Originally Posted by
Charge me Doctor
No, it's just you saying that it was hard to keep track of time in game. It was annoying to keep everything in head, but in no way "hard".
I don't know, maybe it's mine experience in RTS genre, but i never had a problem with tracking time, it's just another "5>E @ 17" for me.
"All the extra training for nothing". If you really "trained" yourself, you don't even need this change, you won't notice it, and you will still be better at tracking spawns, because you don't need these timers.
Seriously, i haven't seen so much butthurt over such small change. Even from backstab change for it to not require to be at enemy back.
I see how everyone can profit from this change (that's why i call it quality of life change), because people who actually interested in tracking spawns will have "free" "brainpower" to track, for example, minion equilibrium on ally lanes. People who could track spawns without timers won't see any change and they still will be ahead because they already use this "free" "brainpower".
If you think that tracking spawns is "competitive" part of LoL, why won't we remove game timer then? And remove chat cllert about who and when have got a dragon or baron?