Originally Posted by
zakaluka
It looks like the only 'best use' for these t12 trinkets is for static int. After thinking through the discussion I had on here before, I've decided to be pretty conservative using the jaws. I'll trigger it as soon as raid damage spikes a little so I know I'll be chaincasting for a bit, but I won't change my spell priority at all. Also I'll try to save the final use for during blood lust.
I do think though that the gap in priority between int and spirit grew. That is, int has become more valuable and spirit maybe a little less valuable. So both trinkets eye of power / jaws might still be useful if only for the int. Here's my reasoning:
With t12 2set, our 'efficiency' single target heals are literally a manareturn.. With the t12 bonus, Heal spam will only costs an average of 1350 mp5 - and most of us get 3500-4000 mp5 combat regen at current spirit levels. In terms of effic, heal will break 19 HPM (as a measure DH is worth 21 HPM), gheal will be greater than 7 HPM. In t11, Heal only boasted about 5.7 HPM, Gheal about 4.5. Blizzard de-emphasizes spirit based mana return and gives us throughput trinkets rather than regen trinkets, plus mana return based on the number of single target heals we're casting.
Quite simply put, with all this in play, being able to fall back on Heal more often is going to be far more beneficial in t12 gear than it ever was in t11. 65% of the time spent casting Heal is literally idle manareturn - in t11 this figure was more around 20-30%. As such posessing higher int will be extremely valuable to make your spells bigger so you can rely on efficiency spells more often.
The procs aren't that great, just to add some character for them.