Have recently begun thinking why I've become so excited of TOR and why I am waiting for this game to come out compared to others like guilds wars.
Which got me thinking about why I was also excited when I first got wow at the age of 12. At first I thought it was probably because I was 6 years younger and games were just seen as a larger part of my life when I had less things to do. But after considering it some more I've concluded that the entire WarCraft franchise that was created prior to WoW is what got me so interested in this game, namely WarCraft 3 which involved so many key events that affect WoW.
Anyways, this is how I've started to gauge the success of a mmorpg. I quit WoW a while ago simply because of a lost of interest, and I started up Rift. Enjoyed it, but if I didn't logon for a week, I didn't really miss it. The storyline and the lore behind it seems interesting to me, but I just don't think there's enough grab the interests of as many people that WoW has, along with how many people are going to be playing TOR.
Two questions I have, is whether you feel that an interesting background story for a mmorpg has a direct impact on the success on the game and without one the game is pretty much destined to not live up to it's very high expectations (most games want to "beat" WoW)?
The other being more off the topic I've written about, but for some reason when I first saw TOR I figured it would be weird how you could continuously hit someone with a lightsaber and they would still be 100% intact at the end (no missing arms/legs). Of course this is the same as a fight with a sword (no wounds/decapitation etc.) but for some reason I just can't get past the idea of light sabers not dismembering their foe. My understanding is that the movies is what got me into this mindset, since in every light saber battle someone loses a leg or an arm. Which has me wondering if anyone else had this mindset when they first saw a Star Wars game and agree that the movies is what has influenced your ideals towards jedi combat?