Originally Posted by
asb
Well, first, there are only a few warlocks in high-end 2v2 teams mostly because they aren't as built for it as some other classes. 2v2 usually favors a broad toolset to a narrower one. More importantly, 2v2 isn't considered a balancing standard or even a real competition. Serious PvP has been 3v3 arena since always.
You may not put out the same kind of single-target damage as a warrior, but it still isn't something to shrug off if you know what you're doing. Your real potential, though, is multitarget DoTs. If you can maintain respectable multitarget uptime in 3s, the opposing healer won't be able to keep up with you. To me, that's pretty much the definition of strong damage in PvP.
The current state of warlocks isn't "weak." Yes, in most one-on-one or even two-on-two scenarios, warlocks are pretty much countered by melee. That doesn't mean they're no good. As an example: Frost mages counter melee. Again, this is especially the case in smaller or less organized groups. Does that mean all melee are worthless? I mean, they have a counter, so what good are they? Am I doing this right? Warlocks have a few specific strengths, and that earns them a place in competitive PvP. They don't have to do everything themselves to be effective.
It seems that all you really want is a toolset oriented towards kiting. I actually don't know a single warlock that would trade their fear, damage potential, or dispel protection for frostbolt. Warlocks have their own niche, and don't need to be transformed into something else. If you don't like that niche, I suggest trying out the class you actually want to play. Either the class suits you and you're happy, or you'll start noticing what you took for granted about your old character. I've done this a few too many times myself, and I don't believe I have any delusions about how classes work anymore.
I know it's weird to play something that has a narrow range of effectiveness, especially in a game where most classes have been homogenized into the same thing in different colors, but uniqueness really keeps things more interesting.