No offense to you, but this is just ignorance. A great MMO would be able to do what WoW has done in allowing more people to access their end game content but perfecting it further, not take a huge step backwards in design and revert to the old MMO standards that were, to be perfectly honest, nothing more than things to keep you busy in the game. MMOs, including WoW, were previously designed to keep players in the game with such tasks that you mention and people confuse that as good design when it's not. Forcing players to do things they don't want to do is bad, and designing a game where people can do what they want and still get things accomplished while having fun goes a lot further.I would advocate a more grindy and hardcore WoW 2. If certain players fail at raids or are terrible at PvP then that is okay. They will envy/emulate those that put in the effort to improve and therefore the standard of the entire community will go up. Just because I'm not in Ensidia doesn't mean I hate the game. There are other things to do. Blizzard has the resources/expertise to develop a WoW 2(inb4 Titan) and if they make sure it has a high level of difficulty then it will gain a high level of success and also a loyal playerbase.
Some of you who are stuck on this old MMO mindset need to realize this is the future of MMOs. No more ridiculous grinds, no more 'hard core' only content, and no more neglecting players who either don't have time or the skill to do certain things. Any MMO who falls into the old MMO standards is doomed to die over the course of the next 5 years as companies make more MMOs with the mindset that the standard MMO design was completely flawed.
Why would there be a WOW 2? This story is being told in WOW, It is set in a time line and story basis. There are meanings and stories behind those bosses your killing over and over. I suspect Blizzard will call this a masterpiece of games and move on to make other unique titles.
How do you describe a dying game. Some games are still alive with much smaller player bases and they are still not considered dead. I.E. Lineage 2 it has a smaller player base and community but people are still logging hours every day on this game. I would hardly call a small drop in WOW's subscription numbers a dead or dying game. With the economy the way it is people might just be too broke to activate their accounts or internet or other bills.
I speculate:
There won't be a WoW 2, because WoW isn't dead yet.
You guys need to pull yourselves together.
"I see nothing. I hear nothing. I taste victory."
"Trolling (verb): speaking your honest opinion." - you know who
That's a slightly cynical way to look at it but generally, yes. The game could be repackaged with a bunch of fancy new features to attract everyone back, not to mention new players. Of course this will all have to be implemented properly for WoW 2 to have any major staying power.
But even if Blizzard didn't have any plans of making WoW 2 they would have some ground work laid and if they did then they would have probably a year or 2 worth of developing down. They are known to keep things quiet not to mention woW 2 would be a gold mine if WoW 1 subs continue dropping.
Harder content + less class balance = class-stacking raids again. No thanks.
WC4 plx
The only thing I could add though is about the claa role homogenisation. there are more roles to fill than basic Tank, Healer and DPS. For one, there is a 4th role that has been widely neglected from MMO's; Support. While some of the original 3 roles have some support built into them from other games, there is no pure support role. I suppose for WoW the closest classes that ever came to a support role were Paladins and Shaman.
You could quite happily split up the core classes to create quasi-roles. For example, you could create a buffer class from the healer role. A debuffer from the DPS role. Split up the tanking roles to things like a tank that purely mitigates damage being taken by his party, a tnak that actively forces monsters to attack him (current form of a tank) etc etc. I expect we'll see such a system in one of the upcomming MMO's as they attempt to burst through the wall and become the next generation of games of this genre..