Again, copy-pasted from the ol' blog, and here are the MMOC links to parts 1 and 2:
www.mmo-champion.com/threads/926813-My-Blizzcon-quot-next-expansion-quot-demands-list-Part-one-An-active-world
www.mmo-champion.com/threads/927261-My-Blizzcon-quot-next-expansion-quot-demands-list-part-2-Looking-the-part
And here's the conclusion:
http://www.mmo-champion.com/threads/...-logs-on-alone
Same rules apply, it's not a microblog, so TL;DR types be warned, and feel free to pass. I really appreciate all the discussions we've had so far, so let's keep it civil, so without any further delay...
The series rolls on! The extended "list" of things Blizzard could announce at Blizzcon, as part of their next expansion, to keep the uninterrupted interest of players like yours truly (as well as many who agree with me) continues with today's feature feature:
Player/guild housing.
Oh yes, this dead horse. See, for the longest time, I got it, I understood why WoW saw it as wasted development initiative/effort, because WoW is an inherently competitive game, and no one who you don't invite along sees your house, so there's no bragging rights attached to it.
Then I played LOTRO. And now this is on the list.
LOTRO's neighborhoods are cleverly set up to stoke the "competitive" fires that Blizzard loves so much (honestly, the best feature of LOTRO is that these fires are pretty much dead, and in their place exists a noticeably more mature community, in my experience, cool with the idea that dickswinging is moot because everyone can, for the most part, "buy a bigger dick"... but that's another entry for another day) by having them placed in instanced neighborhoods. If other games are doing it this way, awesome, this was my first exposure to player housing that wasn't "the same portal everyone else uses". Art almost imitates life as people show off their trophy-laden front yards. While "collector's bragging rights" are downplayed somewhat (but not completely) in a freemium game, arrangements artful and conceptual can say a lot about about a character. My character, for example, has almost nothing inside or outside her home that doesn't scream *E*L*F*, because, as a lifetime Tolkien fan, this has always been my love affair with fantasy: the fair folk. Other folks have taxidermy trophies all over the place, or the iconic hobbit garden, it's a completely seperate and amazing statement of character, and I have indeed taken the time to write my "neighbors" and compliment them. It's a very pleasant and immersive dynamic of the game, and I think WoW could and should benefit from it!
Blizzard's other oft-expressed aversion to player housing is the idea that, should they implement it, cities will become ghost towns, and people won't interact with each other as much any more. I'm going to touch on this, and meander a bit, because it's a respectable stance... but I can still answer it.
Have you talked to the WoW "community" lately, Blizzard?
Part and parcel with the inherently competitive nature of WoW, are the ideas of sore losers, and worse, sore winners. Yes, you have a game that is designed not only for us to find each other and group up (which is nice... when it's positive) but you've also, because of the competitive nature of the game, forced our successes into each other's faces. "Duelling mounts" is a fun game to watch:
Player A summons annoying reputation grind mount
Player B summons rare seasonal mount
Player C summons super rare hard mode raid drop mount
Player D summons the time lost proto drake
...then I walk up and summon my bronze drake from H-COS with a smug, ironic "eat it, bitches" aura.
My point is, Blizzard wants these interactions, it's part of their design. They also want their "social game", because "facebook is onto something here, ka-ching!", but the player housing line is more about which kind of sociability you're encouraging than a binary "will we have it or not?".
While we're mentioning it, Let's use facebook as a parallel for a moment.
I see the "we don't want to do housing because people won't see/talk to each other in cities anymore" as facebook in the hands of the younger "he who has the most friends wins" generation, ala Cartman in South Park's "you have 0 friends" episode. The argument *for* housing, however, can be more compared to Jimmy Kimmel's "national unfriending day" initiative (which I partook in liberally) which, comedically, stresses quality over quantity: you find friends in more solid friend-finding ways, and *then* invite them into an enriched, maintained friendship as a way of mutually bolstering each other's expressed worth to a tangible degree, friendship means something in this particular example. To bring this back on topic, in LOTRO, I love my house, I have friends over, and we have a great time uninterrupted by those not involved in the moment, the friendships I have (my guild/kinship is entirely RL friends, and we don't invite anyone not matching that description) mean something, and every now and then we'll meet someone new out and about in town. Maybe we'll exchange in-character letters, maybe it will lead to a house invite, and maybe it won't. The point is, I'm not pressured to let people into that circle. WoW is more about that pressure, to a degree, WoW is about more "friends"=more fun, and so I, once again, may be asking for something that isn't WoW here, but allow me to line up a few points here:
If you read part one of this series, you know that I want "world PVE" in a randomized, persistant "gotta be there to see it" sense. As far fetched and "not WoW" as this idea may be, it's the perfect co-feature to player housing. The answer to getting people out into the world when they have a cozy house as an alternative, is to make the world interesting. Couple this with part 2's personal customization and a LOTRO-like neighborhood lawn display and maybe, just maybe, folks will meet up for reasons not tied to progression or killing. When progression or killing can be done in any combo we choose ("bring the player, not the class"), is it really so important that we're out there befriending "more paladins" for the sake of progression? I'd say it's ok to let us befriend more cool folks because they're cool, and we can still do that without being forced into each other's faces. There are still forums, automated guild finding systems, and such. I think WoW can survive us being able to retreat to our own personal space.
Don't make me get out the bronze drake!
Thank you for reading