this game could have 20 million people,what does it matter when the majority isnt active enough for it to matter
Don't forget that number also includes those gold farming houses where there's about 50-100 computers botting 24/7.
I am actually relieved to hear this, because i thought WoW was dieing down quiet a bit since Cataclysm, but i guess that was just lack of knowledge thanks all. ^.^
No, just dont call WoW the leading competitor
---------- Post added 2011-06-08 at 05:31 PM ----------
Ok, to make more sense out of this:
Before the loss
Overall there were 12million subs.
Asian WoW = 50% 6 million
EU WoW = 25% 3 million
US WoW = 25% 3 million
The Quarterly report said that NA was the one that lost 600k, which is US.
So that means after the loss US realms only had 2.4million, and we dont know how much its gone up or down since then, we will only know once the next report comes.
That being said, really brings things into perspective on how many people actually play in your area
Last edited by Sw3d3n; 2011-06-08 at 05:32 PM.
"If you want to control people, if you want to feed them a pack of lies and dominate them, keep them ignorant. For me, literacy means freedom." - LaVar Burton.
Well, we still do not know how Asian market like Cataclysm, right? They got Wrath Of the Lich King by the end of 2010, in Taiwan, if I am not mistaken.
If Cataclysm is the problem, a drop in subscriptions there could be huge. It is not guaranteed, but we will see.
Probably ~3mio in EU+NA(2m in NA/1m in EU). In Asia there are no permanent subs, it's all time-based - so you can't take that in.
Movies and TV programs are still fundamentally visual media.
Hell, so are video games. So I guess we should compare WoW to whatever is kicking ass at the box office or sweeping up viewership on TV anyway!
The important thing is that not only are their business models radically different, but your access to content as a player is radically different. I've lost count how many free to play MMOs don't even let you reach the maximum level for free, and then there's all the dungeons you have to pay for, extra classes that are just plain better than the ones available for free, and so on.
Free-to-play is not comparable to a subscription based MMO. Period.