When you pop wings, your ret aura starts to pulse slows on the targets around you, kinda of old judgement of justice effect, or even baked on the aura by itself (hits the ret pally, can proc a chance of a little slow on the attacker thanks to his "righteous justice... yadda... yadda... yadda..." retribution theme)
OP, but it fits the theme... hahaha
---------- Post added 2011-06-17 at 04:15 PM ----------
Ppl QQ saying that ret paladins players played it way too defensively...
---------- Post added 2011-06-17 at 04:27 PM ----------
Going way more simplistic... BGs/RBGs are a "mess". In fact every large group pvp activity where the objective isn't kill all the oposing players to win, every underpowered spec can, at least, do ok. Unless in weird conditions (like 1v1 in a BG. For example, you're the last flag defender standing) others can do the job for you and you help them.
Arenas is a diferent story, since you only win by defeating the entire team, they'll micromanage the match and always put you in a place where all your weakeness are exposed and these specs will be indentified as the weakest link. There is no heroic flag cap to save the day, no "almost 1600, hold it!", nothing... you die, your team is one step closer to loose, they die, you're probably done too.
Yes, it is easier to hide underpowered specs in a 10v10 format than 3v3, for obvious reasons. But underpowered in Arena does *not* automatically translate into underpowered in RBGs. They play differently. Rets preform better in RBGs because the gamestyle plays more to their strengths and less to their weaknesses.
I would love it if they lowered the GCD of Cleanse for Retribution to a flat 1 second and lowered the mana cost by 20% with Acts of Sacrifice. That in itself would help our mobility immensely and it wouldn't be too powerful.