but I don't like it at all since you could rarely hit it.
Really reluctant and unhappy about this change on her Q.
Didn't see the base damage on ulti + Q got increased. ;_;
Yeah, it's a big change then lol. What a buff.
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Anyone knows where I can find the images/gif on this link from Udyr's stances?
http://www.surrenderat20.net/2013/07...creen-and.html
To put Karma's R+Q in perspective, it's 530 base damage w/ 1.1 AP Ratio.
Lux has 500 base damage, 0.75 Ratio and 3k range. This excludes her illumination debuff.
Morgana (assuming both ticks proc) has 650 base damage, with 1.4 AP ratio.
Fiddlesticks has 325 base damage + 0.45 AP ratio per second. His total damage is 1625 + 2.25 AP.
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Karma's Q is hardly out of line.
The SGU comic in the lol client is awesome
"When you want to succeed as bad as you want to breathe, then you'll be successful"
http://www.youtube.com/watch?v=lsSC2vx7zFQ
Why'd they nerf the damage of Defiance, I want to blow people up with shields. Shieeeeeeeeeelds!
Oh well, Karma buffs get hyped woo! Though I still need to get better at actually hitting Mantra'd Qs. <_<
"When you want to succeed as bad as you want to breathe, then you'll be successful"
http://www.youtube.com/watch?v=lsSC2vx7zFQ
30 seconds rather since the nerfs a while ago. Still an exaggeration, but Karma has other... limitations. And Soulflare is still going to be harder to hit compared to any of the other ultimates listed by Duilliath.
And the base damage will remain about the same anyway if I understood it correctly (the slight bonus on hit being moved over to explosion), with just the AP scaling being 0.2 better. So I don't understand the protests.
Not since they removed the passive where R's cooldown gets reduced by using attacks against champions. Leaves just abilities. With 40% CDR, she'll have a baseline 22sec on her R, which is not too far away from Lux. Mind you, as support she won't have 40% CDR and as Mage, she'll need the CDR to be remotely impactful.
Which is why you rush Athenes and get Blue buff.
Playing Karma support is just stupid with those ratios. Also taking note of the fact that her only healing is self-healing, so it won't be as effective to go support.
The RoG post said the half reduction from attacks was gone, which can mean that it either reduces it fully with AA's, or it's gone. [Need some clarification on this]