Page 1 of 3
1
2
3
LastLast
  1. #1

    Paladin need his Old judgement

    Asking my self this Question : Wich Judgement does a Ret need (long Arm of the Law) or ( judgement of justice )
    i miss the Old judgement and it wasnt Op it was fine , Long Arm of the Law is Hilarious , some ppl do Call it Long Arm of the LOL
    i dont know what you guys think but i would love to see ur opinions

  2. #2
    Herald of the Titans Eurytos's Avatar
    15+ Year Old Account
    Join Date
    Mar 2009
    Location
    Dirty South
    Posts
    2,519
    judgement of justice was far better than the current seal of justice. the judgement actually slowed the target, not a melee swing with the seal. I for one would love to have the 3 different judgements back. JoL was a great thing, and JoJ was great in pvp. JoW was ok, but its the other two I liked the most.

    however, long arm of the law is really a pve buff mainly, imo. I know that Blizz might have intended it to be for pvp, but the amount of slows and snares that exist to slow us and kite us all over the place is out of control. and with constant target switching from one boss/add to another, Long Arm is quite usefull in pve.

    to answer your question, if we could trade Long Arm for JoJ(and JoL/W)....I would.
    http://us.battle.net/wow/en/characte...rytoz/advanced

    If there's one thing I'm not, it's in control.

  3. #3
    Herald of the Titans zcks's Avatar
    10+ Year Old Account
    Join Date
    Jul 2009
    Location
    The ass end of nowhere AKA Kansas.
    Posts
    2,653
    If Long Arm of the Law was a constant 30% like feral swiftness, cleanse removed all snares like shape shifting does & we either had an instant gap closer or snare then it might actually be decent for pvp.

    However since LAOTL only has an active time of around 50%, cleanse only removes one snare at a time (and costs more then 10% of our mana), & hand of freedom can be easily dispelled by any mage, hunter, shaman or priest it is indeed crap for pvp.


    Sadly blizzard designers have known this for a long time & has even admitted what mechanics/tools they needs to implement for ret to be balanced & work smoothly (a stance/presence/form mechanic & more complete toolkit). The management at blizzard however refuses to let them be implemented however because they want the design team to come up with another way to balance the class & they don't care how many times the design team has to completely overhaul the class or how pissed off the player base becomes before it happens either because their "Vision" of paladins does not include tools & mechanics that they have admitted every melee & every hybrid class needs.
    Last edited by zcks; 2011-06-15 at 09:36 PM.
    The way balancing for WOW PVP works is allot like American politics.
    1: Be lazy & ignore problems till the yelling is so loud your cant concentrate.
    2: Refuse to do the things you have Said need to be done, then make up reasons why they cannot be done.
    3: Lay the blame for problems on someone else even when it's your fault because you did all of the above.

  4. #4
    Gaining 2% health now everytime we are hit probably wont happen, a much more realistic change should be improving WOG for prot pallies.

  5. #5
    Deleted
    Quote Originally Posted by Seani View Post
    Gaining 2% health now everytime we are hit probably wont happen, a much more realistic change should be improving WOG for prot pallies.
    except that these days thats a 4k heal on your tank, and a 3kish heal for everyone else, rogues never needing healing from aoe damadge -> recouperate was the fix to this but is often jsut healed by your healers instead.

    giving dps 2% mana back on the proc even tho it was base mana made a hell of a lot of differance to certain classes, especialy classes with fast attacking abilities and mana pools ( hunters ),

    i don't have a log from back then but a palladins healing through the judgement debuf overthe length of a fight could easily come out to 25% of a pure healers healing done.

  6. #6
    Quote Originally Posted by Viglante View Post
    i don't have a log from back then but a palladins healing through the judgement debuf overthe length of a fight could easily come out to 25% of a pure healers healing done.
    As prot, in 25 mans I used to beat certain healers on the meters when I judged light (when we didn't have another paladin in the raid). And I don't think they'll buff WoG for prot. SoI does way more healing than WoG ever did for prot (not on demand, true, but it seems blizz doesn't care about this).

  7. #7
    Deleted
    After reading the title I thought for a second you wanted the judgement back that consumed our 30-second lasting seal.

    Glad I was wrong.

  8. #8
    Quote Originally Posted by Shedi View Post
    After reading the title I thought for a second you wanted the judgement back that consumed our 30-second lasting seal.

    Glad I was wrong.
    I miss those days. It was almost certainly more fun than the current Holy Power Mechanics, at least as far as retribution was considered, and ret wasn't a whole lot fun back then.

  9. #9
    Quote Originally Posted by Matrlx View Post
    Asking my self this Question : Wich Judgement does a Ret need (long Arm of the Law) or ( judgement of justice )
    i miss the Old judgement and it wasnt Op it was fine , Long Arm of the Law is Hilarious , some ppl do Call it Long Arm of the LOL
    i dont know what you guys think but i would love to see ur opinions
    First may I say, YOU STOLE MY AVATAR OMFG!!!!!

    Second: We need a snare more than long arm of the lol. It doesn't last long enough, and can be dispelled.

  10. #10
    Deleted
    Quote Originally Posted by zcks View Post
    If Long Arm of the Law was a constant 30% like feral swiftness, cleanse removed all snares like shape shifting does & we either had an instant gap closer or snare then it might actually be decent for pvp.

    However since LAOTL only has an active time of around 50%, cleanse only removes one snare at a time (and costs more then 10% of our mana), & hand of freedom can be easily dispelled by any mage, hunter, shaman or priest it is indeed crap for pvp.


    Sadly blizzard designers have known this for a long time & has even admitted what mechanics/tools they needs to implement for ret to be balanced & work smoothly (a stance/presence/form mechanic & more complete toolkit). The management at blizzard however refuses to let them be implemented however because they want the design team to come up with another way to balance the class & they don't care how many times the design team has to completely overhaul the class or how pissed off the player base becomes before it happens either because their "Vision" of paladins does not include tools & mechanics that they have admitted every melee & every hybrid class needs.
    Except ferals can't remove roots.

  11. #11
    Long arm of the law is great for soloing/leveling, and seems to be great for pve, not so great for pvp. Not being able to dispell magic really gimped ret in pvp =/
    Though the burning question is why call it long arm of the LOL when it's one letter away from long arm of the lawl?

  12. #12
    Herald of the Titans zcks's Avatar
    10+ Year Old Account
    Join Date
    Jul 2009
    Location
    The ass end of nowhere AKA Kansas.
    Posts
    2,653
    Quote Originally Posted by Ixon View Post
    Except ferals can't remove roots.
    True, but they do have an instant gap closer & a powerful snare.

    & while they cannot remove roots they can remove every active snare on them with a single button press & their run speed boost ends up keeping them about 10% faster in the long run because its a constant boost.
    The way balancing for WOW PVP works is allot like American politics.
    1: Be lazy & ignore problems till the yelling is so loud your cant concentrate.
    2: Refuse to do the things you have Said need to be done, then make up reasons why they cannot be done.
    3: Lay the blame for problems on someone else even when it's your fault because you did all of the above.

  13. #13
    in arenas its ok as u can focus judge; prob is 1v1 and that people will def los you in arenas, so i must say its a terrible as a gap closer. also cleanse removing all roots is INCREDIBLY stupid, as it is impossible to pressure and keep dispelling yourself. plus u run oom if u go versus a mage/dk just because of cleanse spam

  14. #14
    Scarab Lord zealous's Avatar
    10+ Year Old Account
    Join Date
    Apr 2010
    Location
    Back in teh USSR
    Posts
    4,134
    JoL and JoJ would make us a small bit better in pvp, if they were returned.

    If JoJ were to be made a bit more powerful (for example if it became a built in effect through ret talents, with a 15-30 sec ICD or so), we might even become decent.

    JoL would help with group synergy and survival, which is currently piss poor for Ret.
    - Looks like they took him to some bolt hole in the Wounded Coast.
    - I wonder if it's near the Injured Cliffs? Or the Limping Hills? Massive-Head-Trauma-Bay? No? Just me? *sigh* Forget I said anything.

  15. #15
    The Lightbringer Requital's Avatar
    15+ Year Old Account
    Join Date
    Jul 2007
    Location
    But-hurt much? Appears so!
    Posts
    3,865
    Quote Originally Posted by Shedi View Post
    After reading the title I thought for a second you wanted the judgement back that consumed our 30-second lasting seal.

    Glad I was wrong.
    Those were the best days of being a Paladin nothing will ever top TBC.

    ---------- Post added 2011-06-19 at 07:59 PM ----------

    Quote Originally Posted by zealous View Post
    JoL and JoJ would make us a small bit better in pvp, if they were returned.

    If JoJ were to be made a bit more powerful (for example if it became a built in effect through ret talents, with a 15-30 sec ICD or so), we might even become decent.

    JoL would help with group synergy and survival, which is currently piss poor for Ret.
    JoJ would be veyr valuable I always loved it and never worried about a snare or gap closer when I had it.

    BTW - Welcome back you need to quit walking that think line of weekly bans.
    Quote Originally Posted by Boubouille View Post
    Can you imagine if someone insulted you in a thread, you reported it, and I told you "sorry, wrong thread to be butthurt"?

  16. #16
    Deleted
    To answer the OP, given a choice between LaotL and the old Justice, I'd probably go with the old Justice. Being able to deny sprints and movement speed increases helps your entire team and will provide a good amount more synergy. Remind me again, was the old Justice "snare" dispelable?

    Quote Originally Posted by Shedi View Post
    After reading the title I thought for a second you wanted the judgement back that consumed our 30-second lasting seal.

    Glad I was wrong.
    ^ This.

    I wonder if you people saying TBC pallies were good actually remember what TBC was like. Prot gimmick AoE tank only, Holy sat our for Sunwell raids only 1 per raid group, Ret no competitive dmg only 1 per raid brought for buffs. Constantly judging and reapplying seals is pretty bad design.
    Last edited by mmocf1640b68b7; 2011-06-19 at 08:38 PM.

  17. #17
    The Lightbringer Fhi's Avatar
    10+ Year Old Account
    Join Date
    Oct 2010
    Location
    Carnished Toast
    Posts
    3,222
    Quote Originally Posted by RavenGage View Post
    Remind me again, was the old Justice "snare" dispelable?
    Yes, but only by magic dispels - so no shapeshifting or Freedom, for example.

  18. #18
    YAY Zealous is back!

    OT: I would love JoJ with LAotL even though it still wouldn't fix all of our problems (hello "palys want to heal more" GC), it would help a lot in keeping us on target. Though, if we got it back, I would expect a damage nerf to compensate (not a redistribution from burst, just a straight up nerf bat).
    It's not just me, it's ALL rets. Join the ret MS club, get bitches, get money, get nerfed.
    It takes idiots to do cool things. That's why they're cool.

  19. #19
    The Lightbringer Requital's Avatar
    15+ Year Old Account
    Join Date
    Jul 2007
    Location
    But-hurt much? Appears so!
    Posts
    3,865
    Quote Originally Posted by RavenGage View Post
    To answer the OP, given a choice between LaotL and the old Justice, I'd probably go with the old Justice. Being able to deny sprints and movement speed increases helps your entire team and will provide a good amount more synergy. Remind me again, was the old Justice "snare" dispelable?



    ^ This.

    I wonder if you people saying TBC pallies were good actually remember what TBC was like. Prot gimmick AoE tank only, Holy sat our for Sunwell raids only 1 per raid group, Ret no competitive dmg only 1 per raid brought for buffs. Constantly judging and reapplying seals is pretty bad design.
    TBC was great for Ret if you knew how to play the game. Having the judgement eat the Seal wasn't a bad thing either. I recall multiple top end guilds using a Prot Paladin for their first Illidan kills. Ret was very competitive, I'm so sick of people saying it wasn't competitive. Maybe you or your Ret wasn't competitive but I put up competitive numbers on quite a few fights once we got threat reduction we were fine.
    Quote Originally Posted by Boubouille View Post
    Can you imagine if someone insulted you in a thread, you reported it, and I told you "sorry, wrong thread to be butthurt"?

  20. #20
    JoJ would have worked a lot better with the current ret than Wrath ret imo because of the extra judgement range. Bringing it back would help, maybe also increasing our extra movement speed to 30%

    edit: Zck's pretty much covered my opinion

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •